A procedural textures addon for Godot
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Rodolphe Suescun 78bb4551a8 Color parameters and RGBA generic outputs
Also added default value to float, boolean and enum parameters
2018-10-28 17:06:42 +01:00
addons/material_maker Color parameters and RGBA generic outputs 2018-10-28 17:06:42 +01:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres More nodes and load/save 2018-07-22 23:25:05 +02:00
export_presets.cfg Fixed problems in Material Maker addon for Godot 2018-09-12 19:21:42 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import First version 2018-07-22 17:20:27 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot