A procedural textures addon for Godot
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2019-09-27 08:28:33 +02:00
addons/material_maker Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
adjust_hsv.mmg Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
bricks.mmn Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
combine.mmg Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
noise.mmn Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
normal_map.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
project.godot Remote related fixes 2019-09-26 22:32:49 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00
remote_test.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
rodz_labs_logo.png More remote node updates (only serialize is missing I guess...) 2019-09-25 23:29:06 +02:00
shape_tests.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test2_albedo.png Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test2.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test2.tres Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test3.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test4.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test5.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test_buffer.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test_material.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test.mmn Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test.png Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00
test.ptex Removed useless print calls and started adding the "create subgraph" command 2019-09-27 08:28:33 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot