A procedural textures addon for Godot
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Rodolphe Suescun bcdac09cd7 More progress on refactoring and more
Basic import plugin works.
Added gradient parameter to custom node.
hsv_adjust now supports alpha channel.
Remove deprecated scenes.
2019-08-09 08:16:24 +02:00
addons/material_maker More progress on refactoring and more 2019-08-09 08:16:24 +02:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
export_presets.cfg Updated export presets wrt resources added since 0.5 (should fix #3) 2018-10-28 21:30:32 +01:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import Started refactoring to build an export_plugin and separate UI from texture generation 2019-07-31 20:53:00 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot More progress on refactoring and more 2019-08-09 08:16:24 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot