A procedural textures addon for Godot
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Rodolphe Suescun 6ca982b692 Slightly modified the ptex file format
Parameters are now saved separately from other node attributes (type, name...). Old files can still be loaded.
2018-11-03 18:56:58 +01:00
addons/material_maker Slightly modified the ptex file format 2018-11-03 18:56:58 +01:00
.gitignore Cleanup and renaming 2018-09-03 21:35:44 +02:00
default_env.tres More nodes and load/save 2018-07-22 23:25:05 +02:00
export_presets.cfg Updated export presets wrt resources added since 0.5 (should fix #3) 2018-10-28 21:30:32 +01:00
icon.ico Updated export presets 2018-09-11 20:13:07 +02:00
icon.png Added ambient occlusion and parameters for the material node 2018-08-10 12:31:15 +02:00
icon.png.import First version 2018-07-22 17:20:27 +02:00
LICENSE Initial commit 2018-07-22 17:08:24 +02:00
project.godot More node editor progress, support for globals in generic nodes 2018-10-13 17:31:37 +02:00
README.md Cleanup and renaming 2018-09-03 21:35:44 +02:00

This is a tool based on the Godot game engine that can be used to create textures procedurally. It can also be used as a Godot addon (but there's no good reason for not using it as a standalone tool).

Its user interface is based on Godot's GraphEditor: textures are described as interconnected texture generators and operators.

More details in the user manual.

Screenshot