Commit Graph

80 Commits

Author SHA1 Message Date
cbe6837998 Updated the engine and added the missing helper scripts. 2022-08-03 14:56:43 +02:00
5ac81e2e0c Added the new engine setup script, and updated the engine. 2022-06-11 02:38:39 +02:00
1582d058ec Removed all helper scripts that are in the engine now. 2022-06-11 02:36:22 +02:00
86e6db9db4 Udpated the engine and the tools. 2022-04-08 22:13:38 +02:00
81fa7ce0cf Fix typo. 2022-03-27 21:09:09 +02:00
8d22d88ba9 Now the project uses the pandemonium engine. (My heavily modified godot fork.) 2022-03-26 14:04:56 +01:00
45b7a90fb2 Updated the engine and modules. 2022-02-27 02:04:09 +01:00
b833cf58c3 Moved the species folder. 2022-02-27 01:45:48 +01:00
171059afd6 Moved the materials and shaders folder. 2022-02-27 01:44:58 +01:00
6a99199fad Moved the core folder. 2022-02-27 01:34:59 +01:00
af59b518d6 Moved the entity classes folder. 2022-02-27 01:33:07 +01:00
3b43428aee Moved the icons and spell effects folder. 2022-02-27 01:31:14 +01:00
7b6962be59 Moved free look cam and the texture tools under a new tools directory. 2022-02-27 01:25:06 +01:00
7953add9a3 Added the rtile_map module to the project, and swicthed the terrain tilmaps to it. It's effect is barely visible at the moment. Will probably add a rao strength parameter to it eventually. 2022-01-30 19:51:23 +01:00
2afc8a27b3 Updated the engine and modules. 2022-01-30 19:19:02 +01:00
b5a512032e Ported the setup script split from the 3d project. Also removed the world_generator module and updated everything to the latest. Switched the engine to use the 3.x branch. 2021-09-06 19:52:06 +02:00
73ae3000b9 Fix unitframes, and the default ui scale settings. 2021-02-21 17:31:43 +01:00
2c8a120b8e Updated the UI. Also added the things that were missing. 2021-02-21 00:39:10 +01:00
ccae78e3be Update the engine and modules. Also updated most of the project (except for the UI). 2021-02-21 00:05:04 +01:00
3cf6261c43 Update properties. 2021-02-20 23:20:42 +01:00
f702b417a8 Update the engine, and the modules. 2020-08-01 11:47:23 +02:00
f647606949 Remove the planets folder, as it's not used (to make upgrading modules easier). 2020-08-01 11:22:27 +02:00
917fb8048a Fix readme copy-paste fail. 2020-07-28 18:51:29 +02:00
42d45cc3e4 Now the player's target won't get dropped when moving on touchscreens. 2020-07-17 13:39:48 +02:00
fd86acbcbd Tapping on the player to wait will no longer break touch input handling. 2020-07-17 13:34:46 +02:00
34a1fea69b Remove the physics colliders from the tilesets, as the physics system is not used anymore. 2020-07-17 13:23:50 +02:00
12b503aa2a Hide and show only the enemies discovered by the player on level change. (The rest just gets ignored). 2020-07-17 13:21:45 +02:00
3c8c5c2010 Now the player's visibility area gets pre-generated as an array. 2020-07-17 13:16:22 +02:00
255a2cf973 rename plot_line. 2020-07-17 12:51:33 +02:00
7254f42161 Codestyle. 2020-07-17 12:48:14 +02:00
777f91cfb5 Add a test only variant for line of sight tests. 2020-07-17 12:46:58 +02:00
c616fbf56e Use Bresenham's line algorithm for visibility, as using the physics system for this is not only an overkill, but it doesn't even works too well. 2020-07-17 12:43:44 +02:00
68e7e888ce Changed the type of WorldNumbers to CanvasLayer, so the numbers now go in front of nameplates, also increased the ui's layers, so the numbers are still behind them. 2020-07-17 00:08:55 +02:00
7994312105 Improved world number placement. 2020-07-17 00:03:56 +02:00
e4bb293b09 Fix damage and heal number positions. 2020-07-16 23:38:45 +02:00
8152886f5d Convert 2 particle effects to 2d, and fix adding effects to skeletons. 2020-07-16 23:33:41 +02:00
cc4f9af56d Pinch zoom support. 2020-07-16 21:19:53 +02:00
ba5ef68239 Enemies can't be targeted now if they are hidden. Also handle input on touch up. 2020-07-16 20:21:48 +02:00
e2fb52a3ff Bigger range for the camera's allowed zoom levels. 2020-07-16 20:09:28 +02:00
3e1abc4b2c Remove the style setting. 2020-07-16 20:07:49 +02:00
4e71be4245 Only update visibility around the player. 2020-07-16 19:46:07 +02:00
7843e75599 Implement support for multiple levels. 2020-07-16 19:36:14 +02:00
df0584a9e1 Renamed World.gd to DungeonLevel.gd. 2020-07-16 17:22:28 +02:00
6d7cd58350 Implement game over screen. 2020-07-16 16:19:33 +02:00
caf7d0c897 Add missing method. 2020-07-16 16:09:33 +02:00
7851faa9ab Comment out a few methods in Aura, as they were implementing spell scaling over c++. Also update ESS so auras don't complain if the original caster is no more. 2020-07-16 16:03:43 +02:00
81b8a73a80 Removed most networking related things. I will keep some, also I will still use clientside and serverside methods properly as they will make some more complex features easier to implement. 2020-07-16 15:39:25 +02:00
25bd3cf9a5 Removed the steering ai framework from this project aswell, as it's wasn't used. 2020-07-16 15:29:58 +02:00
29f32bb3cb Removed the 16x16 and 8x8 tilesets, as I don't like the feel that they give. I kept all of the 32x32 ones for now, but eventually I'll probably end up with a mixed tileset built from all of them. 2020-07-16 15:27:39 +02:00
d352016475 Set up the common attach points for the character. 2020-07-16 15:20:07 +02:00