Commit Graph

78 Commits

Author SHA1 Message Date
e4153c60d5 Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code. 2021-09-20 09:44:13 +02:00
b573b5f709 Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
7c9616220d Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
c13ac6d2ba Ported the setup script split from the 3d project. 2021-09-06 19:15:47 +02:00
e3130e2caf Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
fb3d7ea82a Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
003633ac0f Started work on a character skeleton that can use the new sheets. 2021-07-15 00:42:26 +02:00
f45e7d297f Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
74bc71579a Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00
526b375f60 Added back in my old spritesheet generator, because I'm hoping to replace 2d skeletal animation with it, as for some reason it uses lots of cpu (On the pi4 with my setup this project runs at 15 fps while the 3d project runs at 40). It was built for 3d, so it still needs some changes. 2021-07-14 15:38:41 +02:00
d3e68a365d Fix up NatureCast. Duplicated the character into a new scene. 2021-07-14 01:10:53 +02:00
d5e4aa6281 Remove unneeded nodes from the character's scene. 2021-07-13 17:49:58 +02:00
5645a8ac7e Revert the engine to the same commit as the 3d project, as master is crashing for me on the pi4. 2021-07-12 10:30:14 +02:00
d59adcea17 Remove -v flag from the quick editor launch script. 2021-07-12 01:04:24 +02:00
c622f20e18 Port the menu's exit button from the 3d version. 2021-07-12 01:02:26 +02:00
e0b1549475 Removed the world generator module. 2021-07-12 01:00:04 +02:00
8fb2d02977 Added most of the pi4 related changes from the 3d version. Also added an frt export preset. 2021-07-12 00:53:08 +02:00
09c4924473 Fix script error spam on load. 2021-07-12 00:51:32 +02:00
df6d97ed6a Update the engine and modules. 2021-07-12 00:41:39 +02:00
2692483383 Added a few test tiles from one of the lpc tilesets to the test atlas and made them isometric. This might be the way to go. It's feasible for me to do, looks good, lets me use lots of assets that I can't make myself, it's complexity fits the game's mechanics and also different. 2021-07-12 00:29:17 +02:00
4e6e85098c Update the modules and the engine. Removed the planet based assets as they were not used. 2021-05-22 21:07:06 +02:00
6407cf01c1 Added the missing stats form broken seals. 2021-03-10 14:00:02 +01:00
b2ef752f3f Update the engine and the engine modules. 2021-03-10 13:59:37 +01:00
7e3e7e07c6 Added _latomic build word postfix for building on the pi4. Also added postfixes to readme.md. 2021-03-09 16:17:23 +01:00
5e93ed7e4f Removed the 3d shaders/materials/3d things form spell effects. 2021-03-09 12:58:23 +01:00
f703a8aef5 Use the 44x24 tiles by default for now. I think it's still not the perfect size, but it's the closest from what I have done so far. 2021-03-09 10:48:38 +01:00
656279a559 Added https://github.com/aaronfranke/GraphicsEditor . 2021-03-09 10:46:12 +01:00
73c41419fe Experimented a lot with tile styles, committing the most promising one. Still need to figure out the best tile size though. 2021-03-09 10:40:30 +01:00
229377ae35 Disable pixel snap, and decrease the camera's zoom. 2021-02-22 08:32:29 +01:00
af3a513040 Swap back UI scale values, the original was right. 2021-02-22 08:16:10 +01:00
195b2765a4 Fix a few more issues with the same classes. 2021-02-21 19:40:31 +01:00
5589b4f409 Update a few class names. 2021-02-21 19:35:23 +01:00
1cd97fcf6d Disabled more modules in the slim version. 2021-02-21 19:12:53 +01:00
3131275a5a Updated the engine modules to grab the crashfix from ESS. 2021-02-21 18:13:32 +01:00
dcdc3eb9f1 Updated the UI. 2021-02-21 17:39:36 +01:00
4424f32e75 Updated everything except the UI. 2021-02-21 16:45:04 +01:00
76dc05ae2a Also added the tools folder. 2021-02-20 22:57:31 +01:00
6561c8f48b Added in my utility shell scripts from broken seals. 2021-02-20 22:56:31 +01:00
693506ab3a Updated the engine and modules. The game project won't work for now. 2021-02-20 22:56:08 +01:00
928492a271 Grabbed the scons script from broken seals. 2021-02-20 22:36:32 +01:00
8deed7771f Updated Readme.md. 2021-02-20 22:36:08 +01:00
df58cda377 Entities will now hide themselves when not on the screen. Also small tweaks. 2020-07-12 19:43:49 +02:00
8a433873f5 Fix facing during movement. 2020-07-12 14:52:36 +02:00
cd7d67052e Grabbed the updated about dialog, and nameplates from BrokenSeals. 2020-07-11 23:25:59 +02:00
1bb9d7cbe7 Updated modules. Also brought back logger, so code is easier to move between projects. 2020-07-11 23:22:50 +02:00
606a2c25ac Updated ESS to get the 2D skeleton implementation. Also small fixes. 2020-07-09 00:28:19 +02:00
5dea9614d9 Actually commit everything. 2020-07-08 23:25:40 +02:00