Ported the setup script split from the 3d project.

This commit is contained in:
Relintai 2021-09-06 19:15:47 +02:00
parent e3130e2caf
commit c13ac6d2ba
3 changed files with 104 additions and 49 deletions

4
.gitignore vendored
View File

@ -23,4 +23,6 @@ game/android/build/*
*.blend1
.dir-locals.el
build.config
build.config
__pycache__/*

View File

@ -1,6 +1,7 @@
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# Copyright (c) 2019-2020 Péter Magyar
# Copyright (c) 2019-2021 Péter Magyar
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
@ -29,6 +30,8 @@ import json
import shutil
import traceback
import module_config
repository_index = 0
module_clone_path = '/modules/'
clone_command = 'git clone {0} {1}'
@ -45,31 +48,16 @@ exports = {
'javascript': [],
}
engine_repository = [ ['https://github.com/godotengine/godot.git', 'git@github.com:godotengine/godot.git'], 'engine', '' ]
module_repositories = [
[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
[ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ],
[ ['https://github.com/Relintai/thread_pool.git', 'git@github.com:Relintai/thread_pool.git'], 'thread_pool', '' ],
]
removed_modules = [
[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
]
addon_repositories = [
]
third_party_addon_repositories = [
]
additional_commands = {
'global': [],
'linux': [],
'windows': [],
'android': [],
'javascript': [],
}
target_commits = {}
godot_branch = '3.x'
def onerror(func, path, exc_info):
"""
https://stackoverflow.com/questions/2656322/shutil-rmtree-fails-on-windows-with-access-is-denied
@ -193,20 +181,20 @@ def remove_repository(data, target_folder):
shutil.rmtree(folder)
def update_engine():
update_repository(engine_repository, '/', godot_branch)
update_repository(module_config.engine_repository, '/', module_config.godot_branch)
def update_modules():
for rep in module_repositories:
for rep in module_config.module_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
def update_addons():
for rep in addon_repositories:
for rep in module_config.addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def update_addons_third_party_addons():
for rep in third_party_addon_repositories:
for rep in module_config.third_party_addon_repositories:
update_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
@ -220,23 +208,24 @@ def update_all():
def setup_engine():
setup_repository(engine_repository, '/', godot_branch)
setup_repository(module_config.engine_repository, '/', module_config.godot_branch)
def setup_modules():
for rep in module_repositories:
for rep in module_config.module_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './engine/modules/', '.' + module_clone_path)
for rep in removed_modules:
for rep in module_config.removed_modules:
remove_repository(rep, './engine/modules/')
def setup_addons():
for rep in addon_repositories:
for rep in module_config.addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
def setup_addons_third_party_addons():
for rep in third_party_addon_repositories:
for rep in module_config.third_party_addon_repositories:
setup_repository(rep, module_clone_path)
copy_repository(rep, './game/addons/', '.' + module_clone_path)
@ -268,6 +257,20 @@ def get_exports_for(platform):
return command
def get_additional_commands_for(platform):
command_separator = ';'
if 'win' in sys.platform:
command_separator = '&'
command = ''
for p in additional_commands[platform]:
command += p + command_separator
return command
def parse_config():
global visual_studio_vcvarsall_path
@ -305,13 +308,21 @@ def parse_config():
export_path = format_path(ls[8 + len(words[1]):])
exports[words[1]].append(export_path)
elif words[0] == 'run':
if (len(words) < 3) or not words[1] in additional_commands:
print('This build.config line is malformed, and got ignored: ' + ls)
continue
final_cmd = format_path(ls[5 + len(words[1]):])
additional_commands[words[1]].append(final_cmd)
parse_config()
env = Environment()
if len(sys.argv) > 1:
arg = sys.argv[1]
arg_split = arg.split('_')
@ -319,7 +330,7 @@ if len(sys.argv) > 1:
arg_split = arg_split[1:]
if arg[0] == 'b':
build_string = get_exports_for('global') + 'scons '
build_string = get_exports_for('global') + get_additional_commands_for('global') + 'scons '
build_string += 'tools='
if 'e' in arg:
@ -360,13 +371,17 @@ if len(sys.argv) > 1:
build_string += ' ' + sys.argv[i] + ' '
if 'slim' in arg_split:
build_string += 'module_webm_enabled=no module_arkit_enabled=no module_visual_script_enabled=no module_gdnative_enabled=no module_mobile_vr_enabled=no module_theora_enabled=no module_xatlas_unwrap_enabled=no no_editor_splash=yes module_bullet_enabled=no module_camera_enabled=no module_csg_enabled=no module_denoise_enabled=no module_fbx_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no module_recast_enabled=no module_vhacd_enabled=no module_webxr_enabled=no'
build_string += module_config.slim_args
build_string += ' '
if 'latomic' in arg_split:
build_string += 'LINKFLAGS="-latomic"'
build_string += ' '
if 'strip' in arg_split:
build_string += 'debug_symbols=no'
build_string += ' '
target = ' '
if 'E' in arg:
@ -392,7 +407,7 @@ if len(sys.argv) > 1:
if 'l' in arg:
build_string += 'platform=x11'
build_string = get_exports_for('linux') + build_string + target
build_string = get_exports_for('linux') + get_additional_commands_for('linux') + build_string + target
print('Running command: ' + build_string)
@ -400,7 +415,7 @@ if len(sys.argv) > 1:
elif 'w' in arg:
build_string += 'platform=windows'
build_string = get_exports_for('windows') + build_string
build_string = get_exports_for('windows') + get_additional_commands_for('windows') + build_string
print('Running command: ' + build_string)
@ -408,7 +423,7 @@ if len(sys.argv) > 1:
elif 'a' in arg:
build_string += 'platform=android'
build_string = get_exports_for('android') + build_string
build_string = get_exports_for('android') + get_additional_commands_for('android') + build_string
print('Running command: ' + build_string + ' android_arch=armv7')
subprocess.call(build_string + ' android_arch=armv7', shell=True)
@ -419,12 +434,12 @@ if len(sys.argv) > 1:
os.chdir(full_path + 'platform/android/java/')
print('Running command: ' + get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates')
subprocess.call(get_exports_for('global') + get_exports_for('android') + './gradlew generateGodotTemplates', shell=True)
print('Running command: ' + get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generateGodotTemplates')
subprocess.call(get_exports_for('global') + get_additional_commands_for('global') + get_exports_for('android') + get_additional_commands_for('android') + './gradlew generateGodotTemplates', shell=True)
elif 'j' in arg:
build_string += 'platform=javascript'
build_string = get_exports_for('javascript') + build_string
build_string = get_exports_for('javascript') + get_additional_commands_for('javascript') + build_string
print('Running command: ' + build_string)
subprocess.call(build_string, shell=True)
@ -456,26 +471,40 @@ if len(sys.argv) > 1:
exit()
elif arg[0] == 'p':
if arg == 'p':
#print("Applies a patch. Append c for the compilation database patch. For example: pc")
print("Applies a patch. No Patches right now.")
print("Applies a patch. No Patches right now.Append s for the skeleton editor patch. For example: ps ")
exit()
cwd = os.getcwd()
full_path = cwd + '/engine/'
if not os.path.isdir(full_path):
print('engine directory doesnt exists.')
print('engine directory does not exists.')
exit()
os.chdir(full_path)
#apply the patch to just the working directory, without creating a commit
#if 'c' in arg:
# subprocess.call('git apply --index ../patches/compilation_db.patch', shell=True)
if 's' in arg:
subprocess.call('git apply --index ../patches/custom_skeleton_3d_editor_plugin.patch', shell=True)
#unstage all files
subprocess.call('git reset', shell=True)
vman_full_path = cwd + '/engine/modules/voxelman/'
#also patch voxelman as the plugin changes forward_spatial_gui_input's definition
if os.path.isdir(vman_full_path):
os.chdir(vman_full_path)
subprocess.call('git apply --index ../../../patches/fix-voxel-editor-after-the-skeleton-editor-patch.patch', shell=True)
#unstage all files
subprocess.call('git reset', shell=True)
else:
print('Voxelman directory does not exists, skipping patch.')
#unstage all files
subprocess.call('git reset', shell=True)
exit()

24
module_config.py Normal file
View File

@ -0,0 +1,24 @@
engine_repository = [ ['https://github.com/godotengine/godot.git', 'git@github.com:godotengine/godot.git'], 'engine', '' ]
module_repositories = [
[ ['https://github.com/Relintai/entity_spell_system.git', 'git@github.com:Relintai/entity_spell_system.git'], 'entity_spell_system', '' ],
[ ['https://github.com/Relintai/ui_extensions.git', 'git@github.com:Relintai/ui_extensions.git'], 'ui_extensions', '' ],
[ ['https://github.com/Relintai/texture_packer.git', 'git@github.com:Relintai/texture_packer.git'], 'texture_packer', '' ],
[ ['https://github.com/Relintai/godot_fastnoise.git', 'git@github.com:Relintai/godot_fastnoise.git'], 'fastnoise', '' ],
[ ['https://github.com/Relintai/thread_pool.git', 'git@github.com:Relintai/thread_pool.git'], 'thread_pool', '' ],
]
removed_modules = [
[ ['https://github.com/Relintai/world_generator.git', 'git@github.com:Relintai/world_generator.git'], 'world_generator', '' ],
]
addon_repositories = [
]
third_party_addon_repositories = [
]
godot_branch = '3.x'
slim_args = 'module_webm_enabled=no module_arkit_enabled=no module_visual_script_enabled=no module_gdnative_enabled=no module_mobile_vr_enabled=no module_theora_enabled=no module_xatlas_unwrap_enabled=no no_editor_splash=yes module_bullet_enabled=no module_camera_enabled=no module_csg_enabled=no module_denoise_enabled=no module_fbx_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_lightmapper_cpu_enabled=no module_raycast_enabled=no module_recast_enabled=no module_vhacd_enabled=no module_webxr_enabled=no'