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93584c5c4a
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Brought in the addons from the broken seasl repo.
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2022-01-31 22:35:27 +01:00 |
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c0bfc33367
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Also add props_2d to the removed modules list.
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2022-01-30 20:06:37 +01:00 |
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27af3ad487
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Removed the mesh utils module, mesh data resource module, and removed the 3d assets.
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2022-01-30 20:01:28 +01:00 |
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0eb19b9805
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Temporarily comment out spell owner check.
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2022-01-30 19:11:28 +01:00 |
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99dda366ff
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Updated the engine and the modules to the latest.
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2022-01-30 15:49:44 +01:00 |
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239e9ebb10
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Tweaks to the sheared tile.
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2021-12-14 18:14:19 +01:00 |
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d24add3723
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Added a new shear tile resource.
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2021-12-14 17:50:16 +01:00 |
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1df673dc8d
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Increase the character's light's size.
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2021-12-14 01:01:20 +01:00 |
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4b218e3329
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Tweaks to the character's colors.
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2021-12-14 00:58:31 +01:00 |
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200418c701
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Added lights to the characters.
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2021-12-14 00:53:19 +01:00 |
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9f6e8e1aa5
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Fix intended get_height call in mat_maker_gd.
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2021-12-14 00:47:00 +01:00 |
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562d010aa8
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Small tweaks to the character.
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2021-12-14 00:31:03 +01:00 |
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0cb52676f2
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Added outline generation support, and color modulation to the simple sprite sheet generator, and re generated the spritesheet using it..
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2021-12-14 00:12:59 +01:00 |
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4b820f2370
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Increased the camera's zoom.
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2021-12-14 00:12:01 +01:00 |
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789dbc6f8c
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Also moved the new test tilemap.
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2021-12-13 23:30:54 +01:00 |
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c2cac24849
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Moved the new test tiles.
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2021-12-13 23:27:23 +01:00 |
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c22deed1e3
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Created a new tile generator addon. Also experiments with the textures from the 3d project.
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2021-12-13 23:25:39 +01:00 |
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8211849b72
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Added mat_maker_gd, and the textures from broken seals.
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2021-12-13 13:59:39 +01:00 |
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cd9cc9eaa0
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Use the test iso tileset.
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2021-12-13 11:52:00 +01:00 |
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8568d529c9
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Added the new rtile map module, and removed the props and terraman 2d modules.
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2021-12-13 11:44:38 +01:00 |
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e0d8c0d585
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Updated terraman_2d.
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2021-11-22 23:51:52 +01:00 |
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d7a94ba74f
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Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project.
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2021-11-22 22:24:51 +01:00 |
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7bb8124ec7
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Added mesh utils, props, terraman_2d, and broken_seals_module.
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2021-11-22 22:24:31 +01:00 |
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b0c856f301
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This project uses my own godot fork aswell now.
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2021-09-21 20:28:22 +02:00 |
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de1971545a
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Added the body.gd from the 3d project. Started refactoring it.
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2021-09-21 13:36:11 +02:00 |
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fabd04833d
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Renamed the current body.
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2021-09-21 13:14:27 +02:00 |
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012b2bc4f5
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Moved the model visuals to a different folder.
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2021-09-21 12:59:15 +02:00 |
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48aa78ab77
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Also added the test weapons folder.
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2021-09-21 12:57:55 +02:00 |
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55047b867e
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Added the model from the 3d project.
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2021-09-21 12:55:54 +02:00 |
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00fc97b1ab
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Added my mesh data resource module.
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2021-09-21 12:29:15 +02:00 |
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aa914f6733
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Added in my old 3d spritesheet generator. This can generate isometric spritesheets from 3d models.
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2021-09-21 10:46:01 +02:00 |
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64c38ac3a3
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Updated the character sheet.
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2021-09-20 16:07:43 +02:00 |
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30c5209a38
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Little lighter outline color. Also lowered sprite size to have less empty space in the sheet.
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2021-09-20 16:05:05 +02:00 |
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f7fe18b53d
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Zoom in a bit more as now the character sprite is smaller.
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2021-09-20 15:46:04 +02:00 |
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100712bc02
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Removed the fake outline from my test character.
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2021-09-20 15:42:10 +02:00 |
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48c5695b36
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Add support for outline generation.
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2021-09-20 15:35:57 +02:00 |
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4c5ae5a3dd
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Fix off by one error with the animation frames.
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2021-09-20 14:50:31 +02:00 |
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a43461cc6f
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Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out).
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2021-09-20 14:37:51 +02:00 |
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e4153c60d5
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Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code.
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2021-09-20 09:44:13 +02:00 |
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b573b5f709
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Go back to the non-isometric test tileset.
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2021-09-19 22:16:15 +02:00 |
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7c9616220d
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Set the test character's y scale to 0.95, and re-generate it's sheet.
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2021-09-19 22:15:35 +02:00 |
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4fafb12939
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Updated the engine and the modules. Also fixed a few smaller errors.
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2021-09-06 19:30:23 +02:00 |
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c13ac6d2ba
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Ported the setup script split from the 3d project.
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2021-09-06 19:15:47 +02:00 |
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e3130e2caf
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Update the engine and modules. Also enable webp on slim builds.
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2021-07-19 23:14:01 +02:00 |
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f90648d1f3
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Finetuned the graphics settings.
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2021-07-15 16:07:02 +02:00 |
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7d875f9d8d
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Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it.
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2021-07-15 01:13:19 +02:00 |
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fb3d7ea82a
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Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better.
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2021-07-15 01:08:03 +02:00 |
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003633ac0f
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Started work on a character skeleton that can use the new sheets.
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2021-07-15 00:42:26 +02:00 |
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f45e7d297f
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Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure.
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2021-07-15 00:05:34 +02:00 |
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74bc71579a
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Lots of work on the new atlas generator.
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2021-07-14 21:11:52 +02:00 |
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