Commit Graph

116 Commits

Author SHA1 Message Date
93584c5c4a Brought in the addons from the broken seasl repo. 2022-01-31 22:35:27 +01:00
c0bfc33367 Also add props_2d to the removed modules list. 2022-01-30 20:06:37 +01:00
27af3ad487 Removed the mesh utils module, mesh data resource module, and removed the 3d assets. 2022-01-30 20:01:28 +01:00
0eb19b9805 Temporarily comment out spell owner check. 2022-01-30 19:11:28 +01:00
99dda366ff Updated the engine and the modules to the latest. 2022-01-30 15:49:44 +01:00
239e9ebb10 Tweaks to the sheared tile. 2021-12-14 18:14:19 +01:00
d24add3723 Added a new shear tile resource. 2021-12-14 17:50:16 +01:00
1df673dc8d Increase the character's light's size. 2021-12-14 01:01:20 +01:00
4b218e3329 Tweaks to the character's colors. 2021-12-14 00:58:31 +01:00
200418c701 Added lights to the characters. 2021-12-14 00:53:19 +01:00
9f6e8e1aa5 Fix intended get_height call in mat_maker_gd. 2021-12-14 00:47:00 +01:00
562d010aa8 Small tweaks to the character. 2021-12-14 00:31:03 +01:00
0cb52676f2 Added outline generation support, and color modulation to the simple sprite sheet generator, and re generated the spritesheet using it.. 2021-12-14 00:12:59 +01:00
4b820f2370 Increased the camera's zoom. 2021-12-14 00:12:01 +01:00
789dbc6f8c Also moved the new test tilemap. 2021-12-13 23:30:54 +01:00
c2cac24849 Moved the new test tiles. 2021-12-13 23:27:23 +01:00
c22deed1e3 Created a new tile generator addon. Also experiments with the textures from the 3d project. 2021-12-13 23:25:39 +01:00
8211849b72 Added mat_maker_gd, and the textures from broken seals. 2021-12-13 13:59:39 +01:00
cd9cc9eaa0 Use the test iso tileset. 2021-12-13 11:52:00 +01:00
8568d529c9 Added the new rtile map module, and removed the props and terraman 2d modules. 2021-12-13 11:44:38 +01:00
e0d8c0d585 Updated terraman_2d. 2021-11-22 23:51:52 +01:00
d7a94ba74f Added SkeletonMeshJob and CharacterSkeleton3D form the 3d project. 2021-11-22 22:24:51 +01:00
7bb8124ec7 Added mesh utils, props, terraman_2d, and broken_seals_module. 2021-11-22 22:24:31 +01:00
b0c856f301 This project uses my own godot fork aswell now. 2021-09-21 20:28:22 +02:00
de1971545a Added the body.gd from the 3d project. Started refactoring it. 2021-09-21 13:36:11 +02:00
fabd04833d Renamed the current body. 2021-09-21 13:14:27 +02:00
012b2bc4f5 Moved the model visuals to a different folder. 2021-09-21 12:59:15 +02:00
48aa78ab77 Also added the test weapons folder. 2021-09-21 12:57:55 +02:00
55047b867e Added the model from the 3d project. 2021-09-21 12:55:54 +02:00
00fc97b1ab Added my mesh data resource module. 2021-09-21 12:29:15 +02:00
aa914f6733 Added in my old 3d spritesheet generator. This can generate isometric spritesheets from 3d models. 2021-09-21 10:46:01 +02:00
64c38ac3a3 Updated the character sheet. 2021-09-20 16:07:43 +02:00
30c5209a38 Little lighter outline color. Also lowered sprite size to have less empty space in the sheet. 2021-09-20 16:05:05 +02:00
f7fe18b53d Zoom in a bit more as now the character sprite is smaller. 2021-09-20 15:46:04 +02:00
100712bc02 Removed the fake outline from my test character. 2021-09-20 15:42:10 +02:00
48c5695b36 Add support for outline generation. 2021-09-20 15:35:57 +02:00
4c5ae5a3dd Fix off by one error with the animation frames. 2021-09-20 14:50:31 +02:00
a43461cc6f Added a new spritesheet generator. This one generates sprites in 2 steps. The first step is just taking a picture of a sprite like the old one, however in the second step it takes the picture from the previous step puts it into a 3d scene and takes a pic of that. This fixes issues with the perspective of my character. Also I managed to set it up in a way by accident that it works with the tileset that I'm experimenting with from open game art (will add it later if everything works out). 2021-09-20 14:37:51 +02:00
e4153c60d5 Added a parent node2d to the character sprites so it can be easily (and properly) scaled without messing with the code. 2021-09-20 09:44:13 +02:00
b573b5f709 Go back to the non-isometric test tileset. 2021-09-19 22:16:15 +02:00
7c9616220d Set the test character's y scale to 0.95, and re-generate it's sheet. 2021-09-19 22:15:35 +02:00
4fafb12939 Updated the engine and the modules. Also fixed a few smaller errors. 2021-09-06 19:30:23 +02:00
c13ac6d2ba Ported the setup script split from the 3d project. 2021-09-06 19:15:47 +02:00
e3130e2caf Update the engine and modules. Also enable webp on slim builds. 2021-07-19 23:14:01 +02:00
f90648d1f3 Finetuned the graphics settings. 2021-07-15 16:07:02 +02:00
7d875f9d8d Implemented movement and standing animation support for the new spritesheet based character. Replaced the old character with it. 2021-07-15 01:13:19 +02:00
fb3d7ea82a Make sure that the last frame in the generated atlas is not the same as the first to make the animation look better. 2021-07-15 01:08:03 +02:00
003633ac0f Started work on a character skeleton that can use the new sheets. 2021-07-15 00:42:26 +02:00
f45e7d297f Added cast animation and z index support for the sheet generator script. For some reason z-indexes are acting up though, so the generated sheets have some artifacts. Might be a bug in godot, not sure. 2021-07-15 00:05:34 +02:00
74bc71579a Lots of work on the new atlas generator. 2021-07-14 21:11:52 +02:00