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https://github.com/Relintai/broken_seals_2d.git
synced 2025-02-18 02:54:20 +01:00
Tweaks to the sheared tile.
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d24add3723
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239e9ebb10
@ -13,10 +13,10 @@ vertices = PoolVector2Array( 33.0681, 0, 64, 16.783, 33.3373, 32, 0, 16.9176 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ) ]
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[sub_resource type="OccluderPolygon2D" id=3]
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polygon = PoolVector2Array( 0, 0, 32, 16.2446, 32, 64, 0, 48.4112 )
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polygon = PoolVector2Array( 0, 0, 32, 16.9714, 32, 96, 0, 79.6356 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 0, 0, 32, 16.1101, 32, 64, 0, 48.4112 )
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points = PoolVector2Array( 0, 0, 32, 16.6484, 32, 96, 0, 79.151 )
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[sub_resource type="FastnoiseNoiseParams" id=1]
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frequency = 0.02
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@ -56,15 +56,15 @@ noise = SubResource( 1 )
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1/z_index = 0
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2/name = "dirt_shear.png 2"
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2/texture = ExtResource( 3 )
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2/tex_offset = Vector2( 0, 31 )
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2/tex_offset = Vector2( 0, 63 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 0, 0, 32, 64 )
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2/region = Rect2( 0, 0, 32, 96 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 31 )
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2/occluder_offset = Vector2( 0, 63 )
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2/occluder = SubResource( 3 )
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2/navigation_offset = Vector2( 0, 31 )
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2/shape_offset = Vector2( 0, 31 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 31 )
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2/navigation_offset = Vector2( 0, 63 )
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2/shape_offset = Vector2( 0, 63 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 63 )
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2/shape = SubResource( 2 )
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2/shape_one_way = false
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2/shape_one_way_margin = 1.0
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@ -73,6 +73,6 @@ noise = SubResource( 1 )
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 2 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 31 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 63 )
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} ]
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2/z_index = 1
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Binary file not shown.
Before Width: | Height: | Size: 3.6 KiB After Width: | Height: | Size: 5.2 KiB |
@ -7,9 +7,9 @@
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script = ExtResource( 1 )
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input = ExtResource( 2 )
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output_image_name = "dirt_shear"
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shear_amount = 0.295
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shear_amount = 0.19
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image_count = 1
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image_size_x = 32
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image_size_y = 64
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image_size_y = 96
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alpha_crop = true
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generate = false
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