mirror of
https://github.com/Relintai/broken_seals_2d.git
synced 2025-02-18 02:54:20 +01:00
Tweaks to the character's colors.
This commit is contained in:
parent
200418c701
commit
4b218e3329
@ -23,6 +23,7 @@ script = ExtResource( 3 )
|
||||
sprite_path = NodePath("CharacterSprite")
|
||||
|
||||
[node name="CharacterSprite" type="Sprite" parent="."]
|
||||
modulate = Color( 0.737255, 0.737255, 0.784314, 1 )
|
||||
position = Vector2( 0, -11.906 )
|
||||
texture = ExtResource( 1 )
|
||||
hframes = 16
|
||||
|
@ -20,7 +20,6 @@ _sprite_size = 38
|
||||
_sprite_num = 16
|
||||
_show_atlas = true
|
||||
save_texture = true
|
||||
modulate_color = Color( 0.721569, 0.721569, 0.721569, 1 )
|
||||
animations = [ "run", "idle", "casting", "rest" ]
|
||||
z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ]
|
||||
instant_preview_path = NodePath("InstantPreview")
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
Loading…
Reference in New Issue
Block a user