Tweaks to the character's colors.

This commit is contained in:
Relintai 2021-12-14 00:58:31 +01:00
parent 200418c701
commit 4b218e3329
3 changed files with 1 additions and 1 deletions

View File

@ -23,6 +23,7 @@ script = ExtResource( 3 )
sprite_path = NodePath("CharacterSprite")
[node name="CharacterSprite" type="Sprite" parent="."]
modulate = Color( 0.737255, 0.737255, 0.784314, 1 )
position = Vector2( 0, -11.906 )
texture = ExtResource( 1 )
hframes = 16

View File

@ -20,7 +20,6 @@ _sprite_size = 38
_sprite_num = 16
_show_atlas = true
save_texture = true
modulate_color = Color( 0.721569, 0.721569, 0.721569, 1 )
animations = [ "run", "idle", "casting", "rest" ]
z_index_paths = [ NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/remote_arm_r/remote_hand_r"), NodePath("Viewport/Node2D/CharacterFrontModel/Hip/Torso/arm_l/hand_l") ]
instant_preview_path = NodePath("InstantPreview")

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