Also added the test weapons folder.
45
game/test_weapons/Attributions.xml
Normal file
@ -0,0 +1,45 @@
|
||||
<Attributions>
|
||||
<Module>
|
||||
<Name>Test Items</Name>
|
||||
<URL></URL>
|
||||
<Description></Description>
|
||||
<Licenses>
|
||||
MIT
|
||||
</Licenses>
|
||||
</Module>
|
||||
<Attribution>
|
||||
<Name>Cethiel's Weapons 3d</Name>
|
||||
<URL>https://opengameart.org/content/cethiels-weapons-3d</URL>
|
||||
<Description>
|
||||
This is a CC0 collection of 3D hand-painted style RPG swords and shields.
|
||||
|
||||
It is based on an awesome CC0 2D weapon collection by Cethiel. Check out his
|
||||
patreon and Twitter and consider supporting him for making this possible!
|
||||
|
||||
https://twitter.com/Cethyel
|
||||
|
||||
https://www.patreon.com/cethiel
|
||||
|
||||
https://opengameart.org/content/weapons-collection
|
||||
|
||||
I (Drummyfish) have created the 3D models based on selected 2D weapons from
|
||||
Cethiel's collection and used them as textures as well. I release the models as
|
||||
CC0 too.
|
||||
|
||||
There are 10 swords and 4 shields, each one in 3 color variants! The models are
|
||||
low-poly, but the Blender file includes subdivided models if you need a
|
||||
high-poly version.
|
||||
|
||||
If you want HD versions of the textures, become Cethiel's patreon and you will
|
||||
get access to his works in HD, which can be used instead of the provided SD
|
||||
textures -- this has been tested, as Cethiel kindly provided me with the HD
|
||||
versions.
|
||||
|
||||
Copyright/Attribution Notice:
|
||||
Not needed. If you want, credit Cethiel & Drummyfish.
|
||||
</Description>
|
||||
<Licenses>
|
||||
CC0
|
||||
</Licenses>
|
||||
</Attribution>
|
||||
</Attributions>
|
8
game/test_weapons/TestOnehander.tres
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://test_weapons/TestOnehander.tscn" type="PackedScene" id=1]
|
||||
|
||||
[resource]
|
||||
type = 1
|
||||
bone = 14
|
||||
entry_0/attachment = ExtResource( 1 )
|
9
game/test_weapons/TestOnehander.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=1]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance"]
|
||||
transform = Transform( 0.0566188, -0.29807, 0, 0.386498, 0.0264298, 0.31413, -0.31211, -0.0213429, 0.389, 0, 0, 0 )
|
||||
mesh = ExtResource( 1 )
|
||||
material/0 = null
|
||||
material/1 = null
|
8
game/test_weapons/TestOnehander2.tres
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://test_weapons/TestOnehander.tscn" type="PackedScene" id=1]
|
||||
|
||||
[resource]
|
||||
type = 1
|
||||
bone = 13
|
||||
entry_0/attachment = ExtResource( 1 )
|
9
game/test_weapons/TestOnehander2.tscn
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://test_weapons/sword_i.mesh" type="ArrayMesh" id=1]
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance"]
|
||||
transform = Transform( 0.0566188, -0.29807, 0, 0.386498, 0.0264298, 0.31413, -0.31211, -0.0213429, 0.389, 0, 0, 0 )
|
||||
mesh = ExtResource( 1 )
|
||||
material/0 = null
|
||||
material/1 = null
|
8
game/test_weapons/TestShield.tres
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_resource type="ModelVisualEntry" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://test_weapons/shield_test.tscn" type="PackedScene" id=1]
|
||||
|
||||
[resource]
|
||||
type = 1
|
||||
bone = 17
|
||||
entry_0/attachment = ExtResource( 1 )
|
BIN
game/test_weapons/handpainted weapons 2-80.glb
Normal file
1064
game/test_weapons/handpainted weapons 2-80.glb.import
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_shield_a.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_shield_b.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_shield_c.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_shield_d.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_a.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_b.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_c.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_d.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_e.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_f.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_g.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_h.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_i.mesh
Normal file
BIN
game/test_weapons/handpainted weapons 2-80_sword_j.mesh
Normal file
BIN
game/test_weapons/shield_a.material
Normal file
BIN
game/test_weapons/shield_a.mesh
Normal file
BIN
game/test_weapons/shield_b.material
Normal file
BIN
game/test_weapons/shield_b.mesh
Normal file
BIN
game/test_weapons/shield_c.material
Normal file
BIN
game/test_weapons/shield_c.mesh
Normal file
BIN
game/test_weapons/shield_d.material
Normal file
BIN
game/test_weapons/shield_d.mesh
Normal file
9
game/test_weapons/shield_d_new_material.tres
Normal file
@ -0,0 +1,9 @@
|
||||
[gd_resource type="ShaderMaterial" load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://modules/core/shaders/4_standard_character_shader.tres" type="Shader" id=1]
|
||||
[ext_resource path="res://test_weapons/textures/shield_d.png" type="Texture" id=2]
|
||||
|
||||
[resource]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/albedo = Color( 0.764706, 0.764706, 0.764706, 1 )
|
||||
shader_param/texture_albedo = ExtResource( 2 )
|
8
game/test_weapons/shield_test.tscn
Normal file
@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://test_weapons/shield_d.mesh" type="ArrayMesh" id=1]
|
||||
|
||||
[node name="MeshInstance2" type="MeshInstance"]
|
||||
transform = Transform( -0.430658, 0.00290468, 0.130517, -0.130451, 0.00984704, -0.4306, -0.00563716, -0.449808, -0.00858344, 0, 0, 0 )
|
||||
mesh = ExtResource( 1 )
|
||||
material/0 = null
|
BIN
game/test_weapons/sword_a.material
Normal file
BIN
game/test_weapons/sword_a.mesh
Normal file
BIN
game/test_weapons/sword_a_2.material
Normal file
BIN
game/test_weapons/sword_b.material
Normal file
BIN
game/test_weapons/sword_b.mesh
Normal file
BIN
game/test_weapons/sword_b_2.material
Normal file
BIN
game/test_weapons/sword_c.material
Normal file
BIN
game/test_weapons/sword_c.mesh
Normal file
BIN
game/test_weapons/sword_c_2.material
Normal file
BIN
game/test_weapons/sword_d.material
Normal file
BIN
game/test_weapons/sword_d.mesh
Normal file
BIN
game/test_weapons/sword_e.material
Normal file
BIN
game/test_weapons/sword_e.mesh
Normal file
BIN
game/test_weapons/sword_e_2.material
Normal file
BIN
game/test_weapons/sword_f.material
Normal file
BIN
game/test_weapons/sword_f.mesh
Normal file
BIN
game/test_weapons/sword_f_2.material
Normal file
BIN
game/test_weapons/sword_g.material
Normal file
BIN
game/test_weapons/sword_g.mesh
Normal file
BIN
game/test_weapons/sword_h.material
Normal file
BIN
game/test_weapons/sword_h.mesh
Normal file
BIN
game/test_weapons/sword_h_2.material
Normal file
BIN
game/test_weapons/sword_i.material
Normal file
BIN
game/test_weapons/sword_i.mesh
Normal file
BIN
game/test_weapons/sword_i_2.material
Normal file
BIN
game/test_weapons/sword_j.material
Normal file
BIN
game/test_weapons/sword_j.mesh
Normal file
BIN
game/test_weapons/sword_j_2.material
Normal file
BIN
game/test_weapons/textures/shield_a.png
Normal file
After Width: | Height: | Size: 27 KiB |
35
game/test_weapons/textures/shield_a.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_a.png-90fcdf3921cf324d1619af90885fbdda.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_a.png"
|
||||
dest_files=[ "res://.import/shield_a.png-90fcdf3921cf324d1619af90885fbdda.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_a_2.png
Normal file
After Width: | Height: | Size: 28 KiB |
35
game/test_weapons/textures/shield_a_2.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_a_2.png-a85068e5a0b2731af5542e35dde9e225.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_a_2.png"
|
||||
dest_files=[ "res://.import/shield_a_2.png-a85068e5a0b2731af5542e35dde9e225.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
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|
||||
compress/bptc_ldr=0
|
||||
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|
||||
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|
||||
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|
||||
flags/mipmaps=false
|
||||
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|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_a_3.png
Normal file
After Width: | Height: | Size: 28 KiB |
35
game/test_weapons/textures/shield_a_3.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_a_3.png-a1a5c3f7c478426e9fcfcd8bf8164c61.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_a_3.png"
|
||||
dest_files=[ "res://.import/shield_a_3.png-a1a5c3f7c478426e9fcfcd8bf8164c61.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_b.png
Normal file
After Width: | Height: | Size: 33 KiB |
35
game/test_weapons/textures/shield_b.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_b.png-68ee378e2ba995370f623a5f96dcacd8.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_b.png"
|
||||
dest_files=[ "res://.import/shield_b.png-68ee378e2ba995370f623a5f96dcacd8.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
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|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_b_2.png
Normal file
After Width: | Height: | Size: 32 KiB |
35
game/test_weapons/textures/shield_b_2.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/shield_b_2.png-e029ff6459694a431c94fc030ae2cad9.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_b_2.png"
|
||||
dest_files=[ "res://.import/shield_b_2.png-e029ff6459694a431c94fc030ae2cad9.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_b_3.png
Normal file
After Width: | Height: | Size: 32 KiB |
35
game/test_weapons/textures/shield_b_3.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
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|
||||
metadata={
|
||||
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|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_b_3.png"
|
||||
dest_files=[ "res://.import/shield_b_3.png-f44c225a4c9431cdf441c7c49da14313.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
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||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|
BIN
game/test_weapons/textures/shield_c.png
Normal file
After Width: | Height: | Size: 35 KiB |
35
game/test_weapons/textures/shield_c.png.import
Normal file
@ -0,0 +1,35 @@
|
||||
[remap]
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://test_weapons/textures/shield_c.png"
|
||||
dest_files=[ "res://.import/shield_c.png-18ad20a3776bde4c27d453e4672dc675.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
svg/scale=1.0
|
BIN
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Normal file
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source_file="res://test_weapons/textures/sword_c_2.png"
|
||||
dest_files=[ "res://.import/sword_c_2.png-966f66bc4b409fa33ed8ada74dac079b.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=1
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
process/normal_map_invert_y=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=false
|
||||
svg/scale=1.0
|