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Fix intended get_height call in mat_maker_gd.
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@ -37,7 +37,7 @@ func render_image(material) -> Image:
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image.lock()
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var w : float = image.get_width()
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var h : float = image.get_width()
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var h : float = image.get_height()
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var pseed : float = randf() + randi()
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