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2a56e51324
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Moved the shaders to a new folder.
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2022-02-12 19:07:45 +01:00 |
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0e5e1e2c0f
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Moved the icons.
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2022-02-12 18:52:10 +01:00 |
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02cc46c350
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
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a5cd083be4
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Moved the test things.
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2022-02-12 18:47:23 +01:00 |
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73e37907e6
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Moved the materials to a new folder.
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2022-02-12 18:46:03 +01:00 |
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e9b0e5629c
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Moved the crypt entrace test assets.
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2022-02-12 18:43:01 +01:00 |
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4a4f1ea3db
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Also moved the core models folder.
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2022-02-12 18:38:01 +01:00 |
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9fd777a546
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Moved the test weapons folder into a new models/weapon s folder, and renamed it properly.
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2022-02-12 18:36:58 +01:00 |
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309027d440
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Reorganized the test weapons folder. Also turned the meshes to native mesh data resources.
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2022-02-12 17:52:14 +01:00 |
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39d97244e4
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Fix typo.
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2022-02-12 16:52:19 +01:00 |
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c31098cad8
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Check whether the current mesh data instance is still ok, and unset if it gets freed in mdr ed's plugin. This can happen in the editor while messing around with scenes.
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2022-02-12 14:35:56 +01:00 |
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5f23fbef45
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Removed the original armature source files.
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2022-02-12 00:10:43 +01:00 |
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62391b0178
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Move the character's armature into a new native godot scene, and switched to inheriting from that.
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2022-02-12 00:07:12 +01:00 |
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43987d8406
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Removed the tree's gltf file.
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2022-02-11 23:44:59 +01:00 |
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7c379a5e15
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Same the tree as a straight mesh data resource. Also replace the tree's gltf with the new tres.
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2022-02-11 23:41:34 +01:00 |
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f62aedfeab
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Rename the imported tree mesh's derived stuff.
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2022-02-11 23:39:26 +01:00 |
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34b3586063
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Removed the blender, and gltf files of the character's bodyparts.
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2022-02-11 22:19:30 +01:00 |
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cc4597ff45
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Replaced all links to the character's parts with the new tres version.
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2022-02-11 22:16:51 +01:00 |
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6801d14b89
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Transfer the seams from the blender projects. I did change some of the a little. Also apparently I will need to implement uv island mirroring, and rotation for mdr ed, so the current character will look a bit worse than usual for probably a few days.
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2022-02-11 22:12:31 +01:00 |
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d7c64334dc
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Re generate normals.
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2022-02-11 19:25:36 +01:00 |
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0707a9fa84
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Fix normal (re)generation in mdr ed.
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2022-02-11 19:25:27 +01:00 |
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2d38189554
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Add the seams, and unwrap / optimize calf left again.
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2022-02-11 19:22:59 +01:00 |
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0b94071aa1
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Flip the incorrect faces in calf left.
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2022-02-11 19:19:06 +01:00 |
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1156387c58
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Also save the character's bodyparts as tres.
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2022-02-11 19:16:30 +01:00 |
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0bae2dcf7c
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Remove the original files.
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2022-02-11 19:13:04 +01:00 |
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ba0191a6ec
|
Found more references.
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2022-02-11 19:12:53 +01:00 |
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2b7ebebfcc
|
Save the core models also as tres, and replace every instance of them to the tres variant.
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2022-02-11 19:09:08 +01:00 |
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7e05bda987
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Added a flip face action to mdr ed.
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2022-02-11 17:29:37 +01:00 |
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bcebec81d4
|
Set the AuraFrame's mouse filter to ignore. This fixes the unclickable area at the top left of the screen. Hovering over individual auras will still work.
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2022-02-11 16:23:49 +01:00 |
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f85ad88081
|
Implement show_keybind_text and show_cooldown_text options.
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2022-02-11 16:14:01 +01:00 |
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232aae5726
|
Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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467145d994
|
Disabled the plugin refresher addon.
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2022-01-31 15:14:11 +01:00 |
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3e4038a8ee
|
Set clip content to true for godoxel's canvas's container again. I probably forgot to commit this the last time.
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2022-01-31 14:40:42 +01:00 |
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f14995f175
|
Increment version number.
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2022-01-29 21:14:14 +01:00 |
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0d4a4347f4
|
Added the module root to the data manager as a selectable fodler.
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2022-01-28 18:42:33 +01:00 |
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61cfc92beb
|
Fix created face's orientation when only 3 verts are selected.
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2022-01-28 13:58:17 +01:00 |
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f080b6041e
|
Fix typo.
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2022-01-28 13:23:26 +01:00 |
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fd0486ff7e
|
Now pivot points also work for scaling.
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2022-01-28 13:16:17 +01:00 |
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15404a82d9
|
Now pivot points work for rotation.
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2022-01-28 13:14:24 +01:00 |
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aa70306e6b
|
Improved mdr'eds tranlate action by a lot. Also work on pivot point support.
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2022-01-28 13:12:10 +01:00 |
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410d48d0fa
|
Remove unused code, and added a helper method.
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2022-01-28 11:01:03 +01:00 |
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f1a8188dfa
|
Proper rotation implementation.
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2022-01-28 10:57:43 +01:00 |
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43b70b854e
|
Lots of improvements to translate and scale. Initial (bad for now) rotation implementation.
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2022-01-28 10:25:47 +01:00 |
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d2beb36e2c
|
Make sure to only apply a drag operation to a vertex only once.
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2022-01-28 10:08:05 +01:00 |
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ce1c408bc2
|
Implemented the clean mesh action.
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2022-01-27 20:34:49 +01:00 |
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38f6c15f36
|
Now the new edges are automatically selected after an extrude.
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2022-01-27 19:32:43 +01:00 |
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53f01ae370
|
Use the new delaunay triangulation for the add face action in case more than 3 verts are selected.
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2022-01-27 19:26:47 +01:00 |
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bb8eebfc0b
|
Remove stray print.
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2022-01-27 17:34:24 +01:00 |
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b2c3f6c4e7
|
Handles can be dragged properly again without them sticking to the mouse pointer.
|
2022-01-27 17:25:42 +01:00 |
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1c6c2a6931
|
Hide the vertex split operation for now as it's not implemented.
|
2022-01-27 17:12:34 +01:00 |
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7622f36b44
|
Decreased them by a little.
|
2022-01-27 17:09:33 +01:00 |
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dca6a0c960
|
Now mdr ed's handle markers have a fixed size.
|
2022-01-27 17:08:46 +01:00 |
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e75b44089c
|
Fix typo.
|
2022-01-27 17:04:04 +01:00 |
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20276b77c7
|
Now every normal calculation in the mdred_mesh_utils.gd is done via hand instead of via the surface tool. This actually fixed the extrude algorithm.
|
2022-01-27 17:01:40 +01:00 |
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0cd86b089c
|
Added back the extrude button to mdr ed's sidebar, and implemented an extrude algorithm. I have high hopes for it, however it does not work at the moment, because SurfaceTool messes up the order of the triangles in the mesh after a normal generation, which I will fix soon.
|
2022-01-27 16:39:23 +01:00 |
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fb044323a3
|
Made Godoxel's plugin return Paint as plugin name instead of Godoxel, as it looks better as a window tab name at the top of the editor.
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2022-01-26 22:25:37 +01:00 |
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78f97c94ea
|
Now the history tab will try to fall back to use the resource name property if the text name property cannot be found.
|
2022-01-26 22:17:19 +01:00 |
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da9b6703c9
|
Fix the resource pane. now it will properly show the folder entries.
|
2022-01-26 22:12:41 +01:00 |
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9f1d06c7f8
|
Now clicking the fodler entries will again pass the relevant informations to the resource panel.
|
2022-01-26 22:09:47 +01:00 |
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1ee8220992
|
Check whether the confirmed signal is already connected in the add folder dialog.
|
2022-01-26 21:14:30 +01:00 |
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8b486e156b
|
Now in data manager;s fodler tab each selected module will have an add folder button. Also implemented it.
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2022-01-26 21:13:08 +01:00 |
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d8f93baeba
|
Now when a module is toggled on in the data manager, it will add entries to to folder tab, based on what folders are available in it.
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2022-01-26 20:38:09 +01:00 |
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33ea23e3c3
|
Added a modules tab to the data manager's main panel. Also made it collect all the modules in the project.
|
2022-01-26 20:21:35 +01:00 |
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58d707c695
|
Check whether the the on_visibility changes signal is connected before attempting to connect it in data manager's main panel.
|
2022-01-26 19:40:36 +01:00 |
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cdd8d73686
|
Now the data manager plugin's main scene uses the new settings class instead of the old json. It should work, but It's not yet setup correctly for the current directory / project structure though.
|
2022-01-26 19:37:46 +01:00 |
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d4220bbbbb
|
Mostly ported the old settings json for the data manager.
|
2022-01-26 19:17:59 +01:00 |
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77111d0ee0
|
Implement a folders array for the data managers's settings resource similar to how the json used to be.
|
2022-01-26 18:58:49 +01:00 |
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357900e87e
|
Create the settings file with the .tres extension so it's not saved as binary.
|
2022-01-26 18:57:16 +01:00 |
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965ecd5f18
|
Added a new settings resource class to the data manager addon, and made the plugin load and save it to a central folder.
|
2022-01-26 18:17:09 +01:00 |
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3db96fec68
|
Brought in code from the DataManager singleton (which maybe should be renamed) to the data manager addon. Also disabled the addon's panel's _ready() for now, and enabled it.
|
2022-01-26 18:04:30 +01:00 |
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1a509a9751
|
Added a description and a dependencies property to game module.
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2022-01-26 17:46:44 +01:00 |
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1ab2e6bd62
|
Also change it's name in it's cfg file.
|
2022-01-26 17:29:50 +01:00 |
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0c096227e0
|
Change the data manager plugin's name to "Data".
|
2022-01-26 17:29:17 +01:00 |
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|
9afecbc546
|
Fix paths.
|
2022-01-26 17:23:27 +01:00 |
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644d5f22dc
|
Renamed the module manager addon to data manager.
|
2022-01-26 17:20:44 +01:00 |
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a9c36ff8b6
|
Only zoom with the scroll wheen when over the canvas.
|
2022-01-25 19:18:36 +01:00 |
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|
f6de6a0a8a
|
The tools should not be extended vertically.
|
2022-01-25 19:16:52 +01:00 |
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2174b218d5
|
Changed Godoxel's middle section's root node's type to HBoxContainer and changed the left and right panel's type to PanelContainer.
|
2022-01-25 19:13:58 +01:00 |
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|
20029bfec2
|
Changed the "NoBCViewportsnotworking26181" node in Godoxel to HBoxcontainer. This makes the the ui slimmer and more responsive.
|
2022-01-25 19:10:46 +01:00 |
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|
bbde564348
|
Godoxel's navbar is now a HBoxcontainer instead of a normal container.
|
2022-01-25 19:07:52 +01:00 |
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|
625f36b4b8
|
Now in godoxel you won't be able to draw behind other controls.
|
2022-01-25 19:02:14 +01:00 |
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|
c8337cc505
|
Fix typo.
|
2022-01-25 18:15:38 +01:00 |
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|
f465df60ee
|
Added a HSeparator under the select all button.
|
2022-01-25 18:15:03 +01:00 |
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|
72fec658ac
|
Fix handle selection types when the mesh data instance is not at origin.
|
2022-01-25 18:11:52 +01:00 |
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|
06f1785695
|
Implemented handle selection types.
|
2022-01-25 18:01:55 +01:00 |
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|
0cf7be7fc7
|
Removed handle normals.
|
2022-01-25 15:53:59 +01:00 |
|
|
78993c214f
|
Implemented handle normal calculation, and facing checks based on them for clicking. This doesn't work well, so it will be removed, but committing it because the normal calculations might come in handy later,.
|
2022-01-25 15:52:51 +01:00 |
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|
a5cb7ab767
|
More setup and smaller fixes.
|
2022-01-25 15:21:20 +01:00 |
|
|
af604f845e
|
Added handle selection types to mdi ed's sidebar, and set up events for them.
|
2022-01-25 14:47:18 +01:00 |
|
|
0d45bd0f97
|
Moved the selection codes to their own methods.
|
2022-01-25 14:34:53 +01:00 |
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|
f71d65be85
|
Also make rect based selection work when dragging from right to left adn/or from down to up.
|
2022-01-25 14:24:14 +01:00 |
|
|
85a4fc8fd3
|
Implement rect based selection. Now alt also work as an unselect option, as while holding down ctrl, the selection rect won't show up in the editor.
|
2022-01-25 14:17:15 +01:00 |
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|
44f3ab6c5e
|
Rework mdr ed's gizmo so it's able to handle rect style selection later.
|
2022-01-25 13:32:03 +01:00 |
|
|
6f8525a44b
|
Added a select all button to mdr ed's sidebar, and implemented it.
|
2022-01-25 12:55:42 +01:00 |
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|
c950762d77
|
Reworked handle selection. Now you can only select one by default, and deselect with clicking far away from handles (when nothing is held down). Holding down shift will always append, and holding down control deselects one by one.
|
2022-01-23 23:03:02 +01:00 |
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|
3ea93cf42c
|
Actually implemented the visual indicator toggles.
|
2022-01-23 22:46:15 +01:00 |
|
|
1d9d5fba7c
|
Add toggles for visual indicators to mdr ed's sidebar.
|
2022-01-23 22:26:08 +01:00 |
|
|
e54a90af07
|
Fix an another 2 typos.
|
2022-01-23 22:07:42 +01:00 |
|
|
6c02392f11
|
Fix a typo and copy pase error.
|
2022-01-23 22:05:28 +01:00 |
|
|
692a4feab6
|
Lock the Popup root node in mde ed's gui, so widgets can be selected in the editor again with clicking on them.
|
2022-01-23 22:04:08 +01:00 |
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