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8893ceeb46
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More renames.
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2023-10-08 20:45:28 +02:00 |
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45a3a98a31
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Updated ESS methods.
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2023-10-08 20:26:27 +02:00 |
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80aaca922d
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Now extending form an another gdscript by path needs the full path.
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2023-10-08 19:42:28 +02:00 |
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cb815b12ad
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Updated the engine to the latest.
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2023-03-18 09:45:58 +01:00 |
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f7f99b1928
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Updated the engine. Renamed World to World3D, Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D, along with a few getters / setters.
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2022-08-29 17:56:26 +02:00 |
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010f386170
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Fixed the character's model.
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2022-08-20 02:44:58 +02:00 |
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6cd63a4689
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Updated the engine. I renamed VisualServer to RenderingServer.
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2022-08-19 21:50:03 +02:00 |
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62b7487342
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Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups.
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2022-08-19 01:27:18 +02:00 |
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68f3c29111
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Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
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2022-08-19 00:05:14 +02:00 |
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ab36a50dd4
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Removed the gdscript logger singleton and moved to the new engine logger.
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2022-06-11 18:15:31 +02:00 |
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9d80975f61
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Started work on a character editor scene.
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2022-03-27 12:37:59 +02:00 |
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062c8611ef
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Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
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2022-03-24 21:58:15 +01:00 |
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dbcb202914
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
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a3f4ddd852
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Increase raycast height more, just in case.
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2022-03-08 18:19:14 +01:00 |
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3d7c70041f
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Raycast from higher up when placing entities.
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2022-03-08 18:18:45 +01:00 |
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e341267bb7
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Fix material cache initialization logic for the CharacterSkeletonMeshJob.
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2022-02-16 20:52:50 +01:00 |
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a35d3152ba
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Move the nameplates and world numbers.
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2022-02-12 19:53:45 +01:00 |
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02cc46c350
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
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232aae5726
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Updated the modules to the latest. I changed the Terra and Terraman class prefixes to Terrain.
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2022-02-08 14:44:37 +01:00 |
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6062255177
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Updated the engine to the latest. Also removed "as" casts after get_node_or_null-s, as now when they return null you get an error.
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2021-09-22 00:11:19 +02:00 |
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4f7cb3c904
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Fixed networked movement.
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2021-08-31 01:57:32 +02:00 |
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9ba79d9dc4
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
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288eaabe18
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Updated ESS to get the Entity controller property rework.
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2021-08-30 20:18:29 +02:00 |
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e6d21cbb8a
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Remove the nameplate if the entity gets controlled by the player and it wasn't before.
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2021-08-30 17:45:40 +02:00 |
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67b3ce48f5
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Work on fixing networking.
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2021-08-30 00:35:27 +02:00 |
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f8803b99ab
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
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3dd4f4592a
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Fix setting up network_owner in the spawner.
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2021-08-29 21:39:51 +02:00 |
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9a8d658643
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Now dungeons and teleporters get spawned in the world. They use placeholder graphics for now.
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2021-08-27 23:07:58 +02:00 |
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4f02de36d9
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Material cache support for the character.
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2021-08-26 00:15:30 +02:00 |
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8e2a6d96e7
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Increased the jump height a bit.
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2021-07-20 22:05:48 +02:00 |
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0c849a6c8a
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Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.)
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2021-07-20 21:58:32 +02:00 |
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8aa89457e4
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Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change.
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2021-07-19 18:56:59 +02:00 |
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8f60d2a87e
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Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not.
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2021-07-19 15:47:47 +02:00 |
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225c086286
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Player type should be networked.
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2021-04-21 22:00:06 +02:00 |
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00711977d4
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Work on fixing networking. Fixed hosting, and character uploading.
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2021-04-21 21:55:15 +02:00 |
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148cee772b
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Now the game uses terraman instead of voxelman ingame.
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2021-04-18 19:55:34 +02:00 |
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3d7b24ff5a
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
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ef061631d2
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Updated ESS, also added support for the new modelpart transforms on the gdscript side.
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2021-01-29 16:33:27 +01:00 |
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c292704eb2
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Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
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2020-09-22 16:43:05 +02:00 |
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392cca545b
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Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
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2020-09-22 15:23:13 +02:00 |
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4c902fe7a7
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Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
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2020-09-22 14:28:41 +02:00 |
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2a0f36a03f
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
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3368ab132b
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Implemented texture layering for character clothing.
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2020-09-15 11:36:08 +02:00 |
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8ce19070ae
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Fix items overriding textures for characters.
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2020-09-15 10:54:50 +02:00 |
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f68e3e1054
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Implemented the vendor window (buying items are not yet implemented). Also added and spawned a test vendor. Updated ESS to get the required enum value.
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2020-09-13 17:08:52 +02:00 |
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ab01405c5a
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Implemented a trainer window, and trainer entities. Also updated ESS to get the support structure for them. Also added a naturalist trainer, and made the level spawn it in.
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2020-09-12 01:01:43 +02:00 |
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6fb1f1ca9b
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Implement and use the voxelman blocky style dungeon. Work on proper player pacement into it (will be fixed later). Also update voxelman to get the ensure_channel_allocated method.
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2020-09-05 22:38:24 +02:00 |
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6342dccbf4
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The LootWindow now closes when the player moves.
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2020-08-12 15:54:40 +02:00 |
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819371fd73
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Now the mob level will be also be set properly to match player's on load.
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2020-08-03 22:05:35 +02:00 |
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adad0c0778
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Now spawned mobs will match the player's level. (For testing.)
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2020-08-03 21:51:09 +02:00 |
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