broken_seals/game/player
2021-08-26 00:15:30 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Increased the jump height a bit. 2021-07-20 22:05:48 +02:00
bs_entity_spawner.gd Player type should be networked. 2021-04-21 22:00:06 +02:00
bs_entity_spawner.tscn Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
CameraPivot.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonAttachPoint.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonGD.gd Material cache support for the character. 2021-08-26 00:15:30 +02:00
CharacterSkeletonMeshJob.gd Material cache support for the character. 2021-08-26 00:15:30 +02:00
DisplayPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
DisplayPlayer.tscn CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton. 2020-05-30 19:25:32 +02:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Mob.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
MobTest.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NamePlate.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NetworkedPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Player.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
PlayerGDBase.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Unitframes.gd Update copyright headers. 2021-04-15 11:52:32 +02:00