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camera
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Moved the camera out of data.
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2020-04-26 11:26:42 +02:00 |
Body.gd
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Increase raycast height more, just in case.
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2022-03-08 18:19:14 +01:00 |
bs_entity_spawner.gd
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Removed the gdscript logger singleton and moved to the new engine logger.
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2022-06-11 18:15:31 +02:00 |
bs_entity_spawner.tscn
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
CameraPivot.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonAttachPoint.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonGD.gd
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
CharacterSkeletonMeshJob.gd
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Disable octahedral compression for the generated skinned meshes, as they don't work well on dome gpus. Later I'll add a setting for it.
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2022-03-24 21:58:15 +01:00 |
CharacterSkeletonMeshJobSimple.gd
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Started work on a character editor scene.
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2022-03-27 12:37:59 +02:00 |
DisplayPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
DisplayPlayer.tscn
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
EntityModel.gd
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Fix matrix multiplication order for the display player, and small tweaks to the menu.
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2020-01-14 13:40:38 +01:00 |
GUI.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Mob.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
MobTest.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NamePlate.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NetworkedPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Player.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
PlayerGDBase.gd
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Updated the engine. I removed rsets, and moved vrpcs from Entity to Node.
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2022-08-19 00:05:14 +02:00 |
Unitframes.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |