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camera
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Body.gd
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Increase raycast height more, just in case.
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2022-03-08 18:19:14 +01:00 |
bs_entity_spawner.gd
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More work on fixing networking. Also updated ESS to get the fixes from it too.
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2021-08-31 00:40:45 +02:00 |
bs_entity_spawner.tscn
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Update ESS. The EntitySpawner is inherited from Node now.
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2020-09-22 14:00:57 +02:00 |
CameraPivot.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonAttachPoint.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
CharacterSkeletonGD.gd
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Updated the engine. I removed TMeshInstance.
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2022-03-20 14:16:46 +01:00 |
CharacterSkeletonMeshJob.gd
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Fix material cache initialization logic for the CharacterSkeletonMeshJob.
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2022-02-16 20:52:50 +01:00 |
DisplayPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
DisplayPlayer.tscn
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Moved the human model.
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2022-02-12 18:50:03 +01:00 |
EntityModel.gd
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GUI.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Mob.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
MobTest.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NamePlate.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
NetworkedPlayer.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
Player.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |
PlayerGDBase.gd
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Fix update_visibility in PlayerGDBase. Also fix spawn_for in the entity spawner.
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2021-08-29 23:32:54 +02:00 |
Unitframes.gd
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Update copyright headers.
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2021-04-15 11:52:32 +02:00 |