broken_seals/game/player
2023-10-08 20:45:28 +02:00
..
camera Moved the camera out of data. 2020-04-26 11:26:42 +02:00
Body.gd Updated ESS methods. 2023-10-08 20:26:27 +02:00
bs_entity_spawner.gd Updated the engine. I removed rpc config keyword support from scripting languages in order to make rpc calls simpler. By extension I also removed keywords like remote, puppet, puppersync etc from gdscript. Also did some cleanups. 2022-08-19 01:27:18 +02:00
bs_entity_spawner.tscn Update ESS. The EntitySpawner is inherited from Node now. 2020-09-22 14:00:57 +02:00
CameraPivot.gd Updated the engine to the latest. 2023-03-18 09:45:58 +01:00
CharacterSkeletonAttachPoint.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
CharacterSkeletonGD.gd Fixed the character's model. 2022-08-20 02:44:58 +02:00
CharacterSkeletonMeshJob.gd Updated the engine. I renamed VisualServer to RenderingServer. 2022-08-19 21:50:03 +02:00
CharacterSkeletonMeshJobSimple.gd Started work on a character editor scene. 2022-03-27 12:37:59 +02:00
DisplayPlayer.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
DisplayPlayer.tscn Moved the human model. 2022-02-12 18:50:03 +01:00
EntityModel.gd Fix matrix multiplication order for the display player, and small tweaks to the menu. 2020-01-14 13:40:38 +01:00
GUI.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
Mob.gd More renames. 2023-10-08 20:45:28 +02:00
MobTest.gd Update copyright headers. 2021-04-15 11:52:32 +02:00
NamePlate.gd Updated the engine to the latest. 2023-03-18 09:45:58 +01:00
NetworkedPlayer.gd Now extending form an another gdscript by path needs the full path. 2023-10-08 19:42:28 +02:00
Player.gd Updated ESS methods. 2023-10-08 20:26:27 +02:00
PlayerGDBase.gd Updated the engine to the latest. 2023-03-18 09:45:58 +01:00
Unitframes.gd Update copyright headers. 2021-04-15 11:52:32 +02:00