|
70654ec3d2
|
Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
|
2021-02-20 22:47:13 +01:00 |
|
|
0abef7af9f
|
Starter experimenting with writing a continent generator.
|
2021-02-20 19:53:28 +01:00 |
|
|
7cdf7f2f61
|
Work on the mesh data resource editor plugin.
|
2021-02-09 01:40:13 +01:00 |
|
|
06912c320e
|
Created/added a new mesh_data_resource_editor plugin.
|
2021-02-08 08:24:40 +01:00 |
|
|
cda3fe3638
|
Moved species_human.tres to the folder it should have been.
|
2021-02-07 17:18:55 +01:00 |
|
|
570922ba14
|
Enable gdpose.
|
2021-02-07 17:18:06 +01:00 |
|
|
847640d35b
|
Also added gdpose and godot-plugin-refresher addons.
|
2021-02-07 16:37:39 +01:00 |
|
|
32648325e0
|
Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
|
2021-02-07 15:15:13 +01:00 |
|
|
ef061631d2
|
Updated ESS, also added support for the new modelpart transforms on the gdscript side.
|
2021-01-29 16:33:27 +01:00 |
|
|
e31c58e1d6
|
Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
|
2020-12-15 00:50:43 +01:00 |
|
|
af047e49f6
|
Updated the engine. Also moved the camera and character in the menu.
|
2020-11-29 00:06:51 +01:00 |
|
|
0f6adb6f06
|
Update Voxelman to the latest. (More method renames.)
|
2020-10-27 19:17:39 +01:00 |
|
|
f3d5a4d88d
|
Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
|
2020-10-26 18:31:57 +01:00 |
|
|
fa079cd120
|
Update Voxelman to the latest. Mostly editor-related fixes.
|
2020-10-25 01:26:08 +02:00 |
|
|
c18ecacd5a
|
Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
|
2020-10-20 17:07:05 +02:00 |
|
|
9a07052455
|
Implement button index support for the in-game menu buttons.
|
2020-10-19 13:09:08 +02:00 |
|
|
901c275912
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
|
|
c154b678af
|
Updated ESS to get the changes/cleanups to EntityData.
|
2020-10-19 12:23:00 +02:00 |
|
|
7a1c698c6e
|
Fix error in the CubicVoxelMesher script.
|
2020-10-19 12:21:42 +02:00 |
|
|
61fef54f5c
|
Update ESS. I moved the stats from EntityData to EntityClassData.
|
2020-10-18 23:16:29 +02:00 |
|
|
6358d0237d
|
Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
|
2020-10-18 18:07:24 +02:00 |
|
|
a765f68a0e
|
Re-enable the loading screen for the world.
|
2020-10-06 21:10:35 +02:00 |
|
|
8888814101
|
Update the engine.
|
2020-10-06 21:10:15 +02:00 |
|
|
bfd41efd2e
|
Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
|
2020-10-06 20:10:30 +02:00 |
|
|
e9ade41995
|
Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
|
2020-10-06 19:26:13 +02:00 |
|
|
3e687befd0
|
Update Voxelman to the latest.
|
2020-10-06 00:09:25 +02:00 |
|
|
24d0573c13
|
The voxel scale is 2 now, and the texture scale is 3.
|
2020-10-01 13:47:58 +02:00 |
|
|
a76f474758
|
The texture scale for the world is now 2.
|
2020-09-27 05:17:20 +02:00 |
|
|
05d553c5b1
|
Fix error.
|
2020-09-26 01:24:24 +02:00 |
|
|
48476d1f7a
|
Removed a few now unnecessary scenes, and moved a few.
|
2020-09-24 17:06:02 +02:00 |
|
|
93097ada5e
|
Same for the trainer window.
|
2020-09-24 17:03:47 +02:00 |
|
|
2e14445d8d
|
Same for the vendor window.
|
2020-09-24 16:58:39 +02:00 |
|
|
ed417cf2c1
|
The loot window is now also a module.
|
2020-09-24 16:54:10 +02:00 |
|
|
91656e1060
|
Fix a path for the item tooltip inside the inventory ui.
|
2020-09-24 16:23:41 +02:00 |
|
|
1cc886593e
|
Same treatment for the inventory.
|
2020-09-24 11:11:50 +02:00 |
|
|
084aa107b9
|
The crafting window is a module now aswell.
|
2020-09-24 10:55:50 +02:00 |
|
|
2bab93e6c7
|
The TalentWindow is a module now aswell.
|
2020-09-24 10:39:34 +02:00 |
|
|
020f744e78
|
The SpellBook is now a module aswell.
|
2020-09-24 10:32:00 +02:00 |
|
|
6bcb37b339
|
Same treatment for the unitframes.
|
2020-09-22 16:52:12 +02:00 |
|
|
dcc0d1d83d
|
Same treatment for the CastBar.
|
2020-09-22 16:49:27 +02:00 |
|
|
96a32aa928
|
AuraFrame is also a module now.
|
2020-09-22 16:47:09 +02:00 |
|
|
c292704eb2
|
Now player_ui will automatically call set_player on the childs of gui_base. Removed the set_player calls from GUI.gd.
|
2020-09-22 16:43:05 +02:00 |
|
|
a1810628e9
|
Actionbars are also a module now.
|
2020-09-22 16:37:03 +02:00 |
|
|
56385cd5e9
|
Removed the minimap and the error frame from the player ui, as they were just placeholders at the moment.
|
2020-09-22 16:34:08 +02:00 |
|
|
4ea4478158
|
The touch controls are also a module now.
|
2020-09-22 16:32:21 +02:00 |
|
|
c6e4c8f4f0
|
Added index export to the ui windows module.
|
2020-09-22 16:27:44 +02:00 |
|
|
392cca545b
|
Now modules can be disabled. Also now player ui will automatically call set_player on windows (if the method exists).
|
2020-09-22 15:23:13 +02:00 |
|
|
e7334f483b
|
Changes to player_ui to support modularization, and now the CharacterWindow is a module, and it's added to the UI dynamically.
|
2020-09-22 15:10:34 +02:00 |
|
|
4c902fe7a7
|
Moved the module initialization code to a new DataManager autoload. Also added a new on_request_instance method to GameModule, and also added a request_instance method to the new DataManager. player_ui is requested through this new api.
|
2020-09-22 14:28:41 +02:00 |
|
|
2a0f36a03f
|
Update ESS. The EntitySpawner is inherited from Node now.
|
2020-09-22 14:00:57 +02:00 |
|