|
70654ec3d2
|
Updated the engine, and modules (ThreadPool had a compile fix after a few changes in the 3.2 branch.). Also now plugins are handled a bit differently, so committed project.godot aswell.
|
2021-02-20 22:47:13 +01:00 |
|
|
0abef7af9f
|
Starter experimenting with writing a continent generator.
|
2021-02-20 19:53:28 +01:00 |
|
|
b81394cae9
|
Update the engine and the modules (They only had 4.0 compile fixes a few days ago).
|
2021-02-17 03:37:32 +01:00 |
|
|
7cdf7f2f61
|
Work on the mesh data resource editor plugin.
|
2021-02-09 01:40:13 +01:00 |
|
|
06912c320e
|
Created/added a new mesh_data_resource_editor plugin.
|
2021-02-08 08:24:40 +01:00 |
|
|
cda3fe3638
|
Moved species_human.tres to the folder it should have been.
|
2021-02-07 17:18:55 +01:00 |
|
|
570922ba14
|
Enable gdpose.
|
2021-02-07 17:18:06 +01:00 |
|
|
847640d35b
|
Also added gdpose and godot-plugin-refresher addons.
|
2021-02-07 16:37:39 +01:00 |
|
|
32648325e0
|
Added godoxel from https://github.com/aaronfranke/GraphicsEditor .
|
2021-02-07 15:15:13 +01:00 |
|
|
ac137ca62f
|
Update the modules, and the engine. The modules only had compile fixed for 4.0.
|
2021-02-06 12:44:34 +01:00 |
|
|
184213badf
|
Update the engine.
|
2021-02-05 19:53:23 +01:00 |
|
|
f82128dbbe
|
Updated the engine.
|
2021-01-29 16:59:47 +01:00 |
|
|
ef061631d2
|
Updated ESS, also added support for the new modelpart transforms on the gdscript side.
|
2021-01-29 16:33:27 +01:00 |
|
|
4cf18b244b
|
Actually fix the new arg.
|
2020-12-22 16:01:38 +01:00 |
|
|
e1528a28ff
|
Added a _slim postfix option to the build word string. It will build a slimmed down version of the engine. Will document it later.
|
2020-12-22 15:55:31 +01:00 |
|
|
e31c58e1d6
|
Set world's chunk size back to 16. It looks better. Will add a runtime setting for it later, as 8x8x8 is better for weaker devices with low chunk spawn ranges.
|
2020-12-15 00:50:43 +01:00 |
|
|
af047e49f6
|
Updated the engine. Also moved the camera and character in the menu.
|
2020-11-29 00:06:51 +01:00 |
|
|
13843c853a
|
Update Voxelman and WorldGenerator to the latest. (Only method renames still.)
|
2020-10-27 23:30:48 +01:00 |
|
|
0f6adb6f06
|
Update Voxelman to the latest. (More method renames.)
|
2020-10-27 19:17:39 +01:00 |
|
|
f3d5a4d88d
|
Update Voxelman. Now VoxelChunk can also store VoxelStructures, and method renames.
|
2020-10-26 18:31:57 +01:00 |
|
|
fa079cd120
|
Update Voxelman to the latest. Mostly editor-related fixes.
|
2020-10-25 01:26:08 +02:00 |
|
|
22668516c6
|
Update Voxelman and ThreadPool. This fixes the occasional hang on load.
|
2020-10-20 22:07:58 +02:00 |
|
|
eedd047682
|
Update Voxelman again to get the 4+ lod level support for the prop mesher aswell.
|
2020-10-20 17:11:26 +02:00 |
|
|
c18ecacd5a
|
Update Voxelman and the mesh_utils module. Now lods over 4 is supported for terrarins.
|
2020-10-20 17:07:05 +02:00 |
|
|
9a07052455
|
Implement button index support for the in-game menu buttons.
|
2020-10-19 13:09:08 +02:00 |
|
|
901c275912
|
The character, crafting, spellbook and talent windows will properly ignore the mouse now.
|
2020-10-19 12:39:09 +02:00 |
|
|
c154b678af
|
Updated ESS to get the changes/cleanups to EntityData.
|
2020-10-19 12:23:00 +02:00 |
|
|
7a1c698c6e
|
Fix error in the CubicVoxelMesher script.
|
2020-10-19 12:21:42 +02:00 |
|
|
61fef54f5c
|
Update ESS. I moved the stats from EntityData to EntityClassData.
|
2020-10-18 23:16:29 +02:00 |
|
|
6358d0237d
|
Udpate ESS, I moved a few properties from EntityData to EntityClassData. Also update Voxelman it only had editor related changes.
|
2020-10-18 18:07:24 +02:00 |
|
|
945d9a3158
|
Update voxelman to get the non-threaded build fix.
|
2020-10-08 11:29:06 +02:00 |
|
|
2e978e4aa5
|
Update all modules. They only got 4.0 build fixes though.
|
2020-10-06 23:25:51 +02:00 |
|
|
a765f68a0e
|
Re-enable the loading screen for the world.
|
2020-10-06 21:10:35 +02:00 |
|
|
8888814101
|
Update the engine.
|
2020-10-06 21:10:15 +02:00 |
|
|
bfd41efd2e
|
Updated voxelman to the latest. Mesher/job creation now have to be handled by the world's _create_chunk.
|
2020-10-06 20:10:30 +02:00 |
|
|
e9ade41995
|
Small cleanups and updated Voxelman to the latest, to get the prop job fixes.
|
2020-10-06 19:26:13 +02:00 |
|
|
3e687befd0
|
Update Voxelman to the latest.
|
2020-10-06 00:09:25 +02:00 |
|
|
24d0573c13
|
The voxel scale is 2 now, and the texture scale is 3.
|
2020-10-01 13:47:58 +02:00 |
|
|
a76f474758
|
The texture scale for the world is now 2.
|
2020-09-27 05:17:20 +02:00 |
|
|
05d553c5b1
|
Fix error.
|
2020-09-26 01:24:24 +02:00 |
|
|
8e20e6e67d
|
update the engine.
|
2020-09-25 08:31:20 +02:00 |
|
|
48476d1f7a
|
Removed a few now unnecessary scenes, and moved a few.
|
2020-09-24 17:06:02 +02:00 |
|
|
93097ada5e
|
Same for the trainer window.
|
2020-09-24 17:03:47 +02:00 |
|
|
2e14445d8d
|
Same for the vendor window.
|
2020-09-24 16:58:39 +02:00 |
|
|
ed417cf2c1
|
The loot window is now also a module.
|
2020-09-24 16:54:10 +02:00 |
|
|
91656e1060
|
Fix a path for the item tooltip inside the inventory ui.
|
2020-09-24 16:23:41 +02:00 |
|
|
1cc886593e
|
Same treatment for the inventory.
|
2020-09-24 11:11:50 +02:00 |
|
|
084aa107b9
|
The crafting window is a module now aswell.
|
2020-09-24 10:55:50 +02:00 |
|
|
2bab93e6c7
|
The TalentWindow is a module now aswell.
|
2020-09-24 10:39:34 +02:00 |
|
|
020f744e78
|
The SpellBook is now a module aswell.
|
2020-09-24 10:32:00 +02:00 |
|