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c3171a00eb
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Remove the old PropTool test data.
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2020-07-06 22:29:09 +02:00 |
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d528010273
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Moved around a few autoloads.
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2020-07-04 20:30:42 +02:00 |
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73d13bee12
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The spell book will now show not yet learned class spell.
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2020-06-23 21:59:23 +02:00 |
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1f52100aaa
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Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
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2020-06-23 20:58:14 +02:00 |
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b587a63f60
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Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now.
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2020-06-23 01:23:35 +02:00 |
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d3ad430b8b
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Fix naturalist's mana EntityResource reference.
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2020-06-20 21:03:22 +02:00 |
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153b15eb4d
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Update ESS to get the EntityResourceData removal update. Also update the Engine.
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2020-06-20 16:15:24 +02:00 |
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c707736c78
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Increase the MessageQueue's max size, as Godot was complaining on import.
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2020-06-20 16:12:41 +02:00 |
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b9c7767b98
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Update ESS to get the new crash related commits. Also update the engine.
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2020-06-18 22:46:24 +02:00 |
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65a95ece4e
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Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
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2020-06-16 20:40:09 +02:00 |
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1e0a17b6cc
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Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
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2020-06-16 19:10:52 +02:00 |
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b3b67de715
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Add tool keyword to AttachPoint.
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2020-06-16 18:52:30 +02:00 |
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ad72ae4def
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Now sheathing works without reparenting nodes.
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2020-06-16 18:50:49 +02:00 |
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6626b8ed38
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Initial weapon sheathing support. ALso updated ESS to get a few new constants.
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2020-06-16 18:44:42 +02:00 |
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7e7dc3b43e
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Update ESS to get the Attachment ModelVisualEntry implementation/changes.
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2020-06-16 15:55:01 +02:00 |
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2e1f1a1e84
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Grab the CharacterSkeletonPoints enum removal change from ESS.
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2020-06-16 13:53:12 +02:00 |
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e9253466ef
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Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
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2020-06-16 13:47:10 +02:00 |
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3f132e4828
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Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
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2020-06-16 13:40:16 +02:00 |
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2d46c1bb10
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Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
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2020-06-16 11:42:10 +02:00 |
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2b0c4821e2
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Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
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2020-06-15 19:27:49 +02:00 |
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483c50dfac
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Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
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2020-06-15 18:37:51 +02:00 |
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b9ecd4248d
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Reworked castbar, now it will always be properly centered.
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2020-06-15 17:49:14 +02:00 |
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7d4291190a
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Also color the castbar.
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2020-06-15 17:40:52 +02:00 |
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7c08311b75
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Color health, mana, and xp bars.
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2020-06-15 17:39:47 +02:00 |
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4ceb9f134c
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Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
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2020-06-15 15:23:47 +02:00 |
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3ad461adb5
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Fix initial value for the nameplates.
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2020-06-15 15:10:10 +02:00 |
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d0586063d1
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Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
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2020-06-13 21:53:10 +02:00 |
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dc6aab9a2d
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Update ProfileManager call.
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2020-06-13 15:36:21 +02:00 |
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315df2a10a
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Now entities will be snapped to the terrarin after they spawn.
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2020-06-13 15:30:49 +02:00 |
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bb955630fc
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Fix class doesn't exist error.
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2020-06-13 15:19:41 +02:00 |
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2dfba2bc97
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Update Voxelman to the latest to get the mesher changes.
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2020-06-12 19:55:37 +02:00 |
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ea6daeb5d4
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Update ESS to get the aura trigger and stat attribute reworks.
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2020-06-06 17:01:08 +02:00 |
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bb56fb05c5
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Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
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2020-06-05 19:45:42 +02:00 |
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70b1b4badd
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Update ESS to get the TalentRowData changes. Also updated the engine.
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2020-06-05 18:05:54 +02:00 |
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68dd994e56
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A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
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2020-06-04 11:21:03 +02:00 |
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662055e4bf
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Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
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2020-05-30 23:23:38 +02:00 |
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2c5518095f
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Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated.
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2020-05-30 19:30:35 +02:00 |
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e2869c7b89
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CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
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2020-05-30 19:25:32 +02:00 |
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8f71e087e7
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Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
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2020-05-30 14:04:37 +02:00 |
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f943749a47
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A few tweaks.
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2020-05-26 17:45:58 +02:00 |
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510272bc3b
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Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
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2020-05-26 17:41:05 +02:00 |
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23dac4b5bc
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Re-enabled class xp, and class learning, as I found a better
(and a lot more unique) way to bring the game.
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2020-05-26 17:38:08 +02:00 |
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048bb06eea
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Added a trainer window. It's functionality has not been implemented yet.
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2020-05-25 12:44:03 +02:00 |
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3a8784b7aa
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Increase the world threads to 8.
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2020-05-23 22:09:53 +02:00 |
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6d330cb491
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Re-enable threaded character model generation.
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2020-05-23 22:09:40 +02:00 |
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d4ccb9d743
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Update Voxelman and the BS module, because ported the biome generation code to c++. Also now the voxel world only updates lods manually with gdscript.
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2020-05-23 22:09:19 +02:00 |
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08c0c69aa7
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Now the CharacterSkeleton uses Arrays directly.
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2020-05-23 19:56:03 +02:00 |
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fbc1c056a1
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Redone the seams for the character's model.
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2020-05-23 19:29:32 +02:00 |
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6b50033f29
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Now the visibility/lod/wakeup check has a timer for mobs.
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2020-05-23 18:49:06 +02:00 |
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b4867ec012
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Revert the despawn range.
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2020-05-23 18:24:25 +02:00 |
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