broken_seals/game
2020-06-16 18:44:42 +02:00
..
addons Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error. 2020-06-05 19:45:42 +02:00
autoload Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
cursors Moved cursors out from data. 2020-04-26 12:34:12 +02:00
fonts Moved the fonts out from data. 2020-04-26 13:32:24 +02:00
modules Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
player Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00
scenes Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton. 2020-06-15 19:27:49 +02:00
scripts Update ESS to get the Attachment ModelVisualEntry implementation/changes. 2020-06-16 15:55:01 +02:00
steering_ai_framework Added GDQuest's steering framework. 2020-02-19 13:06:40 +01:00
test_weapons The current character model has been ported to use procedural animations. Also from now on it's imported from gltf2. The mesh generation is broken for the time being, will fix soon. Also updated every module and the engine. 2020-05-17 16:28:31 +02:00
texture_tools Added missing copyright header. 2020-02-19 16:50:55 +01:00
ui Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm. 2020-06-16 11:42:10 +02:00
voxelman Fix class doesn't exist error. 2020-06-13 15:19:41 +02:00
.gitignore Added export.cfg into .gitignore. 2019-11-20 14:38:46 +01:00
default_bus_layout.tres
ess_data.json Removed the settings from ess_data.json, as the data plugin will need to be reworked to be useful again. 2020-04-26 13:38:11 +02:00
icon.png Fixed the project's name in the settings, added back in godot's icon for the project, and breserker now has the text "DO NOT USE", as the class will not work properly (at the moment). 2019-11-22 18:02:19 +01:00
icon.png.flags Added the remaining files. 2019-11-20 15:19:47 +01:00
icon.png.import Added the remaining files. 2019-11-20 15:19:47 +01:00
project.godot Initial weapon sheathing support. ALso updated ESS to get a few new constants. 2020-06-16 18:44:42 +02:00