|
089f70ccba
|
Work on fixing compile.
|
2023-01-09 20:03:16 +01:00 |
|
|
a3ceb1d866
|
Work on fixing compile.
|
2023-01-09 14:10:00 +01:00 |
|
|
efc9f895bd
|
Work on fixing compile.
|
2023-01-09 01:16:03 +01:00 |
|
|
65485930a2
|
Call make_visible(false) instead of just hiding voxel_world_editor. This fixes #7. Thanks.
|
2022-02-09 14:38:05 +01:00 |
|
|
bdf5c36711
|
Now VoxelWorldDefault will update lods if a player is set by default. This can be turned off via a new use_default_lod_update property. Also smaller fixes to the default lod update algorithm.
|
2022-02-09 14:25:32 +01:00 |
|
|
0ab76c86bc
|
Set num_lods in _create_chunk for now, it really needs to be removed though.
|
2022-02-09 14:10:58 +01:00 |
|
|
a67bc1eeba
|
FastQuadraticMeshSimplifier should have been allocated for the voxel jobs.
|
2022-02-09 13:57:19 +01:00 |
|
|
32b98c0b45
|
Removed now obsolete old code. By the way with the previous commit #6 should be fixed now. Thanks.
|
2022-02-09 13:50:19 +01:00 |
|
|
cf36f5369a
|
Now the prop job is using the job steps.
|
2022-02-09 13:48:13 +01:00 |
|
|
9ee54a48c4
|
Add the new prop job setup to all 4 (3) VoxelWorlds.
|
2022-02-09 13:34:24 +01:00 |
|
|
08be795296
|
Brought over the prop job step code from Terraman. (It's not yet enabled.)
|
2022-02-09 13:12:16 +01:00 |
|
|
7ac23679e5
|
Fix typo.
|
2022-02-09 13:07:09 +01:00 |
|
|
6032336aef
|
Move todo text.
|
2022-02-09 12:57:29 +01:00 |
|
|
18dc41c8e4
|
Remove the old terrain meshing method.
|
2022-02-09 12:56:58 +01:00 |
|
|
ad311181c8
|
Switched to the new scriptable terrain meshing system.
|
2022-02-09 12:54:46 +01:00 |
|
|
e0b2ac8d79
|
Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes.
|
2022-02-09 12:53:44 +01:00 |
|
|
a01988fb06
|
Update initialization of all 3 VoxelWorld implementations to use the new style. (It is not yet enabled.)
|
2022-02-09 12:45:32 +01:00 |
|
|
277182a73e
|
Add note.
|
2022-02-09 10:25:06 +01:00 |
|
|
8d7289b0b3
|
Changed the default lod stup for VoxelWorldDefault::_create_chunk, as nothing supports normal lods in this module. (Normal lods would be lods created with the Transvoxel algorithm for example.)
|
2022-02-09 10:24:49 +01:00 |
|
|
e9269bc0b3
|
Also update VoxelWorldDefault::_create_chunk.
|
2022-02-09 00:19:26 +01:00 |
|
|
f1e10c89b0
|
Ported the phase_terrain_mesh from Terraman to the terrain job. I added it as a new method for now. I haven't yet switched to it.
|
2022-02-09 00:15:43 +01:00 |
|
|
53f3ff60c1
|
Ported the helper methods for the terrain job from Terraman. Did not touch the ectual meshing code yet,
|
2022-02-09 00:05:16 +01:00 |
|
|
c694c04768
|
Ported TerrainMesherJobStep from Terraman
|
2022-02-08 22:53:50 +01:00 |
|
|
3410575387
|
Ported the Material Cache and the VoxelLibraryMergerPCM classes from Terraman.
|
2022-02-08 22:47:06 +01:00 |
|
|
fe4a83b909
|
Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks.
|
2022-02-08 12:36:37 +01:00 |
|
|
950453f9eb
|
Fix typo.
|
2022-02-07 00:25:51 +01:00 |
|
|
abe5db00cb
|
Work on fixing compile for 4.0.
|
2022-02-07 00:15:44 +01:00 |
|
|
9ea3cf8de2
|
Fixed compile for recent versions of 3.x. Closes #4, thanks!
|
2022-02-06 18:10:10 +01:00 |
|
|
9253cc53c6
|
Fixed compile when mesh_data_resource is present, and props is not. Closes #3, thanks!
|
2021-02-08 15:41:09 +01:00 |
|
|
d9c523de59
|
Fix standalone compilation. Closes #2
|
2021-02-08 15:34:08 +01:00 |
|
|
547aeaad4d
|
Fix compile for 4.0.
|
2021-02-06 11:51:50 +01:00 |
|
|
fd464c042c
|
Work on BlockVoxelStructure.
|
2020-10-30 02:36:34 +01:00 |
|
|
9a151ffc6c
|
Same treatment to methods in VoxelManLibrary.
|
2020-10-27 23:24:24 +01:00 |
|
|
f4ba38ecd0
|
Same treatment to the mesh related methods in VoxelChunkDefault.
|
2020-10-27 19:04:20 +01:00 |
|
|
9c5aed85df
|
Did the same to the generation queue related methods in VoxelWorld.
|
2020-10-27 18:36:10 +01:00 |
|
|
1da900a5e8
|
Same treatment to the chunk related methods in VoxelWorld. I kept the virtuals the same.
|
2020-10-27 18:22:18 +01:00 |
|
|
82d1f46e2e
|
Fix typo.
|
2020-10-27 16:42:51 +01:00 |
|
|
be363ca7de
|
Same change to voxel structure related methods in VoxelWorld.
|
2020-10-27 16:40:56 +01:00 |
|
|
494fe18746
|
add_prop -> prop_add in VoxelWorld.
|
2020-10-27 13:26:59 +01:00 |
|
|
0f69a9dce3
|
Same treatment to light related methods in VoxelWorld.
|
2020-10-27 13:24:40 +01:00 |
|
|
7e647cf8ba
|
Same treatment to the area related methods in VoxelWorld.
|
2020-10-27 13:05:20 +01:00 |
|
|
8124f19c5d
|
Same treatment to props related methods in VoxelChunk.
|
2020-10-27 12:56:34 +01:00 |
|
|
2dec05f80f
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
|
|
1d1fdf5c56
|
Same treatment to jobs in VoxelChunk.
|
2020-10-26 18:29:05 +01:00 |
|
|
851b4efb52
|
Same change to the collider-related method in VoxelChunk.
|
2020-10-26 17:24:22 +01:00 |
|
|
98155939c2
|
Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable.
|
2020-10-26 16:52:38 +01:00 |
|
|
f14faead25
|
Add voxel structure storage to VoxelChunk aswell.
|
2020-10-25 17:05:15 +01:00 |
|
|
7311297906
|
Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
|
2020-10-24 22:18:23 +02:00 |
|
|
4ecc424b84
|
VoxelJob should be a inherited from Reference if ThreadPool is not available.
|
2020-10-24 22:08:39 +02:00 |
|
|
b069d38265
|
Properly break circular reference if a job gets cancelled while working
|
2020-10-24 22:04:57 +02:00 |
|