voxelman/world
2022-02-09 14:25:32 +01:00
..
blocky Set num_lods in _create_chunk for now, it really needs to be removed though. 2022-02-09 14:10:58 +01:00
cubic Set num_lods in _create_chunk for now, it really needs to be removed though. 2022-02-09 14:10:58 +01:00
default Now VoxelWorldDefault will update lods if a player is set by default. This can be turned off via a new use_default_lod_update property. Also smaller fixes to the default lod update algorithm. 2022-02-09 14:25:32 +01:00
jobs Removed now obsolete old code. By the way with the previous commit #6 should be fixed now. Thanks. 2022-02-09 13:50:19 +01:00
marching_cubes Set num_lods in _create_chunk for now, it really needs to be removed though. 2022-02-09 14:10:58 +01:00
block_voxel_structure.cpp Work on BlockVoxelStructure. 2020-10-30 02:36:34 +01:00
block_voxel_structure.h Fix compile for 4.0. 2021-02-06 11:51:50 +01:00
environment_data.cpp Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
environment_data.h Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
voxel_chunk.cpp Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes. 2022-02-09 12:53:44 +01:00
voxel_chunk.h Move todo text. 2022-02-09 12:57:29 +01:00
voxel_structure.cpp Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
voxel_structure.h Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
voxel_world_editor.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_world_editor.h Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_world.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_world.h Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00