voxelman/world
2022-02-09 13:50:19 +01:00
..
blocky Add the new prop job setup to all 4 (3) VoxelWorlds. 2022-02-09 13:34:24 +01:00
cubic Add the new prop job setup to all 4 (3) VoxelWorlds. 2022-02-09 13:34:24 +01:00
default Add the new prop job setup to all 4 (3) VoxelWorlds. 2022-02-09 13:34:24 +01:00
jobs Removed now obsolete old code. By the way with the previous commit #6 should be fixed now. Thanks. 2022-02-09 13:50:19 +01:00
marching_cubes Add the new prop job setup to all 4 (3) VoxelWorlds. 2022-02-09 13:34:24 +01:00
block_voxel_structure.cpp Work on BlockVoxelStructure. 2020-10-30 02:36:34 +01:00
block_voxel_structure.h Fix compile for 4.0. 2021-02-06 11:51:50 +01:00
environment_data.cpp Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
environment_data.h Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
voxel_chunk.cpp Material cache keys weren't supposed to be serialized. I did keep , PROPERTY_USAGE_EDITOR, so they are visible in the editor. It's nice to have for debugging purposes. 2022-02-09 12:53:44 +01:00
voxel_chunk.h Move todo text. 2022-02-09 12:57:29 +01:00
voxel_structure.cpp Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
voxel_structure.h Work on fixing compile for 4.0. 2022-02-07 00:15:44 +01:00
voxel_world_editor.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_world_editor.h Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_world.cpp Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00
voxel_world.h Changed the Voxelman prefix of the classes to just Voxel as suggested by filipworksdev. Closes #5. Thanks. 2022-02-08 12:36:37 +01:00