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Work on BlockVoxelStructure.
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commit
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@ -22,79 +22,69 @@ SOFTWARE.
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#include "block_voxel_structure.h"
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int BlockVoxelStructure::get_channel_count() const {
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return _channel_count;
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int BlockVoxelStructure::get_channel_type() const {
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return _channel_type;
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}
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void BlockVoxelStructure::set_channel_count(const int value) {
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_channel_count = value;
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void BlockVoxelStructure::set_channel_type(const int value) {
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_channel_type = value;
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}
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uint8_t BlockVoxelStructure::get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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if (!_data.has(p))
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return 0;
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PoolByteArray arr = _data[p];
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ERR_FAIL_INDEX_V(arr.size(), p_channel_index, 0);
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return arr[p_channel_index];
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int BlockVoxelStructure::get_channel_isolevel() const {
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return _channel_isolevel;
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}
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void BlockVoxelStructure::set_channel_isolevel(const int value) {
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_channel_isolevel = value;
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}
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void BlockVoxelStructure::set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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PoolByteArray arr;
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int BlockVoxelStructure::get_voxel_type(int p_x, int p_y, int p_z) const {
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DataEntry p;
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if (!_data.has(p)) {
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arr.resize(_channel_count);
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for (int i = 0; i < _data.size(); ++i) {
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p = _data[i];
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for (int i = 0; i < _channel_count; ++i) {
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arr.set(i, p_value);
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if (p.x == p_x && p.y == p_y && p.z == p_z) {
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return p.data_type;
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}
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} else {
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arr = _data[p];
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}
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_data[p] = arr;
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return 0;
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}
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int BlockVoxelStructure::get_voxel_isolevel(int p_x, int p_y, int p_z) const {
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DataEntry p;
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for (int i = 0; i < _data.size(); ++i) {
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p = _data[i];
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if (p.x == p_x && p.y == p_y && p.z == p_z) {
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return p.data_isolevel;
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}
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}
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return 0;
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}
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PoolByteArray BlockVoxelStructure::get_voxel_data(int p_x, int p_y, int p_z) const {
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VSIntPos p;
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void BlockVoxelStructure::set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel) {
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DataEntry p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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p.data_type = p_type;
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p.data_isolevel = p_isolevel;
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if (!_data.has(p))
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return PoolByteArray();
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return _data[p];
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}
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void BlockVoxelStructure::set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z) {
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VSIntPos p;
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p.x = p_x;
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p.y = p_y;
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p.z = p_z;
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_data[p] = p_arr;
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_data.push_back(p);
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}
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//void BlockVoxelStructure::_write_to_chunk(Node *chunk) {
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//Ref<VoxelChunk> c = Object::cast_to<VoxelChunk>(chunk);
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//}
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void BlockVoxelStructure::_write_to_chunk(Ref<VoxelChunk> chunk) {
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//Ref<VoxelChunk> c = Object::cast_to<VoxelChunk>(chunk);
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}
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void BlockVoxelStructure::clear() {
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_data.clear();
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}
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BlockVoxelStructure::BlockVoxelStructure() {
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_channel_count = 0;
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_channel_type = 0;
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_channel_isolevel = 0;
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}
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BlockVoxelStructure::~BlockVoxelStructure() {
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@ -102,15 +92,18 @@ BlockVoxelStructure::~BlockVoxelStructure() {
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}
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void BlockVoxelStructure::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_channel_count"), &BlockVoxelStructure::get_channel_count);
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ClassDB::bind_method(D_METHOD("set_channel_count", "value"), &BlockVoxelStructure::set_channel_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ClassDB::bind_method(D_METHOD("get_channel_type"), &BlockVoxelStructure::get_channel_type);
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ClassDB::bind_method(D_METHOD("set_channel_type", "value"), &BlockVoxelStructure::set_channel_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_type"), "set_channel_type", "get_channel_type");
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "channel_index"), &BlockVoxelStructure::get_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "channel_index"), &BlockVoxelStructure::set_voxel, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_channel_isolevel"), &BlockVoxelStructure::get_channel_isolevel);
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ClassDB::bind_method(D_METHOD("set_channel_isolevel", "value"), &BlockVoxelStructure::set_channel_isolevel);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_isolevel"), "set_channel_isolevel", "get_channel_isolevel");
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ClassDB::bind_method(D_METHOD("get_voxel_data", "x", "y", "z"), &BlockVoxelStructure::get_voxel_data);
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ClassDB::bind_method(D_METHOD("set_voxel_data", "arr", "x", "y", "z"), &BlockVoxelStructure::set_voxel_data);
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ClassDB::bind_method(D_METHOD("get_voxel_type", "x", "y", "z"), &BlockVoxelStructure::get_voxel_type);
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ClassDB::bind_method(D_METHOD("get_voxel_isolevel", "x", "y", "z"), &BlockVoxelStructure::get_voxel_isolevel);
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//ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockVoxelStructure::_write_to_chunk);
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ClassDB::bind_method(D_METHOD("set_voxel", "x", "y", "z", "type", "isolevel"), &BlockVoxelStructure::set_voxel);
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ClassDB::bind_method(D_METHOD("_write_to_chunk", "chunk"), &BlockVoxelStructure::_write_to_chunk);
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}
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@ -29,23 +29,26 @@ SOFTWARE.
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#include pool_vector_h
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include_pool_vector
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#include "core/hash_map.h"
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#include "core/vector.h"
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#include "voxel_chunk.h"
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;
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class BlockVoxelStructure : public VoxelStructure {
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class BlockVoxelStructure : public VoxelStructure {
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GDCLASS(BlockVoxelStructure, VoxelStructure);
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public:
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int get_channel_count() const;
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void set_channel_count(const int value);
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int get_channel_type() const;
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void set_channel_type(const int value);
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uint8_t get_voxel(int p_x, int p_y, int p_z, int p_channel_index) const;
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void set_voxel(uint8_t p_value, int p_x, int p_y, int p_z, int p_channel_index);
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int get_channel_isolevel() const;
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void set_channel_isolevel(const int value);
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PoolByteArray get_voxel_data(int p_x, int p_y, int p_z) const;
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void set_voxel_data(PoolByteArray p_arr, int p_x, int p_y, int p_z);
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int get_voxel_type(int p_x, int p_y, int p_z) const;
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int get_voxel_isolevel(int p_x, int p_y, int p_z) const;
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//void _write_to_chunk(Node *chunk);
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void set_voxel(int p_x, int p_y, int p_z, int p_type, int p_isolevel);
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void _write_to_chunk(Ref<VoxelChunk> chunk);
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void clear();
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@ -56,28 +59,19 @@ protected:
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static void _bind_methods();
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public:
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struct VSIntPos {
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struct DataEntry {
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int x;
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int y;
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int z;
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};
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struct VSIntPosHasher {
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static _FORCE_INLINE_ uint32_t hash(const VSIntPos &v) {
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uint32_t hash = hash_djb2_one_32(v.x);
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hash = hash_djb2_one_32(v.y, hash);
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return hash_djb2_one_32(v.z, hash);
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}
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int data_type;
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int data_isolevel;
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};
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private:
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int _channel_count;
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int _channel_type;
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int _channel_isolevel;
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HashMap<VSIntPos, PoolByteArray, VSIntPosHasher> _data;
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Vector<DataEntry> _data;
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};
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_FORCE_INLINE_ bool operator==(const BlockVoxelStructure::VSIntPos &a, const BlockVoxelStructure::VSIntPos &b) {
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return a.x == b.x && a.y == b.y && a.z == b.z;
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}
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#endif
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