mirror of
https://github.com/Relintai/voxelman.git
synced 2024-11-20 10:47:19 +01:00
Fix compile for 4.0.
This commit is contained in:
parent
fd464c042c
commit
547aeaad4d
@ -6,7 +6,7 @@ This is an engine module! Which means that you will need to compile it into Godo
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You can find a demonstration project here: https://github.com/Relintai/the_tower
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It supports both godot 3.2 and 4.0 (master). Note that since 4.0 is still in very early stages I only
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It supports both godot 3.2 and 4.0 (master [last tested commit](https://github.com/godotengine/godot/commit/b7e10141197fdd9b0dbc4cfa7890329510d36540)). Note that since 4.0 is still in very early stages I only
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check whether it works from time to time.
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## Optional Dependencies
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@ -23,10 +23,18 @@ SOFTWARE.
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#ifndef WORLD_AREA_H
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#define WORLD_AREA_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/string/ustring.h"
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#else
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#include "core/reference.h"
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#include "core/ustring.h"
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#endif
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#include "core/math/aabb.h"
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#include "core/ustring.h"
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#include "scene/resources/texture.h"
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class WorldArea : public Reference {
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@ -23,9 +23,17 @@ SOFTWARE.
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#ifndef VOXEL_LIGHT_H
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#define VOXEL_LIGHT_H
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#include "core/color.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#include "core/math/color.h"
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#include "core/color.h"
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#endif
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class VoxelLight : public Reference {
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GDCLASS(VoxelLight, Reference);
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@ -18,7 +18,7 @@
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#define light_h "scene/3d/light_3d.h"
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#define visual_server_h "servers/rendering_server.h"
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#define mesh_instance_h "scene/3d/mesh_instance_3d.h"
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#define pool_vector_h "core/vector.h"
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#define pool_vector_h "core/templates/vector.h"
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#define physics_server_h "servers/physics_server_3d.h"
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#define immediate_geometry_h "scene/3d/immediate_geometry_3d.h"
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#define include_pool_vector \
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@ -23,7 +23,13 @@ SOFTWARE.
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#ifndef VOXELMAN_LEVEL_GENERATOR_H
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#define VOXELMAN_LEVEL_GENERATOR_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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class VoxelChunk;
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@ -23,11 +23,20 @@ SOFTWARE.
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#ifndef VOXEL_SURFACE_H
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#define VOXEL_SURFACE_H
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#include "core/resource.h"
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#include "core/color.h"
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#include "core/math/rect2.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/templates/vector.h"
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#include "core/math/color.h"
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#else
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#include "core/resource.h"
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#include "core/vector.h"
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#include "core/color.h"
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#endif
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#include "core/math/rect2.h"
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#include "scene/resources/material.h"
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#include "voxelman_library.h"
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@ -23,8 +23,15 @@ SOFTWARE.
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#ifndef VOXELMAN_LIBRARY_H
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#define VOXELMAN_LIBRARY_H
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#include "core/math/rect2.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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#include "core/math/rect2.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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@ -23,10 +23,18 @@ SOFTWARE.
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#ifndef VOXELMAN_LIBRARY_MERGER_H
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#define VOXELMAN_LIBRARY_MERGER_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/templates/map.h"
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#else
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#include "core/resource.h"
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#include "core/map.h"
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#endif
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#include "voxelman_library.h"
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#include "core/map.h"
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#include "core/resource.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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@ -23,9 +23,16 @@ SOFTWARE.
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#ifndef VOXELMAN_LIBRARY_SIMPLE_H
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#define VOXELMAN_LIBRARY_SIMPLE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#else
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#include "core/resource.h"
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#endif
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#include "voxelman_library.h"
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#include "core/resource.h"
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#include "scene/resources/material.h"
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#include "../data/voxel_light.h"
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@ -23,7 +23,14 @@ SOFTWARE.
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#ifndef VOXEL_MESHER_BLOCKY_H
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#define VOXEL_MESHER_BLOCKY_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/math/color.h"
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#else
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#include "core/color.h"
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#endif
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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@ -23,7 +23,14 @@ SOFTWARE.
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#ifndef VOXEL_MESHER_LIQUID_BLOCKY_H
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#define VOXEL_MESHER_LIQUID_BLOCKY_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/math/color.h"
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#else
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#include "core/color.h"
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#endif
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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@ -23,8 +23,15 @@ SOFTWARE.
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#ifndef SUB_VOXEL_POINTS_H
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#define SUB_VOXEL_POINTS_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#endif
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class VoxelChunk;
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class SubVoxelFacePointsHelper;
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@ -23,7 +23,14 @@ SOFTWARE.
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#ifndef VOXEL_MESHER_CUBIC_H
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#define VOXEL_MESHER_CUBIC_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/math/color.h"
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#else
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#include "core/color.h"
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#endif
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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@ -23,7 +23,14 @@ SOFTWARE.
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#ifndef VOXEL_MESHER_DEFAULT_H
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#define VOXEL_MESHER_DEFAULT_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/math/color.h"
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#else
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#include "core/color.h"
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#endif
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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@ -23,7 +23,13 @@ SOFTWARE.
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#ifndef MARCHING_CUBES_CELL_DATA_H
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#define MARCHING_CUBES_CELL_DATA_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#else
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#include "core/reference.h"
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#endif
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#include "marching_cubes_tables.h"
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@ -20,12 +20,20 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/variant/array.h"
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#include "core/variant/dictionary.h"
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#else
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#include "core/array.h"
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#include "core/dictionary.h"
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#endif
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#include "voxel_mesher_marching_cubes.h"
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#include "../../world/default/voxel_chunk_default.h"
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#include "../../world/voxel_chunk.h"
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#include "core/array.h"
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#include "core/dictionary.h"
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#include "../../world/jobs/voxel_job.h"
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@ -23,8 +23,15 @@ SOFTWARE.
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#ifndef VOXEL_MESHER_MARCHING_CUBES_H
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#define VOXEL_MESHER_MARCHING_CUBES_H
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#include "../default/voxel_mesher_default.h"
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#else
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#include "core/reference.h"
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#endif
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#include "../default/voxel_mesher_default.h"
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#include "marching_cubes_cell_data.h"
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@ -23,7 +23,17 @@ SOFTWARE.
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#ifndef VOXEL_TOOLS_H
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#define VOXEL_TOOLS_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#include "core/math/color.h"
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#include "core/color.h"
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#endif
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#include "../defines.h"
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@ -32,11 +42,9 @@ include_pool_vector
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#include mesh_instance_h
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#include "core/color.h"
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#include "core/math/rect2.h"
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#include "core/math/vector2.h"
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#include "core/math/vector3.h"
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#include "core/vector.h"
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#include "scene/main/node.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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@ -23,13 +23,21 @@ SOFTWARE.
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#ifndef BLOCK_VOXEL_STRUCTURE_H
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#define BLOCK_VOXEL_STRUCTURE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/templates/vector.h"
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#else
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#include "core/vector.h"
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#endif
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#include "voxel_structure.h"
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#include "../defines.h"
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#include pool_vector_h
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include_pool_vector
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#include "core/vector.h"
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#include "voxel_chunk.h"
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;
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@ -122,8 +122,13 @@ RID VoxelChunkDefault::mesh_rid_get(const int mesh_index, const int mesh_type_in
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Variant v = m[mesh_type_index];
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#if VERSION_MAJOR > 3
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if (v.get_type() != Variant::RID)
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return RID();
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#else
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if (v.get_type() != Variant::_RID)
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return RID();
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#endif
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return v;
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}
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@ -141,7 +146,11 @@ void VoxelChunkDefault::mesh_rid_set(const int mesh_index, const int mesh_type_i
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Variant v = m[mesh_type_index];
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#if VERSION_MAJOR > 3
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ERR_FAIL_COND(v.get_type() != Variant::RID);
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#else
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ERR_FAIL_COND(v.get_type() != Variant::_RID);
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#endif
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m[mesh_type_index] = value;
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_rids[mesh_index] = m;
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@ -23,26 +23,31 @@ SOFTWARE.
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#ifndef VOXEL_CHUNK_DEFAULT_H
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#define VOXEL_CHUNK_DEFAULT_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/string/ustring.h"
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#include "core/config/engine.h"
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#include "core/variant/array.h"
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#else
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#include "core/ustring.h"
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#include "core/engine.h"
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#include "core/array.h"
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#endif
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#include "../voxel_chunk.h"
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#include "../../defines.h"
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#include "core/engine.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "core/os/thread_safe.h"
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#include "core/ustring.h"
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#include "core/array.h"
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#include "scene/resources/packed_scene.h"
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#include "../voxel_world.h"
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#include "../../data/voxel_light.h"
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#include "../../meshers/voxel_mesher.h"
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#include "../../library/voxel_surface.h"
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#include "../../library/voxelman_library.h"
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@ -23,13 +23,20 @@ SOFTWARE.
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#ifndef ENVIRONMENT_DATA_H
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#define ENVIRONMENT_DATA_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/math/color.h"
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#else
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#include "core/resource.h"
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#include "core/color.h"
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#endif
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#include "../defines.h"
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#include light_h
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#include "core/color.h"
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#include "core/resource.h"
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#include "scene/3d/world_environment.h"
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#include "scene/main/node.h"
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@ -28,9 +28,17 @@ SOFTWARE.
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#if THREAD_POOL_PRESENT
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#include "../../../thread_pool/thread_pool_job.h"
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#else
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#else
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#include "core/reference.h"
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#endif
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#endif
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#include "../../defines.h"
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#if GODOT4
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@ -23,20 +23,28 @@ SOFTWARE.
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#ifndef VOXEL_CHUNK_H
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#define VOXEL_CHUNK_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/string/ustring.h"
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#include "core/config/engine.h"
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#include "core/variant/array.h"
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#else
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#include "core/resource.h"
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#include "core/ustring.h"
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#include "core/engine.h"
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#include "core/array.h"
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#endif
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#include "../defines.h"
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#include pool_vector_h
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include_pool_vector
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#include "core/engine.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "core/os/thread_safe.h"
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#include "core/ustring.h"
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#include "core/array.h"
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#include "scene/resources/packed_scene.h"
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@ -23,14 +23,21 @@ SOFTWARE.
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#ifndef VOXEL_STRUCTURE_H
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#define VOXEL_STRUCTURE_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/io/resource.h"
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#include "core/templates/hash_map.h"
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#else
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#include "core/resource.h"
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#include "core/hash_map.h"
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#endif
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#include "../defines.h"
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#include pool_vector_h
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include_pool_vector
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#include "core/hash_map.h"
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#include "core/math/aabb.h"
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#include "voxel_chunk.h"
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@ -22,6 +22,8 @@ SOFTWARE.
|
||||
|
||||
#include "voxel_world.h"
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#include "voxel_chunk.h"
|
||||
#include "voxel_structure.h"
|
||||
|
||||
@ -942,7 +944,11 @@ void VoxelWorld::_notification(int p_what) {
|
||||
}
|
||||
}
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
if (_is_priority_generation && _generation_queue.is_empty() && _generating.is_empty()) {
|
||||
#else
|
||||
if (_is_priority_generation && _generation_queue.empty() && _generating.empty()) {
|
||||
#endif
|
||||
_is_priority_generation = false;
|
||||
|
||||
call("_generation_finished");
|
||||
|
@ -23,13 +23,20 @@ SOFTWARE.
|
||||
#ifndef VOXEL_WORLD_H
|
||||
#define VOXEL_WORLD_H
|
||||
|
||||
#include "core/version.h"
|
||||
|
||||
#if VERSION_MAJOR > 3
|
||||
#include "core/templates/hash_map.h"
|
||||
#include "core/config/engine.h"
|
||||
#else
|
||||
#include "core/hash_map.h"
|
||||
#include "core/engine.h"
|
||||
#endif
|
||||
|
||||
#include "../defines.h"
|
||||
|
||||
#include navigation_h
|
||||
|
||||
#include "core/engine.h"
|
||||
#include "core/hash_map.h"
|
||||
|
||||
#include "../areas/world_area.h"
|
||||
#include "../level_generator/voxelman_level_generator.h"
|
||||
#include "../library/voxelman_library.h"
|
||||
|
Loading…
Reference in New Issue
Block a user