.. |
blocky
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
cubic
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
default
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
jobs
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
marching_cubes
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
block_voxel_structure.cpp
|
|
|
block_voxel_structure.h
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
environment_data.cpp
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
environment_data.h
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
voxel_chunk.cpp
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
voxel_chunk.h
|
Also renamed the channel-related methods in VoxelChunk.
|
2020-10-27 12:45:15 +01:00 |
voxel_structure.cpp
|
Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
|
2020-04-16 13:40:39 +02:00 |
voxel_structure.h
|
Moved 4.0 compatibility code into a new defines.h (like in ESS).
|
2020-05-23 10:34:47 +02:00 |
voxel_world_editor.cpp
|
Moved the position calculation from the world editor to a virtual method inside VoxelWorld.
|
2020-10-24 02:41:32 +02:00 |
voxel_world_editor.h
|
Implement isolevel support for the voxel editor.
|
2020-10-12 16:39:52 +02:00 |
voxel_world.cpp
|
Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable.
|
2020-10-26 16:52:38 +01:00 |
voxel_world.h
|
Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
|
2020-10-24 22:18:23 +02:00 |