voxelman/world
2020-10-27 12:45:15 +01:00
..
blocky Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
cubic Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
default Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
jobs Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
marching_cubes Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
block_voxel_structure.cpp
block_voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.cpp Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
environment_data.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_chunk.cpp Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
voxel_chunk.h Also renamed the channel-related methods in VoxelChunk. 2020-10-27 12:45:15 +01:00
voxel_structure.cpp Cleaned up VoxelStructure, and added an api for them into VoxelWorld. 2020-04-16 13:40:39 +02:00
voxel_structure.h Moved 4.0 compatibility code into a new defines.h (like in ESS). 2020-05-23 10:34:47 +02:00
voxel_world_editor.cpp Moved the position calculation from the world editor to a virtual method inside VoxelWorld. 2020-10-24 02:41:32 +02:00
voxel_world_editor.h Implement isolevel support for the voxel editor. 2020-10-12 16:39:52 +02:00
voxel_world.cpp Renamed the mesh data resource getters in VoxelChunk to a new format, where the mesh_data_resource in the name is a prefix and not a postfix. This makes VoxelChunk's in engine documentation much more usable. 2020-10-26 16:52:38 +01:00
voxel_world.h Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not. 2020-10-24 22:18:23 +02:00