.. |
blocky
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |
cubic
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |
default
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |
jobs
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VoxelJob should be a inherited from Reference if ThreadPool is not available.
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2020-10-24 22:08:39 +02:00 |
marching_cubes
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |
block_voxel_structure.cpp
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VoxelChunk now inherits from Resource instead of from Spatial. This is to make the scene cleaner (especially after I implement the world editor plugin). As a small bonus this should also make multithreading-related crashes harder to create, as manipulating the Scenetree from a thread by accident is now a lot harder.
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2020-04-02 21:28:19 +02:00 |
block_voxel_structure.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
environment_data.cpp
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
environment_data.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_chunk.cpp
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Added _THREAD_SAFE_CLASS_ declaration to VoxelChunk and also made job-related methods thread safe.
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2020-10-23 19:47:04 +02:00 |
voxel_chunk.h
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Added _THREAD_SAFE_CLASS_ declaration to VoxelChunk and also made job-related methods thread safe.
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2020-10-23 19:47:04 +02:00 |
voxel_structure.cpp
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Cleaned up VoxelStructure, and added an api for them into VoxelWorld.
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2020-04-16 13:40:39 +02:00 |
voxel_structure.h
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Moved 4.0 compatibility code into a new defines.h (like in ESS).
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2020-05-23 10:34:47 +02:00 |
voxel_world_editor.cpp
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Moved the position calculation from the world editor to a virtual method inside VoxelWorld.
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2020-10-24 02:41:32 +02:00 |
voxel_world_editor.h
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Implement isolevel support for the voxel editor.
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2020-10-12 16:39:52 +02:00 |
voxel_world.cpp
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |
voxel_world.h
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Chunks that are stored inside worlds in scenes will properly generate their meshes now on load. Had to change _create_chunk a bit, now it will be called for all chunks, and it needs to check whether it has to init jobs or not.
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2020-10-24 22:18:23 +02:00 |