Add voxel structure storage to VoxelChunk aswell.

This commit is contained in:
Relintai 2020-10-25 17:05:15 +01:00
parent 7311297906
commit f14faead25
2 changed files with 81 additions and 0 deletions

View File

@ -29,6 +29,7 @@ SOFTWARE.
#include "../defines.h"
#include "jobs/voxel_job.h"
#include "voxel_structure.h"
#if THREAD_POOL_PRESENT
#include "../../thread_pool/thread_pool.h"
@ -566,6 +567,59 @@ _FORCE_INLINE_ int VoxelChunk::get_data_size() const {
return _data_size_x * _data_size_y * _data_size_z;
}
//Voxel Structures
Ref<VoxelStructure> VoxelChunk::voxel_structure_get(const int index) const {
ERR_FAIL_INDEX_V(index, _voxel_structures.size(), Ref<VoxelStructure>());
return _voxel_structures.get(index);
}
void VoxelChunk::voxel_structure_add(const Ref<VoxelStructure> &structure) {
_voxel_structures.push_back(structure);
}
void VoxelChunk::voxel_structure_remove(const Ref<VoxelStructure> &structure) {
if (!structure.is_valid())
return;
int index = _voxel_structures.find(structure);
if (index != -1)
_voxel_structures.remove(index);
}
void VoxelChunk::voxel_structure_remove_index(const int index) {
ERR_FAIL_INDEX(index, _voxel_structures.size());
_voxel_structures.remove(index);
}
void VoxelChunk::voxel_structure_clear() {
_voxel_structures.clear();
}
int VoxelChunk::voxel_structure_get_count() const {
return _voxel_structures.size();
}
void VoxelChunk::voxel_structure_add_at_position(Ref<VoxelStructure> structure, const Vector3 &world_position) {
ERR_FAIL_COND(!structure.is_valid());
structure->set_position_x(static_cast<int>(world_position.x / _voxel_scale));
structure->set_position_y(static_cast<int>(world_position.y / _voxel_scale));
structure->set_position_z(static_cast<int>(world_position.z / _voxel_scale));
voxel_structure_add(structure);
}
Vector<Variant> VoxelChunk::voxel_structures_get() {
VARIANT_ARRAY_GET(_voxel_structures);
}
void VoxelChunk::voxel_structures_set(const Vector<Variant> &structures) {
voxel_structure_clear();
for (int i = 0; i < structures.size(); ++i) {
Ref<VoxelLight> structure = Ref<VoxelLight>(structures[i]);
voxel_structure_add(structure);
}
}
void VoxelChunk::build() {
ERR_FAIL_COND(!INSTANCE_VALIDATE(get_voxel_world()));
ERR_FAIL_COND(!get_voxel_world()->is_inside_tree());
@ -1308,6 +1362,18 @@ void VoxelChunk::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_data_index", "x", "y", "z"), &VoxelChunk::get_data_index);
ClassDB::bind_method(D_METHOD("get_data_size"), &VoxelChunk::get_data_size);
ClassDB::bind_method(D_METHOD("voxel_structure_get", "index"), &VoxelChunk::voxel_structure_get);
ClassDB::bind_method(D_METHOD("voxel_structure_add", "structure"), &VoxelChunk::voxel_structure_add);
ClassDB::bind_method(D_METHOD("voxel_structure_remove", "structure"), &VoxelChunk::voxel_structure_remove);
ClassDB::bind_method(D_METHOD("voxel_structure_remove_index", "index"), &VoxelChunk::voxel_structure_remove_index);
ClassDB::bind_method(D_METHOD("voxel_structure_clear"), &VoxelChunk::voxel_structure_clear);
ClassDB::bind_method(D_METHOD("voxel_structure_get_count"), &VoxelChunk::voxel_structure_get_count);
ClassDB::bind_method(D_METHOD("voxel_structure_add_at_position", "structure", "world_position"), &VoxelChunk::voxel_structure_add_at_position);
ClassDB::bind_method(D_METHOD("voxel_structures_get"), &VoxelChunk::voxel_structures_get);
ClassDB::bind_method(D_METHOD("voxel_structures_set"), &VoxelChunk::voxel_structures_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "voxel_structures", PROPERTY_HINT_NONE, "17/17:VoxelStructure", PROPERTY_USAGE_DEFAULT, "VoxelStructure"), "voxel_structures_set", "voxel_structures_get");
//Meshes
#if PROPS_PRESENT

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@ -62,6 +62,7 @@ include_pool_vector
class VoxelJob;
class VoxelWorld;
class VoxelStructure;
class VoxelChunk : public Resource {
GDCLASS(VoxelChunk, Resource);
@ -185,6 +186,18 @@ public:
int get_data_index(const int x, const int y, const int z) const;
int get_data_size() const;
//Voxel Structures
Ref<VoxelStructure> voxel_structure_get(const int index) const;
void voxel_structure_add(const Ref<VoxelStructure> &structure);
void voxel_structure_remove(const Ref<VoxelStructure> &structure);
void voxel_structure_remove_index(const int index);
void voxel_structure_clear();
int voxel_structure_get_count() const;
void voxel_structure_add_at_position(Ref<VoxelStructure> structure, const Vector3 &world_position);
Vector<Variant> voxel_structures_get();
void voxel_structures_set(const Vector<Variant> &structures);
//Meshing
void build();
void clear();
@ -355,6 +368,8 @@ protected:
Ref<VoxelmanLibrary> _library;
Vector<Ref<VoxelStructure> > _voxel_structures;
#if PROPS_PRESENT
Vector<PropDataStore> _props;
#endif