lawnjelly
2473bd2234
Physics Interpolation - Fix VisualInstance::set_instance_use_identity_transform()
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The logic for updating the `VisualServer` with the transform was the wrong way around.
2024-07-14 08:38:04 +02:00
lawnjelly
c7888ff2da
Mesh merging - refactor to be backward compatible for CPU / GPU storage
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Allows the old `merge_meshes()` function to work from the editor.
2024-07-14 08:16:10 +02:00
18335d938c
Revert "Ignore a maybe-uninitialized warning in AudioStreamPlayer3D."
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This reverts commit 05f19a003b
.
2024-06-18 13:44:32 +02:00
05f19a003b
Ignore a maybe-uninitialized warning in AudioStreamPlayer3D.
2024-06-18 10:32:33 +02:00
f09ab537e0
Clang-format everything.
2024-04-21 15:27:36 +02:00
2c09e8c8af
Fix compile error.
2024-04-21 14:58:11 +02:00
lawnjelly
91090ff296
Portals - defer setting active in VisualServer
until enter tree
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`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-04-21 14:22:52 +02:00
lawnjelly
64bbac30ee
Fix physics on_floor_body crash
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Physics body previously stored the RID of a collision object and accessed it on the next frame, leading to a crash if the object had been deleted.
This PR stores the ObjectID in addition to the RID, and checks the object still exists prior to access.
2024-04-21 14:20:26 +02:00
Haoyu Qiu
b67115fd35
Store ObjectID instead of pointer for KinematicCollision owner
2024-04-21 14:17:59 +02:00
f6d9ca069f
Fix build.
2024-04-06 13:46:57 +02:00
lawnjelly
909acac329
Discrete Level of Detail
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Add scene side discrete level of detail.
New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-04-06 12:06:01 +02:00
cf7b59b6c8
Fix small formatting inconsistencies.
2024-03-01 16:25:19 +01:00
c3c6d64a50
Portred: Add MergeGroup node to simplify merging Meshes at runtime.
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- lawnjelly
8b79135538
2024-02-08 21:00:07 +01:00
lawnjelly
61645f36f3
Portals - Improve conversion logging
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Logging is now allowed in any TOOLS build (rather than just in the editor), but still prevented in final exports.
Logging can be switched off via project settings.
Autoplacement is now logged.
2024-02-08 15:12:23 +01:00
lawnjelly
f09cdf5954
Portals - include in bound and special cases in start room
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* Re-introduces a property for portals to decide whether they are included in room bounds during room conversion.
* Adds a special case for portals that extend into the start room, which may be caused by level design inaccuracies.
2024-02-08 15:10:00 +01:00
kleonc
44453b1d58
Make gizmo plugin handle SpriteBase3D instead of Sprite3D
2023-12-20 22:44:23 +01:00
98912a89e8
File copyright header updates pt9.
2023-12-18 00:25:33 +01:00
88e9ad04f2
Moved back the servers and resources from core.
2023-12-10 23:11:07 +01:00
11945d7f1d
Split material.h.
2023-12-10 21:26:28 +01:00
63c895747a
Moved Curve and Gradient to core.
2023-12-10 20:23:51 +01:00
9d2309bfe1
Moved shapes to core.
2023-12-10 19:58:44 +01:00
dbcc6e33da
Moved the physics server to core.
2023-12-10 19:36:00 +01:00
238bf1b331
Moved the RenderingServer to core.
2023-12-10 19:04:24 +01:00
3902cf1924
Moved ScneeStringNames and PropertyUtils into scene/main.
2023-12-10 18:01:51 +01:00
191e9e152e
Added quote_style argument to get_argument_options().
2023-12-10 16:02:08 +01:00
9df5649c1b
Moved CanvasItem, Control, Node2D and Spatial under scene/main.
2023-12-10 15:50:54 +01:00
763f662263
Moved meshes to a new subfolder.
2023-12-10 15:22:09 +01:00
deccaed2cc
Moved materials into a new subfolder.
2023-12-10 14:59:22 +01:00
08160fd63f
Moved fonts into a new subfolder.
2023-12-10 14:42:30 +01:00
4cbc387c53
Moved the navigation relatred resources into subfolders.
2023-12-10 14:23:24 +01:00
2cc42b045a
Moved shapes under a new shapes folder.
2023-12-10 14:10:10 +01:00
59ae5c4662
Ported from godot: add support for 3 dir shadow splits
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- Ansraer
54bc6a300e
2023-10-02 18:12:54 +02:00
11d47d8fdc
Simplifications to NavigationAgent and NavigationAgent2D.
2023-09-05 11:54:49 +02:00
43c11fcdf5
Backported from godot4: Fix typo and ensure backwards compatibility for changed property names
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Changes to the name of the `navmesh` and `navpoly` properties on
`NavigationRegion` caused navigation data to be lost on load.
This PR creates uses `_set`/`_get` to handle compatibility with the
older names on load, preserving the data.
Also fixes a typo on `get_vertices_per_polygon` in `NavigationMesh`,
and renames the property to remove the `polygon_` prefix which doesn't
match the setter/getter.
- DarkKilauea, akien-mga
0572346985
2023-09-05 09:13:54 +02:00
397a9e9bcd
Backported from godot4: Fix NavigationAgent continues avoidance velocity
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Fixes NavigationAgent continues avoidance velocity.
- smix8
c912df9d05
2023-09-05 08:01:57 +02:00
7001325758
Backported form godot4: Add NavigationRegion function to change navigation map
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Adds NavigationRegion function to change navigation map.
- smix8
84647ab09e
2023-09-04 21:17:49 +02:00
a222159442
Backported from godot4: Add NavigationServer API to enable regions and links
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Adds NavigationServer API to enable regions and links.
- smix8
69fad39cf5
2023-09-04 20:22:28 +02:00
b37e0e6a4e
Backported from godot4: Update navigation obstacle API
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Updates navigation obstacle API.
- smix8
c1fc331b88
2023-09-04 19:55:32 +02:00
aeb4d3fbe2
Backported from godot4: Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
- smix8
https://github.com/godotengine/godot/commit/ae9dd47d0c1c237d0733439862aa5ff651dcac2
2023-09-04 19:04:29 +02:00
e2fd645a42
Ported from godot4: Fix NavigationAgent position not always updating
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Fixes NavigationAgent position not always updating.
- smix8
34bc410fb4
2023-09-04 17:38:32 +02:00
8485b37515
Ported from godot4: Fix Navigation API abbreviations inconsistency
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Schema for navigation to name user facing API with "navigation" without abbreviation and e.g. NavigationServer internals with abbr "nav".
- smix8
34e7628f5f
2023-09-04 17:09:39 +02:00
568b2541b8
Backported from godot4: Fix NavigationAgent3D debug path duplicated points
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Fixes duplicated points in NavigationAgent3D debug path.
- smix8
0b8798a995
2023-09-04 16:35:59 +02:00
b4dbd26415
Backported from godot4: Expose NavigationAgent path postprocessing and pathfinding algorithm options
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Exposes the path postprocessing and pathfinding algorithm options of the NavigationAgent internal NavigationPathQueryParameters object.
- smix8
6e324bb341
2023-09-03 10:12:41 +02:00
a516cf2e1b
Backported from godot4: Tweak NavigationAgent3D defaults
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Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project.
- smix8
8be4af38e4
2023-09-03 09:43:32 +02:00
d2e7ced27b
Backported from godot4: Fix NavigationRegion3D debug mesh rendering twice in Editor
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Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
- smix8
0e4c31ce57
2023-09-03 08:45:25 +02:00
d5499c69ba
Backported from godot4: Fix crash in 'NavigationAgent3D', fixes #78910
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- Scony
fcbb521392
2023-09-02 13:28:16 +02:00
d1d8f8505e
Backported from godot4: Strip name prefix of navigation agent debug properties in the inspector.
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- timothyqiu
65223e98de
2023-09-02 12:56:02 +02:00
2dc300a0fc
Backported from godot4: Stops NavigationAgents moving to the world origin without anyone telling them to do so.
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-smix8
860379fc16
2023-09-02 12:47:13 +02:00
eb8943a4f6
Backported from godot4: Add Path2D/3D debug options
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- smix8
e12e239ab4
2023-09-02 11:38:01 +02:00
2c3c7dcc73
Fix threaded bake logic in NavigationPolygonInstance and NavigationMeshInstance.
2023-08-30 14:36:33 +02:00