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area.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
area.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
audio_stream_player_3d.cpp
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Fix Editor hanging if audiostream's pitch_scale is NaN
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2023-03-12 14:14:29 +01:00 |
audio_stream_player_3d.h
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Backport panning strength parameters from 4.0
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2022-09-16 19:44:55 +02:00 |
camera.cpp
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Ported: Physics interpolation - Move out of Scenario
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2023-08-27 17:25:38 +02:00 |
camera.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
collision_object.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
collision_object.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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Make CollisionShape selection box use shape AABB
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2023-01-16 14:19:35 +01:00 |
collision_shape.h
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Make CollisionShape selection box use shape AABB
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2023-01-16 14:19:35 +01:00 |
cpu_particles.cpp
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Tweak particles animation offset property hint to allow more precise values
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2023-01-16 13:47:55 +01:00 |
cpu_particles.h
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cull_instance.cpp
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cull_instance.h
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immediate_geometry.cpp
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immediate_geometry.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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interpolated_camera.cpp
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interpolated_camera.h
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label_3d.cpp
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label_3d.h
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light.cpp
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Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
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2022-08-19 20:50:20 +02:00 |
light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
mesh_instance.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation_agent.cpp
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Backported from godot4: Add agent pause mode to NavigationServer
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2023-09-04 19:04:29 +02:00 |
navigation_agent.h
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Backported from godot4: Add agent pause mode to NavigationServer
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2023-09-04 19:04:29 +02:00 |
navigation_geometry_parser_3d.cpp
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_geometry_parser_3d.h
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Started porting pull request from godot 4: Rework NavigationMeshGenerator
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2023-06-03 18:22:12 +02:00 |
navigation_link_3d.cpp
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Backported from godot4: Add NavigationServer API to enable regions and links
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2023-09-04 20:22:28 +02:00 |
navigation_link_3d.h
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Backported from godot4: Added node for Navigation links .
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2023-06-08 20:46:09 +02:00 |
navigation_mesh_instance.cpp
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Backported from godot4: Add NavigationServer API to enable regions and links
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2023-09-04 20:22:28 +02:00 |
navigation_mesh_instance.h
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Ported from godot4: Fix Navigation API abbreviations inconsistency
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2023-09-04 17:09:39 +02:00 |
navigation_obstacle.cpp
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Backported from godot4: Update navigation obstacle API
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2023-09-04 19:55:32 +02:00 |
navigation_obstacle.h
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Backported from godot4: Update navigation obstacle API
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2023-09-04 19:55:32 +02:00 |
navigation.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
navigation.h
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occluder.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
occluder.h
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Moved Object related classes under core/object.
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2022-08-17 13:45:14 +02:00 |
path.cpp
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
path.h
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Backported from godot4: Add Path2D/3D debug options
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2023-09-02 11:38:01 +02:00 |
physics_body.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_body.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_joint.cpp
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physics_joint.h
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portal.cpp
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Ported: Improve error messages and classref for occluders and portals
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2023-02-07 02:28:29 +01:00 |
portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
proximity_group.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
ray_cast.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
ray_cast.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room_group.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
room_group.h
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room_manager.cpp
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Added back CSG support code I removed.
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2023-07-11 12:23:46 +02:00 |
room_manager.h
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room.cpp
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Ported: Improve error messages and classref for occluders and portals
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2023-02-07 02:28:29 +01:00 |
room.h
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SCsub
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shape_cast.cpp
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Add error messages for collision exception functions
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2023-03-12 14:24:56 +01:00 |
shape_cast.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
soft_body.cpp
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Improve collision exception error messages for easier understanding
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2022-11-30 14:37:35 +01:00 |
soft_body.h
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spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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spatial.cpp
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Fix overwriting of Spatial's local transform
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2023-06-28 12:23:08 +02:00 |
spatial.h
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More work on World override support.
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2022-08-29 22:55:48 +02:00 |
spring_arm.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
spring_arm.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
sprite_3d.cpp
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Don't store frame of playing AnimatedSprite
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2022-10-08 16:33:38 +02:00 |
sprite_3d.h
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Ported: Move duplicated drawing code from Sprite3D/AnimatedSprite3D to SpriteBase3D
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2022-10-08 16:08:49 +02:00 |
vehicle_body.cpp
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vehicle_body.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
visibility_notifier.cpp
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
visibility_notifier.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
visual_instance.cpp
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Ported: added options for sorting transparent objects
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2022-09-17 10:54:57 +02:00 |
visual_instance.h
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Ported: added options for sorting transparent objects
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2022-09-17 10:54:57 +02:00 |
world_environment_3d.cpp
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Added _3d postfix to the end of the World3D related getters and setters in Viewport.
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2022-08-29 17:54:41 +02:00 |
world_environment_3d.h
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Renamed the files aswell.
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2022-08-29 17:33:10 +02:00 |