pandemonium_engine/scene/3d
2023-12-10 18:01:51 +01:00
..
area.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
area.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
audio_stream_player_3d.cpp Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
audio_stream_player_3d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
camera.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
camera.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
collision_object.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
collision_object.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
collision_polygon.cpp Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
collision_polygon.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
collision_shape.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
collision_shape.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
cpu_particles.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
cpu_particles.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
cull_instance.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cull_instance.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
immediate_geometry.cpp Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
immediate_geometry.h Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
importer_mesh_instance_3d.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
importer_mesh_instance_3d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
interpolated_camera.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
interpolated_camera.h Ported: Add process_mode property to InterpolatedCamera - saneery 2022-07-29 17:19:58 +02:00
label_3d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
label_3d.h Moved materials into a new subfolder. 2023-12-10 14:59:22 +01:00
light.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
light.h Ported from godot: add support for 3 dir shadow splits 2023-10-02 18:12:54 +02:00
listener.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
listener.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
mesh_instance.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
mesh_instance.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
multimesh_instance.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
multimesh_instance.h Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
navigation_agent.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
navigation_agent.h Backported from godot4: Add agent pause mode to NavigationServer 2023-09-04 19:04:29 +02:00
navigation_geometry_parser_3d.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_geometry_parser_3d.h Started porting pull request from godot 4: Rework NavigationMeshGenerator 2023-06-03 18:22:12 +02:00
navigation_link_3d.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
navigation_link_3d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_mesh_instance.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
navigation_mesh_instance.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_obstacle.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation_obstacle.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
navigation.cpp Fix typos with codespell. 2022-12-22 19:51:25 +01:00
navigation.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
occluder.cpp Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
occluder.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
path.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
path.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
physics_body.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
physics_body.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_joint.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
physics_joint.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
portal.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
portal.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
position_3d.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
position_3d.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
proximity_group.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
proximity_group.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
ray_cast.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
ray_cast.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
reflection_probe.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
reflection_probe.h Clang format all files. 2022-03-18 19:00:13 +01:00
remote_transform.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
remote_transform.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
room_group.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
room_group.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
room_manager.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
room_manager.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
room.cpp Ported: Improve error messages and classref for occluders and portals 2023-02-07 02:28:29 +01:00
room.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shape_cast.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
shape_cast.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
soft_body.cpp Moved meshes to a new subfolder. 2023-12-10 15:22:09 +01:00
soft_body.h Also renamed the files. 2022-08-19 21:24:36 +02:00
spatial_velocity_tracker.cpp Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
spatial_velocity_tracker.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
spring_arm.cpp Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
spring_arm.h Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
sprite_3d.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
sprite_3d.h Added quote_style argument to get_argument_options(). 2023-12-10 16:02:08 +01:00
vehicle_body.cpp Moved shapes under a new shapes folder. 2023-12-10 14:10:10 +01:00
vehicle_body.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
visibility_notifier.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
visibility_notifier.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
visual_instance.cpp Moved ScneeStringNames and PropertyUtils into scene/main. 2023-12-10 18:01:51 +01:00
visual_instance.h Ported: added options for sorting transparent objects 2022-09-17 10:54:57 +02:00
world_environment_3d.cpp Moved CanvasItem, Control, Node2D and Spatial under scene/main. 2023-12-10 15:50:54 +01:00
world_environment_3d.h Renamed the files aswell. 2022-08-29 17:33:10 +02:00