mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-11-21 16:37:20 +01:00
Store ObjectID instead of pointer for KinematicCollision owner
This commit is contained in:
parent
9f75f7dfc0
commit
b67115fd35
@ -1002,7 +1002,7 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p
|
||||
// Create a new instance when the cached reference is invalid or still in use in script.
|
||||
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
|
||||
motion_cache.instance();
|
||||
motion_cache->owner = this;
|
||||
motion_cache->owner_id = get_instance_id();
|
||||
}
|
||||
|
||||
motion_cache->collision = col;
|
||||
@ -1368,7 +1368,7 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
|
||||
// Create a new instance when the cached reference is invalid or still in use in script.
|
||||
if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
|
||||
slide_colliders.write[p_bounce].instance();
|
||||
slide_colliders.write[p_bounce]->owner = this;
|
||||
slide_colliders.write[p_bounce]->owner_id = get_instance_id();
|
||||
}
|
||||
|
||||
slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
|
||||
@ -1492,17 +1492,6 @@ KinematicBody2D::KinematicBody2D() :
|
||||
on_wall = false;
|
||||
sync_to_physics = false;
|
||||
}
|
||||
KinematicBody2D::~KinematicBody2D() {
|
||||
if (motion_cache.is_valid()) {
|
||||
motion_cache->owner = nullptr;
|
||||
}
|
||||
|
||||
for (int i = 0; i < slide_colliders.size(); i++) {
|
||||
if (slide_colliders[i].is_valid()) {
|
||||
slide_colliders.write[i]->owner = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////
|
||||
|
||||
@ -1525,6 +1514,7 @@ real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
|
||||
}
|
||||
|
||||
Object *KinematicCollision2D::get_local_shape() const {
|
||||
PhysicsBody2D *owner = Object::cast_to<PhysicsBody2D>(ObjectDB::get_instance(owner_id));
|
||||
if (!owner) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -1600,5 +1590,5 @@ KinematicCollision2D::KinematicCollision2D() {
|
||||
collision.collider = 0;
|
||||
collision.collider_shape = 0;
|
||||
collision.local_shape = 0;
|
||||
owner = nullptr;
|
||||
owner_id = 0;
|
||||
}
|
||||
|
@ -348,7 +348,6 @@ public:
|
||||
bool is_sync_to_physics_enabled() const;
|
||||
|
||||
KinematicBody2D();
|
||||
~KinematicBody2D();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(KinematicBody2D::MovingPlatformApplyVelocityOnLeave);
|
||||
@ -356,7 +355,7 @@ VARIANT_ENUM_CAST(KinematicBody2D::MovingPlatformApplyVelocityOnLeave);
|
||||
class KinematicCollision2D : public Reference {
|
||||
GDCLASS(KinematicCollision2D, Reference);
|
||||
|
||||
KinematicBody2D *owner;
|
||||
ObjectID owner_id;
|
||||
friend class KinematicBody2D;
|
||||
KinematicBody2D::Collision collision;
|
||||
|
||||
|
@ -974,7 +974,7 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
|
||||
// Create a new instance when the cached reference is invalid or still in use in script.
|
||||
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
|
||||
motion_cache.instance();
|
||||
motion_cache->owner = this;
|
||||
motion_cache->owner_id = get_instance_id();
|
||||
}
|
||||
|
||||
motion_cache->collision = col;
|
||||
@ -1371,7 +1371,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
|
||||
// Create a new instance when the cached reference is invalid or still in use in script.
|
||||
if (slide_colliders[p_bounce].is_null() || slide_colliders[p_bounce]->reference_get_count() > 1) {
|
||||
slide_colliders.write[p_bounce].instance();
|
||||
slide_colliders.write[p_bounce]->owner = this;
|
||||
slide_colliders.write[p_bounce]->owner_id = get_instance_id();
|
||||
}
|
||||
|
||||
slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
|
||||
@ -1510,18 +1510,6 @@ KinematicBody::KinematicBody() :
|
||||
set_safe_margin(0.001);
|
||||
}
|
||||
|
||||
KinematicBody::~KinematicBody() {
|
||||
if (motion_cache.is_valid()) {
|
||||
motion_cache->owner = nullptr;
|
||||
}
|
||||
|
||||
for (int i = 0; i < slide_colliders.size(); i++) {
|
||||
if (slide_colliders[i].is_valid()) {
|
||||
slide_colliders.write[i]->owner = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///////////////////////////////////////
|
||||
|
||||
Vector3 KinematicCollision::get_position() const {
|
||||
@ -1543,6 +1531,7 @@ real_t KinematicCollision::get_angle(const Vector3 &p_up_direction) const {
|
||||
}
|
||||
|
||||
Object *KinematicCollision::get_local_shape() const {
|
||||
PhysicsBody *owner = Object::cast_to<PhysicsBody>(ObjectDB::get_instance(owner_id));
|
||||
if (!owner) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -1618,7 +1607,7 @@ KinematicCollision::KinematicCollision() {
|
||||
collision.collider = 0;
|
||||
collision.collider_shape = 0;
|
||||
collision.local_shape = 0;
|
||||
owner = nullptr;
|
||||
owner_id = 0;
|
||||
}
|
||||
|
||||
KinematicCollision::~KinematicCollision() {
|
||||
|
@ -351,7 +351,6 @@ public:
|
||||
bool is_sync_to_physics_enabled() const;
|
||||
|
||||
KinematicBody();
|
||||
~KinematicBody();
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(KinematicBody::MovingPlatformApplyVelocityOnLeave);
|
||||
@ -359,7 +358,7 @@ VARIANT_ENUM_CAST(KinematicBody::MovingPlatformApplyVelocityOnLeave);
|
||||
class KinematicCollision : public Reference {
|
||||
GDCLASS(KinematicCollision, Reference);
|
||||
|
||||
KinematicBody *owner;
|
||||
ObjectID owner_id;
|
||||
friend class KinematicBody;
|
||||
KinematicBody::Collision collision;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user