Physics Interpolation - Fix VisualInstance::set_instance_use_identity_transform()

The logic for updating the `VisualServer` with the transform was the wrong way around.
This commit is contained in:
lawnjelly 2024-05-27 18:37:40 +01:00 committed by Relintai
parent 8a8c4c7982
commit 2473bd2234

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@ -77,10 +77,10 @@ void VisualInstance::set_instance_use_identity_transform(bool p_enable) {
if (is_inside_tree()) {
if (p_enable) {
// want to make sure instance is using identity transform
RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
RenderingServer::get_singleton()->instance_set_transform(instance, Transform());
} else {
// want to make sure instance is up to date
RenderingServer::get_singleton()->instance_set_transform(instance, Transform());
RenderingServer::get_singleton()->instance_set_transform(instance, get_global_transform());
}
}
}