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3039645b4a
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Cleaned up Terraman's version checks.
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2022-03-18 02:41:08 +01:00 |
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24c8c121a5
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Check if aura is valid in AuraData's _to_dict.
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2022-03-18 02:22:23 +01:00 |
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0e78fdbf03
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Cleaned up Terraman2d from version checks.
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2022-03-18 02:20:01 +01:00 |
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ef952b88b7
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More module cleanups.
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2022-03-18 02:05:18 +01:00 |
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77d4171dff
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More cleanups to voxelman.
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2022-03-18 01:52:47 +01:00 |
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d95760ac9e
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Cleanups to voxelman.
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2022-03-18 00:54:25 +01:00 |
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03596bcbd3
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Bring back opus's original config header.
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2022-03-18 00:44:06 +01:00 |
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1f4f9c761e
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Version include cleanups to ESS.
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2022-03-18 00:38:45 +01:00 |
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b2b6322471
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Ran the script on everything in the thirdparty directory except freetype, and pcre2.
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2022-03-18 00:08:00 +01:00 |
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c93dfb0602
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Also ran it on bullet.
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2022-03-17 23:20:34 +01:00 |
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97661b2af5
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Ran the c++ header script on the servers directory.
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2022-03-17 23:18:28 +01:00 |
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12ea0b735a
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Add ERR_FAIL_INDEX macro to ActionBarProfile's remove_action_bar.
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2022-03-17 23:11:53 +01:00 |
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8fbdcd18f9
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Same change to classes under scene.
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2022-03-17 22:57:56 +01:00 |
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9fd8fc6eed
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Same change to classes under platform.
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2022-03-17 22:38:14 +01:00 |
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1bc3c2594c
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Same change to classes under modules.
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2022-03-17 22:33:22 +01:00 |
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e214f96994
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Same change to classes under main.
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2022-03-17 22:19:45 +01:00 |
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ce328027fa
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Same change to drivers.
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2022-03-17 22:18:15 +01:00 |
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340cc8ba45
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Run the include guard script on the editor folder.
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2022-03-17 22:15:35 +01:00 |
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30a413ca78
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Format Entity.cpp.
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2022-03-17 22:04:02 +01:00 |
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7d8a93324e
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Used the include guard script on core classes.
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2022-03-17 21:58:11 +01:00 |
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95ce2f224f
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Null check the ESS singleton in Entity's update()/.
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2022-03-17 21:49:14 +01:00 |
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678ee45c4f
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Move back shape's include to the header in collision object.
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2022-03-17 21:02:40 +01:00 |
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852a3a3110
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Added a new script that moves header guards to the very top of header files. Doing this might improve compile speeds.
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2022-03-17 20:50:29 +01:00 |
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44bd2e0119
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Added destructors to physics bodies to hopefully fix failing compile on some platforms.
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2022-03-17 20:00:20 +01:00 |
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3965d70ac5
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
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c354d4304f
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Fix an another include error.
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2022-03-17 14:30:08 +01:00 |
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13eb5ab431
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Check if the ESS singleton is null in spell's constructor.
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2022-03-17 14:22:23 +01:00 |
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e37f5a7fe5
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Hopefully fix some of the failing builds.
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2022-03-17 14:21:08 +01:00 |
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ad43fd50bd
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Moved more includes.
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2022-03-17 13:58:13 +01:00 |
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3ca78453da
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Moved more includes.
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2022-03-17 12:47:22 +01:00 |
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f55afe20ef
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More include moves.
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2022-03-17 12:12:41 +01:00 |
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85475900e8
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More include moves.
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2022-03-17 12:06:40 +01:00 |
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866569d22a
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Moved more includes to cpp files.
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2022-03-17 11:52:53 +01:00 |
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2c88c46101
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Moved more includes to cpp files.
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2022-03-17 11:28:57 +01:00 |
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31e29ebd71
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Check it the ESS singleton is null in LevelStatData's constructor.
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2022-03-17 11:16:56 +01:00 |
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d34ba0a7f4
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Moved more includes from headers to cpp files.
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2022-03-17 10:58:07 +01:00 |
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84d139213d
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Moved more includes to cpp files.
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2022-03-17 10:39:38 +01:00 |
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5997c7dc4d
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Null check the Prop2DCache sincgleton in Prop2DMesher's constructor.
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2022-03-17 10:31:08 +01:00 |
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052027dce4
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Moved more includes to cpp files.
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2022-03-17 10:26:23 +01:00 |
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48fc41e3c6
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Check if the ESS singleton is present before accessing it in ItemTemplate's constructor.
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2022-03-17 09:32:10 +01:00 |
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6bae38ca23
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Moved more includes to cpp files.
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2022-03-17 09:31:00 +01:00 |
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c621049e61
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Moved more includes to cpp files.
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2022-03-17 09:07:18 +01:00 |
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87e792b920
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Check if the ESS singleton exists in EquipmentData's constructor.
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2022-03-17 08:41:22 +01:00 |
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38fc0c402e
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Moved more includes from headers to cpp files.
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2022-03-17 08:38:34 +01:00 |
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2c1eb4182b
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Limit property default value in the editor's docs, to fix formatting for properties that return lots of data by default (Like Entity's sresources).
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2022-03-16 21:37:03 +01:00 |
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c1ebd9905a
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Moved more includes.
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2022-03-16 21:09:41 +01:00 |
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eeb7c04aaf
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Moved more includes to cpp files.
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2022-03-16 20:53:38 +01:00 |
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d996789533
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Moved more includes from headers to cpp files.
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2022-03-16 20:46:00 +01:00 |
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f105eba923
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Moved more includes from headers to cpp files.
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2022-03-16 20:40:41 +01:00 |
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73baa5545a
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
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