Hugo Locurcio
263c6ab535
Use physical keys for numpad emulation in the 3D editor
...
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-07-27 14:17:52 +02:00
Gustav
7126f79cc6
Stop reset of MultiMesh properties on populate
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ColorFormat and CustomFormat is not changed when populate is called.
2022-07-27 14:17:19 +02:00
3a4cd703ac
Fix compile.
2022-07-27 14:07:52 +02:00
37413614eb
Ported: Add an inspector preview for BitMap - fire-forge, timothyqiu
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e8d1552af2
2022-07-27 14:04:48 +02:00
FireForge
57bdac4e2b
Add a RayCast2D.cast_to editor handle
2022-07-27 14:02:38 +02:00
9eee70dbb7
Ported: Add an external link editor icon
...
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
- Calinou
2bc036dad5
2022-07-27 09:02:28 +02:00
FireForge
3f22cc9f3b
Fix UndoRedo in Gradient editor
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(cherry picked from commit a384031326b96dd1185b7ba33809660ba5551549)
2022-07-27 08:54:15 +02:00
2b6b95db1f
Fix compile.
2022-07-26 12:55:53 +02:00
Haoyu Qiu
6191e0f0b8
Add option to paste animation as duplicate
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-07-26 12:45:49 +02:00
9d9a394af6
Ported: Add an explicit way to remove a theme type. - timothyqiu and YuriSizov
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f6251724af
2022-07-25 23:46:08 +02:00
79c193aabb
Ported: Improve Select Frames dialog of SpriteFrames editor. - timothyqiu
...
32488b46a6
2022-07-25 22:25:18 +02:00
Haoyu Qiu
168b1c2ae5
Fix popup dialog UI in AnimationTreePlayer editor
2022-07-25 18:48:32 +02:00
Haoyu Qiu
8eb81855d9
Disable "Open in Inspector" when there is no animation
2022-07-25 18:18:44 +02:00
Haoyu Qiu
c0010ad0f1
Focus filter LineEdit after Theme Type dialog popup
2022-07-25 18:15:49 +02:00
85536b1134
Removed the online docs link from the top of the script editor.
2022-03-23 23:29:58 +01:00
32f148ac0c
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
5f7421974c
Backported by hand: Add a GradientTexture2D editor plugin - fire-forge. ( d76c9f8d92
)
2022-03-20 14:59:19 +01:00
77ed14e2f8
Fix 2 runtime errors found by tools.
2022-03-19 10:23:56 +01:00
d740ef5d18
Finished cleaning up includes for the classes under the editor folder. I skipped removing a few that needed more changes to the headers / cpp files for now.
2022-03-19 04:08:34 +01:00
bca78798ef
Header include cleanups for the classes in the editor folder.
2022-03-19 02:25:58 +01:00
2ce53f2b9e
Ran include-what-you-use on the classes in the editor/ floder.
2022-03-19 00:01:30 +01:00
b41f01cb92
Cleaned up the rest of the includes in the headers under engine/plugins. They can still be improved, by moving references too, but that will be done later.
2022-03-18 22:55:47 +01:00
2b5cc26584
More include cleanups to the classes under editor/plugins.
2022-03-18 21:48:35 +01:00
6f637e65b0
Include cleanps.
2022-03-18 21:07:58 +01:00
a112bd877c
Ran include-what-you-use on classes under editor/plugins. It still needs cleanups though.
2022-03-18 20:18:56 +01:00
1ab4a46da0
Moved som of the includes from headers to cpp files under the editor folder.
2022-03-18 19:32:23 +01:00
4d7df62b8e
Clang format all files.
2022-03-18 19:00:13 +01:00
c545717186
Fix EditorScriptCodeCompletionCache::Cache::time_loaded may be used uninitialized error.
2022-03-18 18:53:24 +01:00
340cc8ba45
Run the include guard script on the editor folder.
2022-03-17 22:15:35 +01:00
3965d70ac5
Moved more includes to cpp files.
2022-03-17 19:35:23 +01:00
3ca78453da
Moved more includes.
2022-03-17 12:47:22 +01:00
f55afe20ef
More include moves.
2022-03-17 12:12:41 +01:00
866569d22a
Moved more includes to cpp files.
2022-03-17 11:52:53 +01:00
d34ba0a7f4
Moved more includes from headers to cpp files.
2022-03-17 10:58:07 +01:00
84d139213d
Moved more includes to cpp files.
2022-03-17 10:39:38 +01:00
052027dce4
Moved more includes to cpp files.
2022-03-17 10:26:23 +01:00
38fc0c402e
Moved more includes from headers to cpp files.
2022-03-17 08:38:34 +01:00
c1ebd9905a
Moved more includes.
2022-03-16 21:09:41 +01:00
eeb7c04aaf
Moved more includes to cpp files.
2022-03-16 20:53:38 +01:00
f105eba923
Moved more includes from headers to cpp files.
2022-03-16 20:40:41 +01:00
73baa5545a
Move lots of includes from the h files to cpp files in files under scene/2d.
2022-03-16 20:29:43 +01:00
4d80a4f047
Actually add the tool mode external button to the spatial editor's menu. This also fixes a memleak.
2022-03-16 12:02:55 +01:00
50af60ded6
Removed TileMap, and TileSet.
2022-03-16 01:54:27 +01:00
7acd98dcf0
Removed the VCS plugin.
2022-03-16 01:46:11 +01:00
aaf91df4c1
Also removed the MeshLibrary.
2022-03-16 01:30:44 +01:00
84bd8ad20a
Removed VisualShaders.
2022-03-16 00:55:47 +01:00
93d29cbc62
Removed the AssetLib.
2022-03-16 00:47:29 +01:00
a9a83271db
Removed the default skeleton editor, and made my port the default. Also removed the remover.
2022-03-16 00:36:02 +01:00
a9fca142bc
Fully removed Particles and Particles2D, as they were not implemented in gles2.
2022-03-16 00:06:53 +01:00
c0dfdd77f3
Removed particles editor plugins.
2022-03-15 22:25:33 +01:00