Commit Graph

1109 Commits

Author SHA1 Message Date
a7afeb93e3 Register the paint module's ui helper classes. 2022-11-14 18:27:21 +01:00
1cf7b38074 Small rework for the PaintCanvasBackground. 2022-11-14 18:27:03 +01:00
334b4ae3f8 Renamed PaintCanvas to PaintCanvasOld. 2022-11-14 17:46:37 +01:00
dbeb522d8b Renamed the icons folder to paint_icons in the paint module. 2022-11-14 17:35:19 +01:00
9f2996c770 Reorganized the paint module. 2022-11-14 17:31:45 +01:00
e63a346cd3 Bound some getter / setter methods in the paint module. 2022-11-14 17:11:38 +01:00
Haoyu Qiu
eacf797faf Clarify offset parameter behavior in RegEx methods 2022-11-13 00:48:46 +01:00
smix8
fd5bb2f0fd Fix Editor crash when MeshLibrary gets replaced while used in an open GridMap scene 2022-11-13 00:23:55 +01:00
53f486237e Fix voxelman's editor setting. 2022-10-11 22:09:09 +02:00
54643bc1fc Re-extracted class docs. 2022-10-09 12:43:55 +02:00
10437e2f01 Add missing doc classes setup. 2022-10-09 12:41:45 +02:00
ee015b7a2e Added doc classes to the tile_map module. 2022-10-09 12:16:11 +02:00
0de5f4ec86 Added RTileMap and RTileSet compatibility classes. 2022-10-09 11:52:25 +02:00
5123cf9837 Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
c6f998b2a6 Also update the include guards. 2022-10-09 11:47:55 +02:00
2159409dcc Moved TileMap and TileSet's docs to their module. 2022-10-09 11:47:03 +02:00
d0d2a709e8 Renamed RTileMap ro TileMap and RTileSet to TileSet, as it does not need to be able to live alongside Godot's TileMap anymore. 2022-10-09 11:45:57 +02:00
575a19eafb Added back GridMap support for the NavigationMeshGenerator. 2022-10-09 00:01:13 +02:00
932bebcdba Added back RTileSet export aswell. 2022-10-08 23:55:49 +02:00
51acd0c9d6 Fix setting all EDITOR_DEFs for the gridmap editor. 2022-10-08 23:41:54 +02:00
7f78bdf7fe Now MeshLibraryEditorPlugin registers itself to the export as menu. 2022-10-08 23:36:36 +02:00
d8f00dc1b4 Fix the mesh library editor plugin, and cleanups. 2022-10-08 20:57:38 +02:00
be5795add2 Also added the mesh library editor plugin. 2022-10-08 20:50:04 +02:00
4fa3ca949e Fix includes and compile for GridMap. Still not enabled. 2022-10-08 20:42:07 +02:00
0a8cf3cb3f Added MeshLibrary to the GridMap module. Also include cleanups. 2022-10-08 19:48:37 +02:00
c905adc04a Added back the GridMap module. Not yet enabled. 2022-10-08 19:40:25 +02:00
0117097bb6 Fixed compile. 2022-10-08 17:56:50 +02:00
The Tophat Demon
3b7eb818e3 GLTF imports & exports material texture filters 2022-10-08 17:48:13 +02:00
2c225f79fb Ported "Fix GDScript export hint for Navigation2D layer names - smix8" for cscript aswell. 2022-10-08 17:30:43 +02:00
smix8
f7f386b697 Fix GDScript export hint for Navigation2D layer names 2022-10-08 17:29:21 +02:00
smix8
1c0898763c Fix avoidance calculation on NO_THREADS build 2022-10-08 17:24:55 +02:00
smix8
ec3d97dda5 Fix TileMaps with origin offset placing NavPolygons wrong without a Navigation2D node
The legacy navigation was positioning baked TileMap navpolygons relative to the current Navigation2D node assuming that it is usually one of the parent nodes.

Without the deprecated Navigation2D node the default navigation map of the world_2d is used. This navigation map has no relative Node2D so it needs to use the global_transform of the TileMap to place navregions with the correct offset in case the TileMap is moved from the origin.
2022-10-08 16:58:45 +02:00
Rémi Verschelde
43de2b9ecc Style: Ensure consistent formatting with clang-format 15 2022-10-08 16:48:59 +02:00
smix8
8be98b9138 Exclude disabled CollisionShapes from Navigationmesh baking
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking.

(cherry picked from commit 534ff93b05446f5692bcee95f51400c211b080ff)
2022-10-08 16:23:20 +02:00
bd17c39172 Ported Fix variables highlighting as types - dzil123 for CScript. 2022-10-08 15:58:44 +02:00
dzil123
6cb08c7164 Fix variables highlighting as types 2022-10-08 15:56:49 +02:00
029a6671b4 Moved from the TERRAMAN_2D_PRESENT define to the module system's equivalent define aswell. 2022-10-05 15:19:59 +02:00
7357a4f65c Removed stray old define. 2022-10-05 14:36:51 +02:00
258857332c Replaced MESH_UTILS_PRESENT defines aswell. 2022-10-05 14:35:44 +02:00
50e1108e18 Replaced PROPS_2D_PRESENT define for the module system's equivalent. 2022-10-05 13:20:42 +02:00
2fdaacfa66 Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
73742e947d Also mvoed away from the TERRAMAN_PRESENT define. 2022-10-05 11:54:21 +02:00
14c44e5727 Also moved away from the old VOXELMAN_PRESENT macro. 2022-10-05 11:35:51 +02:00
ea2a36c4ea Also replaced the old PROPS_PRESENT defines with the module system's generated defines. 2022-10-05 11:16:32 +02:00
a0472fb6eb Fix typo. 2022-10-05 10:30:52 +02:00
ece362681d Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
Max Hilbrunner
637d36ccff Update UPnP documentation
Adds more details, especially about caveats, failure modes and pitfalls

(cherry picked from commit be41c097691acfd3f5559a28262730f086c46845)
2022-09-16 22:32:58 +02:00
Max Hilbrunner
b343e5758c UPNP: Don't delete mappings when adding mappings
Don't delete previous mappings when adding a new mapping.
This was a old workaround that seems to cause issues.

(cherry picked from commit 2685cc7bb6708df745317fd2f078bc945555e4f8)
2022-09-16 22:32:19 +02:00
b6624bf30b Re-extracted class docs. 2022-09-10 04:18:55 +02:00
27316923d3 Moved ThreadPool to core. Also it can change it's thread count now when it has time for it. 2022-09-10 04:16:50 +02:00
d10db3fddd Now ThreadPool uses a List internally as a queue inetad of a Vector. 2022-09-10 03:07:49 +02:00
3d4bf1c3c9 Improved PaintWindow mouse emulation from touch support a bit more. 2022-09-01 01:56:59 +02:00
2d543af173 Fix PaintWindow with mouse emulation from touch. 2022-09-01 00:40:18 +02:00
c090c48f01 Added a few getters and setters to the PaintWindow. 2022-08-31 18:39:10 +02:00
b886d14cf5 Added _3d postfix to the end of the World3D related getters and setters in Viewport. 2022-08-29 17:54:41 +02:00
24a1580dbf Renamed the files aswell. 2022-08-29 17:33:10 +02:00
e4ae7f2ebc Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
2aee6ab0bb Renamed World to World3D. 2022-08-29 16:49:00 +02:00
4133c05085 (Hopefully) fixed incomplete type usage error. 2022-08-28 16:36:03 +02:00
dc28777321 Moved Skeleton and it's related classes to a module. 2022-08-28 15:46:12 +02:00
546929e85b Add all doc classes to the new module's config.py. 2022-08-28 14:03:14 +02:00
b9f3d3b26a Moved Skeleton2D and it's related classes into a module. 2022-08-28 13:57:25 +02:00
8277e89075 Fix requesting write locks in WebNodes. 2022-08-26 17:22:20 +02:00
76141ee7e7 Small improvements to the simple web server. 2022-08-26 14:52:56 +02:00
0cfc5ed610 Added enctype and multipart form helpers to HTMLTag. 2022-08-26 12:02:57 +02:00
1f8581edd8 Added rows and cols to HTMLTag. 2022-08-26 11:49:22 +02:00
f1e5f3d062 Fix docs mentioning an old behaviour. 2022-08-25 21:14:21 +02:00
31b5135877 Fix default argument for the binding of WebServerRequest::send_redirect. 2022-08-25 21:13:26 +02:00
658cbb806d Fix: WebPermission was meant to be a Resource. 2022-08-25 21:12:52 +02:00
f4b7a3b378 Also made it a singleton. 2022-08-23 15:23:34 +02:00
e6adf5aad5 Added an extension api for the WebNodeEditor. 2022-08-23 15:20:56 +02:00
285fe5cd82 Renamed WebEditor* to WebNodeEditor*. 2022-08-23 13:27:59 +02:00
5e64462049 Renamed the web editor's files. 2022-08-23 13:24:31 +02:00
bfc1679f14 Actually register EditorInterface, SpatialEditor, CanvasItemEditor, and WebNodeEditor as globals. 2022-08-23 13:21:09 +02:00
d41239d425 Now the return value discarded warning is disabled by default in gdscript and cscript. 2022-08-23 13:09:56 +02:00
a1974c8338 Re-extracted the class docs. 2022-08-23 13:09:12 +02:00
06e040120a Fix int sign comparison warning. 2022-08-23 00:45:20 +02:00
b0da59764d Added proper multi part form parsing support for the simple web server. 2022-08-22 22:16:32 +02:00
2ef28475cd Fix mimetype handling in the simle server. Also added a few misisng ones. 2022-08-22 14:37:40 +02:00
d505f3e59f Call the proper method to render the menu. 2022-08-22 14:29:40 +02:00
ae19991c63 Added descriptions and brief descriptions for most of the classes in the web module. 2022-08-22 00:01:10 +02:00
88df1db348 Fix typo. 2022-08-21 23:11:59 +02:00
ba0248ae5e Added docs for RedirectWebPage, and AliasWebPage. 2022-08-21 23:09:57 +02:00
5b16231128 Added docs for FolderServeWebPage, and BrowsableFolderServeWebPage. 2022-08-21 23:04:56 +02:00
25230bee02 Added docs for PagedArticlesWebPage. 2022-08-21 22:53:50 +02:00
8cd72fc8d8 Added docs for PagedArticleWebPage. 2022-08-21 22:46:32 +02:00
fe5e0231c5 Added docs for ListWebPage. 2022-08-21 22:23:59 +02:00
82affed801 Added docs for StaticWebPage and it's derived classes. 2022-08-21 22:02:26 +02:00
1e604b13fb Added method and property descriptions for WebServerRequest's docs. 2022-08-21 21:37:53 +02:00
b095a48ace Fix the logic of get_url_site(). Also small binding cleanups. 2022-08-21 21:37:00 +02:00
46ee607d18 Fixed a few typos. 2022-08-21 18:24:36 +02:00
70cc269b40 Added docs for WebServer. 2022-08-21 18:24:20 +02:00
0c9e77aab4 Added docs for WebPermission. 2022-08-21 18:09:23 +02:00
ab3ae5fdd4 Added docs for CSRFTokenWebServerMiddleware. 2022-08-21 17:46:17 +02:00
c6b1406ed7 Added docs for WebServerMiddleware. 2022-08-21 17:31:01 +02:00
7cc171ebe7 Added docs for WebRoot. 2022-08-21 17:13:06 +02:00
20c0a91275 Added full documentation of the WebNode. 2022-08-21 16:45:03 +02:00
8119bd099a Added description for HTTPSessionManager. Note that this class still needs more cleanups, but I wrote docs in a way as if those were already done. 2022-08-21 03:04:13 +02:00
892cff7537 Added a description for the HTTPSession class. 2022-08-21 03:02:11 +02:00
3b19f30e6c Added a description for the WebServerRequest. 2022-08-21 02:47:35 +02:00
714547cb17 Re-extracted class docs. 2022-08-21 00:40:49 +02:00
8108324700 Fix doc class strings, and add missing ones. 2022-08-21 00:32:32 +02:00
edb7dd231e Enable html prettifying in the web editor. 2022-08-20 22:30:09 +02:00
b8d9139bb1 HTMLParser now properly parses doctype in a case insensitive way. Also improved an error message a bit. 2022-08-20 22:28:08 +02:00
62b0d5572e Use string length() instead of size() as it was intended in HTMLParser, and BBCodeParser. 2022-08-20 21:57:50 +02:00
5a5fbc8e4d Implemented the initial version of the WebEditor. It's currently a simple preview gui. 2022-08-20 21:50:44 +02:00
e38dfb7c40 Set up WebEditorPlugin to hide / show the web editor tab in a way that feels right. The tab itself is empty though at the moment. 2022-08-20 20:24:40 +02:00
d62fa2b4c9 Added web editor plugin skeleton. 2022-08-20 18:11:07 +02:00
9aadbd720c Added a web node editor icon. 2022-08-20 16:46:45 +02:00
89a414187b Added icons for the rest of the web nodes. 2022-08-20 16:44:30 +02:00
0bc4baaa02 Added an icon for UserModule. 2022-08-20 16:24:11 +02:00
114e8953ed Added icons for the UserManagers. 2022-08-20 16:18:27 +02:00
b552438044 Added icons for Usser, and user web pages. 2022-08-20 16:01:19 +02:00
e4cc8ce6fd Added icons for AliasWebPage, and RedirectWebpage. 2022-08-20 15:29:11 +02:00
0ed82cbca3 Removed stub module. 2022-08-20 15:11:50 +02:00
c5b11c8ca8 Added icons for WebNode, WebRoot, and WebServer. 2022-08-20 03:23:18 +02:00
ead97d9164 Added an icon for MeshDataResource, MeshDataInstance, and for the meshDataInstance editor toggle. 2022-08-20 03:11:31 +02:00
5925b62b2c Fix newly introduced potential crashes in mesh data resource editor. 2022-08-20 02:13:09 +02:00
a426e173f5 Hide MDIEd's toggle button by default. 2022-08-20 02:07:52 +02:00
31bcbb0184 Hide the transform gizmo while editing a mesh data resource. 2022-08-20 01:42:19 +02:00
3220e9c592 Now in order to edit MeshDataInstance a new edit mode has to be togged from the top bar. While this mode is enabled the edited MeshDatainstace can't be deselected. Also now Mesh Data Editor's sidebar will only be visible in this mode, along with the editor gizmo. 2022-08-20 01:33:02 +02:00
95767b2cea Moved the editor only modules to a new editor_modules folder. 2022-08-19 22:46:53 +02:00
1ef37c61c2 Moved http server simple to it's own module. 2022-08-19 22:09:30 +02:00
e2d42db711 Also renamed the files. 2022-08-19 21:24:36 +02:00
cffe742085 Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files. 2022-08-19 20:50:20 +02:00
2a13c65298 Ported: Visual/Physics/Navigation Servers validate RIDs with documentation update - tinmanjuggernaut
2be0738304
2022-08-19 02:52:31 +02:00
f1c29650eb Ported: Fix TileMap error msg when optional navigation node is not set
Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
- smix8
30d4555c65
2022-08-19 01:55:37 +02:00
88d6ef51eb Removed additional direct script rpc mode query when sending rpcs, in order to simplify that codepath as much as possible. Also removed the remote, remotesync etc. keywords from gdscript, as now they won't work anymore. Node's rpc_config() method should be used instead of marking methods with keywords in scripts. 2022-08-19 01:19:33 +02:00
9d0c889583 Added a few small networking related helper methods to Node. Made the rpc macros in Entity use them. 2022-08-19 00:36:24 +02:00
1dc5d84196 Moved visibility rpcs (vrpc) from Entity to Node. Also added an unreliable variant. 2022-08-19 00:04:38 +02:00
98e649489f Now the TextEditor won't open a file multiple times, instead it will just switch to the proper tab. 2022-08-18 22:31:48 +02:00
1d101bfea1 Now the TextEditor addon will add it's own "create file" entry to the editor's filesystem dock. 2022-08-18 21:35:02 +02:00
e019ccc64b Now text files will show up in the editor if the text editor plugin is enabled. Also clicking them will open them in the text editor. 2022-08-18 20:36:36 +02:00
6be9bf5dfe Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes. 2022-08-18 15:41:28 +02:00
23610db948 Fix build. 2022-08-18 13:04:52 +02:00
6ff120dc85 Moved the old module dependencies to the new system. 2022-08-18 12:53:49 +02:00
91fe9ed8ca Backported: [Scons] Implement module dependency sorting.
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
- Faless
951a1016d3
2022-08-18 12:44:45 +02:00
4732493761 Backported: SCons: Validate dependencies for linked multimedia modules
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.
- akien-mga
7c74312217
2022-08-18 12:25:38 +02:00
4c4e19223e Added _theme_ infix to the theme helper methods in Control. 2022-08-17 20:57:16 +02:00
9757c39f05 Moved a few more core classes. 2022-08-17 17:43:49 +02:00
99e94b08c4 Moved base input related classes to core/input. 2022-08-17 17:02:24 +02:00
686663d3e4 Moved around more classes in core. 2022-08-17 16:01:01 +02:00
04feb63860 Moved Engine and projectSettings. 2022-08-17 15:35:28 +02:00
be16fe23ad Moved the error macros. 2022-08-17 15:14:19 +02:00
220b2db443 Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
dc9cc716c7 Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
9555ee56b9 Moved Variant related classes under a variant folder in core. 2022-08-17 13:17:12 +02:00
388b88678e Moved container related classes in core under a new containers directory. 2022-08-17 12:53:49 +02:00
0d2fc2e9f2 Moved color to core/math. 2022-08-17 11:38:15 +02:00
73709fa1ae Backported from Godot4: Clean up Hash Functions
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
- reduz
141c375581
2022-08-17 10:42:50 +02:00
e71e3ed897 Now Vector4, Vector4i, Projection, PoolVector4Array, PoolVector4iArray, are built in variant types. Also reordered the Variant's Type enum, renamed _RID in it to RID, fixed a few smaller issues and removed some very old compat code. 2022-08-16 21:55:56 +02:00
8c2e76840c Removed CameraMatrix, and switched to Projection. 2022-08-16 10:26:35 +02:00
220954cf08 Backported most of the improvements to String from Godot4. 2022-08-15 22:54:03 +02:00
5cd44e02d0 Backported the improvements to Transform from Godot4. 2022-08-14 20:35:11 +02:00
e4cad690a3 Renamed elements in Transform2D to columns. 2022-08-14 15:37:05 +02:00
d9a8497546 Renamed translate in Transform2D to translate_local. 2022-08-14 14:59:46 +02:00
170a41ca82 Backported improvements to Basis from Godot4. Also bound all eligible methods. 2022-08-14 00:18:21 +02:00
d9e094ab9a Renamed elements in Basis to rows. 2022-08-13 19:07:59 +02:00
730bce8587 Renamed Quat to Quaternion for consistency with the other engine math classes. 2022-08-13 15:22:33 +02:00
f423b30714 Backported from Godot4: Fix secondary handles in editor gizmos
Primary and secondary handles are no longer differentiated by their ids, so a bool was added to tell them apart in all the handle-related methods.
Includes a minor fix in CollisionPolygon3DEditor, unrelated to editor gizmos.
- JFonS
5ebea2d120
2022-08-12 22:21:00 +02:00
a84be665ec Use AnimationPlayer's root property instead of just getting it's parent when exprting a GLTFDocument. 2022-08-12 13:59:27 +02:00
82550d10e3 Also update BoneAttachment handling code. 2022-08-12 12:58:04 +02:00
d5158716d9 Update the logic of _convert_animation_track in GLTFDocument. 2022-08-12 12:57:02 +02:00
e3918692a3 Backported from Godot 4: Fixed animation insertion in SkeletonEditor - TokageItLab
653e2a550c
2022-08-12 01:34:45 +02:00
9d9271b518 Removed the SNAME macro, I'll probably keep static counting support for StringNames though. 2022-08-11 20:22:51 +02:00
6825202490 Removed warning. 2022-08-11 20:11:43 +02:00
5e3c3ff4d0 Ported from Godot4: Implement global rest - TokageItLab
4d4ffa3a2c
2022-08-11 20:10:26 +02:00
da62c587e8 Ported from Godot4: get rid set_bone_pose and fix some function in SkeletonEditor - TokageItLab
8e9897b6de
2022-08-11 19:57:23 +02:00
109a0ca81b Ported from Godot4: Remove REST transform influence in skeleton bones
* Animations and Skeletons are now pose-only.
* Rest transform is kept as reference (when it exists) and for IK
* Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
- reduz
2dc823273e
2022-08-11 19:06:33 +02:00
92600420ba Backported from Godot4: Implemented SkeletonEditorGizmo.
-TokageItLab, lyuma
f2e9867e9f
- It still has some issues, as this one works differently than the 3.x version, they will be fixed later.
2022-08-11 17:31:02 +02:00
3cbdd9cfa1 Removed Module prefix / infix from the skeleton editor's classes. Also now the module only has one EditorPlugin. 2022-08-11 10:59:22 +02:00
b6eb2db442 Backported returning AfterGUIInput from forward_spatial_gui_input from Godot4. Also removed the first index parameter. This fully broke the skeleton editor, it will be fixed soon. 2022-08-11 02:24:30 +02:00
58539a22b6 Backported from Godot4: Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
- JFonS
cfb555a081
- Note: MeshDataResourceEditor is now kind of painful to use, it will be fixed a bit later.
2022-08-11 01:24:29 +02:00
ed5024d3c3 Moved AnimationPlayerEditor::singleton to private, and added getter method for it. 2022-08-10 18:53:15 +02:00
7e451e0f30 Removed the built in SkeletonSpatialGizmoPlugin. (The skeleton editor module used to remove it anyway.) 2022-08-10 14:44:15 +02:00
07fa703645 Improvements to the skeleton's gizmo. It still has issues though. I'll get back to it later. 2022-08-10 14:28:26 +02:00
73fa94274b Fixed the bone editor's bone tree. 2022-08-10 12:51:20 +02:00
22ce231a4e Backported from Godot 4: New and improved IK system for Skeleton3D
This PR and commit adds a new IK system for 3D with the Skeleton3D node
that adds several new IK solvers, as well as additional changes and functionality
for making bone manipulation in Godot easier.
This work was sponsored by GSoC 2020 and TwistedTwigleg
Full list of changes:
* Adds a SkeletonModification3D resource
  * This resource is the base where all IK code is written and executed
* Adds a SkeletonModificationStack3D resource
  * This node oversees the execution of the modifications and acts as a bridge of sorts for the modifications to the Skeleton3D node
* Adds SkeletonModification3D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in it's own file
* Several changes to Skeletons, listed below:
  * Added local_pose_override, which acts just like global_pose_override but keeps bone-child relationships intract
    * So if you move a bone using local_pose_override, all of the bones that are children will also be moved. This is different than global_pose_override, which only affects the individual bone
  * Internally bones keep track of their children. This removes the need of a processing list, makes it possible to update just a few select bones at a time, and makes it easier to traverse down the bone chain
  * Additional functions added for converting from world transform to global poses, global poses to local poses, and all the same changes but backwards (local to global, global to world). This makes it much easier to work with bone transforms without needing to think too much about how to convert them.
  * New signal added, bone_pose_changed, that can be used to tell if a specific bone changed its transform. Needed for BoneAttachment3D
  * Added functions for getting the forward position of a bone
* BoneAttachment3D node refactored heavily
  * BoneAttachment3D node is now completely standalone in its functionality.
    * This makes the code easier and less interconnected, as well as allowing them to function properly without being direct children of Skeleton3D nodes
  * BoneAttachment3D now can be set either using the index or the bone name.
  * BoneAttachment3D nodes can now set the bone transform instead of just following it. This is disabled by default for compatibility
  * BoneAttachment3D now shows a warning when not configured correctly
* Added rotate_to_align function in Basis
* Added class reference documentation for all changes
- TwistedTwigleg
5ffed49907
Note: It still needs some work.
2022-08-10 01:01:38 +02:00
cf918406ae Renamed Skeleton's skeleton_updated signal to pose_updated to make the following backports that much easier. 2022-08-09 22:31:17 +02:00
a478334d4a Backported from Godot master: Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
- TwistedTwigleg
24905becb2
- Also fixed smaller issues.
2022-08-09 21:57:46 +02:00
3b0c27d89c Fixed the skeleton editor. 2022-08-09 18:32:39 +02:00
6d293dc7a3 Removed Transform type track from the Animation. This leaves a few things, like the skeleton editor broken, it will be fixed soon. 2022-08-09 17:40:42 +02:00
8fd473f685 Backported: "Remove animation 3D transform track, replace by loc/rot/scale tracks" from Godot4.
ec19ed3723
Its a bit broken right now, more patches need to be ported. Also I kept the Transform track for now, and I did not touch the gltf module yet.
2022-08-08 23:49:18 +02:00
d89dc61436 Switched back to the old gltf module. Apparently this one can export aswell. 2022-08-08 19:45:06 +02:00
9ae0437034 Backported and added EditorSceneFormatImporterFBX and EditorSceneFormatImporterGLTF to the build. 2022-08-08 18:52:58 +02:00
f086cf4128 Now GLTFDocument can be built. 2022-08-08 18:01:02 +02:00
42607ee8ca Lots of work on GLTFDocument. 2022-08-08 02:53:46 +02:00
341b1a105f Update method in GLTFDocumentExtensionConvertImporterMesh. 2022-08-08 00:52:21 +02:00
b28af3a912 Proper 3.x style bindings for GLTFDocumentExtension. 2022-08-08 00:50:00 +02:00
53fcf8b2d3 Cleaned GLTFDocumentExtensionConvertImporterMesh too. 2022-08-08 00:43:26 +02:00
5e5ae40009 Cleaned up GLTFDocumentExtension aswell. 2022-08-08 00:39:35 +02:00
2f9608aa65 GLTFState is also in the build now. 2022-08-08 00:23:19 +02:00
435a59947a Cleaned up and added GLTF helper methods to the build. 2022-08-08 00:20:08 +02:00
5ac0285ea4 More fixes. 2022-08-07 22:53:31 +02:00
cda00a7b80 Fixed most includes. 2022-08-07 21:52:04 +02:00
23c2a98ee1 Deapplied ec19ed3723 from the gltf module for now. 2022-08-07 21:36:44 +02:00
7dd9df5e86 Backport FileAccess and DirAccess usage. 2022-08-07 21:26:40 +02:00
1bc7531da7 Remove Gridmap and CSG support from the gltf module. 2022-08-07 21:02:32 +02:00
fc7f3857da Mass replace godot4 class names to 3.x. 2022-08-07 21:00:54 +02:00
81dc812e6f Move include guards to the top of the files. 2022-08-07 20:56:19 +02:00