81d5e867ab
Fix bindings.
2019-11-01 23:40:54 +01:00
0bdf6652a6
Better/Different AuraGroup implementation.
2019-11-01 22:07:56 +01:00
056791b313
Improved the design a bit, implemented serializing SpellDamageInfo, and SpellHealInfo. Also fixed a crash.
2019-10-29 18:12:15 +01:00
e267217b84
Removed the now unneeded CharacterSkeletonVisualEntry, and it's related properties/classes.
2019-10-26 15:28:58 +02:00
952bbb113d
Small cleanups.
2019-10-26 15:13:04 +02:00
82893c5a61
Restored EquipmentDataEntry.
2019-10-24 22:25:25 +02:00
be520eb184
Compile fix.
2019-10-24 22:12:11 +02:00
dba901cc9e
Started implementing switchable equipment.
2019-10-24 22:06:47 +02:00
b0ce9818c1
Renamed DataManager to EntityDataManager. Also moved it to the root of the project.
2019-10-19 13:21:21 +02:00
df0aeb715f
Removed the commented out transpiled code from aura.cpp.
2019-10-19 12:50:06 +02:00
70cb694a12
Removed the temp properties.
2019-10-19 12:49:01 +02:00
056f9e0358
More bindings cleanup.
2019-10-19 12:47:30 +02:00
e463b32f87
Removed the property with the typo.
2019-10-19 12:34:32 +02:00
1c0e999bac
Typo fix.
2019-10-19 12:29:39 +02:00
f0aca4afa4
Removed the temporary bindings.
2019-10-19 12:20:59 +02:00
1081f48cff
Fix Typo.
2019-10-19 12:15:12 +02:00
48470111f3
Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
2019-10-19 12:12:09 +02:00
1334cf5b75
Added name to a few resources.
2019-10-17 21:42:01 +02:00
e2aabbf150
Improved XPData's bindings.
2019-10-16 13:28:16 +02:00
53c66c2136
Small logic fixes.
2019-10-16 02:33:26 +02:00
d490fa6b61
Added should_deny_equip.
2019-10-13 22:48:25 +02:00
051aef3659
Added required_skills, and armor type to Itemtemplate.
2019-10-13 22:00:41 +02:00
3f586d46d2
Fixed some deserialization <-> setup related issues.
2019-10-13 20:05:03 +02:00
885504c864
Added the new classes to the build. Also small fixes.
2019-10-13 19:39:11 +02:00
21b8d432e0
Added EquipmentData.
2019-10-13 15:21:28 +02:00
b578d928bd
Added equip hooks. And added a non-existent signal.
2019-10-13 13:12:27 +02:00
88d9093996
Various levelling, and serialization related fixes, and improvements.
2019-10-10 00:46:12 +02:00
f12640dbcc
implemented serialization for ItemInstance.
2019-10-07 19:19:34 +02:00
f3f019b5cb
Added teaches_craft_recipe to spell.
2019-10-07 18:29:25 +02:00
3fc6579aee
Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
2019-10-07 15:25:36 +02:00
26ba90a9d3
implemented equipslots.
2019-10-07 00:29:05 +02:00
262e278377
Merged Talent and Skill into Aura.
2019-10-06 18:19:04 +02:00
f819668ab0
Removed spell's next rank member, and a bit more work on the talent management functions.
2019-10-06 17:18:44 +02:00
0d294e89cd
Cleaned up Talent a bit.
2019-10-06 17:04:28 +02:00
fa4749f28d
Fixed small mistakes in player's serialization, and deserialization.
2019-10-04 22:55:46 +02:00
915e6fb3b4
Fix warning.
2019-09-28 22:06:11 +02:00
d269ebb51a
Fixed a few potential crashes.
2019-09-28 21:46:13 +02:00
435b57337a
Added an sspell_cast_success callback. Also the clientside version was finished up.
2019-09-28 17:36:02 +02:00
a4554f5bf7
-Removed the fail cond from Bag::get_item.
...
-Removed the bag include from item template.
2019-09-27 16:35:55 +02:00
f337ab57c4
Cleaned up ItemInstance, and ESDragAndDrop a bit. Reenabled AISpellActionContainer and fixed android build with it.
2019-09-27 00:49:21 +02:00
18925ee236
Implemented Bags, and added a InteractionType enum.
2019-09-16 21:57:55 +02:00
2578bbb0ba
Added training related data.
2019-09-12 23:43:53 +02:00
d87668f779
Now caster aura apply, and target aura apply in Spell are done using Arrays. Also added a new array "Apply Auras On Learn".
2019-09-12 23:28:18 +02:00
e65b2f4ecb
Added SpellCategory to Spell. Also removed the old commented out code from Spell.
2019-09-12 23:06:24 +02:00
d5d38aea1c
Added a few spell and aura arrays to ItemTemplate, added a new enum, and fixed compile.
2019-09-12 22:45:29 +02:00
aadb56411a
Added skills.
2019-09-12 18:22:50 +02:00
d6f7c7aee2
Datamanger now loads the xpdata as well.
2019-09-12 15:05:42 +02:00
544aa45a80
Bindings for XPData.
2019-09-12 14:40:57 +02:00
2c8becc27a
Added xp and level based events.
2019-09-12 13:26:52 +02:00
d50a8748f6
Added a price field for ItemTemplate.
2019-09-11 18:36:05 +02:00
008bf34a34
Added 2 more events.
2019-09-11 11:01:30 +02:00
8cc7017351
Removed MobData, and merged it into EntityData. Also cleaned up PlayerCharacterData.
2019-09-09 22:12:04 +02:00
6a4d0be1d5
Fix search and replace fail.
2019-09-09 15:50:39 +02:00
ca2fe9a6c4
Renamed CharacterClass to EntityData. Also moved it around, with a few related classes.
2019-09-09 14:26:18 +02:00
2b45d35cf7
Fixed uninitialized variables in Spell.
2019-09-09 01:55:37 +02:00
627ec8613f
Now CharacterSpec also uses variant vectors for the inspector.
2019-09-09 01:48:14 +02:00
3201488ac4
Added 3 AIAction classes, also added an array for them into CharacterClass.
2019-09-09 01:28:29 +02:00
396c49542c
Finished up the previous change in CharacterClass. Added some temporary comments.
2019-09-08 23:10:22 +02:00
e070031073
Started reworking CharacterClass to use variant vector properties.
2019-09-08 21:26:05 +02:00
1f83d7ac6c
Fixed uninitialized variable.
2019-09-08 15:33:25 +02:00
c6b50a2c66
Added a bunch on new classes (Visual related). Moved some of the bindings around.
2019-08-26 20:10:26 +02:00
c483fa38d6
The ItemVisual and ItemVisualEntry is a resource now.
2019-08-24 16:17:58 +02:00
9267eb3fd9
Added a simple itemVisual class, and an ItemVisualEntry Class.
2019-08-24 15:53:56 +02:00
3cce6b0ae8
-Talent is now inherited from Aura.
...
-Cleaned up the talent system specific classes.
-The ResourceManager now loads talents aswell.
-Cleaned up, and made the EntityResource system scriptable.
-Fixed the stat signals, the stat parameter was null every time. ("this" should've been wrapped in a Ref.)
2019-08-13 23:58:42 +02:00
1ae265a171
-Implemented MobData, and playerCharacterData.
...
-Also added them to the data manager.
2019-08-09 13:18:09 +02:00
baec5b1091
Added data classes for loot. Also added MobData, and PlayerCharacterData files (placeholder).
2019-08-09 02:10:08 +02:00
e6e717719b
More getters, setters, and a small fix.
2019-08-07 02:46:23 +02:00
895525a998
Work on fleshing out the inventory system.
2019-08-07 01:54:59 +02:00
38b155d4ad
-Moved StatModifier from Stats to it's own file. Also updated i.
...
-Removed the old, now unneeded SpellCastData stuff from Entity.
-Small interface fixed to stat, also fixed applying and deapplying modifiers.
-Fixed AuraStatAttribute's bindings.
-Made the aura commands a little more intuitive.
-Added gcd callback bindings.
-Has Global Cooldonw in spell is now defaults to true.
-Small binding fixes.
2019-08-05 23:59:37 +02:00
c3828efe05
A lot of work, mostly on the entity bindings. Added a lot of callbacks, and fixed a few bugs.
2019-08-05 01:36:33 +02:00
4f3c21a0cf
Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed.
...
Also added death events, and callbacks.
2019-08-04 19:13:00 +02:00
3906bea408
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
1e0daf2e73
Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
2019-07-23 02:21:06 +02:00
57370a733c
Added overrideable ai methods to CharacterClass, and removed some unneeded methods. Also added an AIStates enum.
2019-07-06 21:24:02 +02:00
f95ac68a9b
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
d5efaf0d27
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
e2a7dadaaf
Typo fix.
2019-07-01 01:41:13 +02:00
65e8fbc1bc
Fixed a name in the bone attachment type enum.
2019-07-01 01:34:08 +02:00
e80b0364bc
A bit of work on the skeleton.
2019-07-01 01:29:59 +02:00
fc01a2dee0
Fixed a few properties.
2019-06-26 02:27:29 +02:00
5d0d8b59d3
Fixed healing, and aura healing.
2019-06-25 01:15:08 +02:00
c9c9267dbb
Fixed aura ticks.
2019-06-24 17:58:25 +02:00
ec6503c5e9
Added TargetRelationType back.
2019-06-24 13:12:33 +02:00
f1194ab218
-Added rage, and energy stat.
...
-Added class resource support.
-Fixed bugs related to auras.
2019-06-22 23:28:36 +02:00
29b3ccb3b3
Fixed targeting.
2019-06-22 01:57:43 +02:00
9592e75034
Fixed wrong GDCLASS type.
2019-06-17 03:08:06 +02:00
9aaa5d1d5a
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
...
-Added rank to spells.
-Removed The Icon class, and the SpellManager.
-More cleanup.
-Removed more collection dynamic allocations.
2019-05-30 00:26:02 +02:00
49f2213b12
The old Effect properties got cleaned up, and now their type is packedscene.
2019-05-29 20:03:41 +02:00
d4ebbdc69c
-Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
...
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
575871678e
-Added type to auras, and an is debuff flag.
...
-Moved getter and setter implementations from the Aura header to the cpp file.
-Now SpellEnums is properly registered.
2019-05-28 01:08:11 +02:00
a329281dae
Cleaned up the categories of spells, and auras.
2019-05-13 18:52:43 +02:00
884e0eb012
Properly set up groups for spells.
2019-05-13 13:50:14 +02:00
b69663de86
-Added Aura and Spell visual effect is now VisualBoneAttachment.
...
-Added groups fo the spell.
2019-05-13 13:25:03 +02:00
565993fdb8
Better way to cast refs at load.
2019-05-07 15:05:55 +02:00
53227bb6fe
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
4c586d459f
Added the heal pipeline.
2019-05-06 02:07:51 +02:00
b16795c59c
Added item template, and craft data loading.
2019-05-05 20:27:53 +02:00
cfff89cf2a
Added more getters to DataManager, and now datamanager uses the FAIL COND macros.
2019-05-04 20:19:54 +02:00
d06a6615a0
Added fail cond checks, to the new spell system functions inside Aura, Spell, and Entity, to prevent crashes.
2019-05-04 03:05:36 +02:00
e2bf5a5286
-Cleaned up Entity, Aura, and Spell.
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-Bound most of the spell system related functions, so they are callable from gdscript.
2019-05-03 23:19:10 +02:00