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https://github.com/Relintai/entity_spell_system.git
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Compile fix.
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dba901cc9e
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@ -4,7 +4,6 @@
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#include "core/resource.h"
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#include "../item_enums.h"
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#include "equipment_data_entry.h"
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class ItemTemplate;
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class ItemInstance;
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@ -11,7 +11,6 @@
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#include "data/item_template_stat_modifier.h"
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#include "data/spell_cooldown_manipulation_data.h"
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#include "data/equipment_data.h"
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#include "data/equipment_data_entry.h"
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#include "entities/data/entity_data.h"
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#include "entities/data/entity_class_data.h"
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@ -152,7 +151,6 @@ void register_entity_spell_system_types() {
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ClassDB::register_class<TalentRowData>();
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ClassDB::register_class<EquipmentData>();
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ClassDB::register_class<EquipmentDataEntry>();
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ClassDB::register_class<EntitySkill>();
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@ -183,7 +181,6 @@ void register_entity_spell_system_types() {
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ClassDB::register_class<CharacterSpec>();
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ClassDB::register_class<Bag>();
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//ClassDB::register_class<Inventory>();
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ClassDB::register_class<SpellDamageInfo>();
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ClassDB::register_class<SpellHealInfo>();
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@ -1,5 +1,6 @@
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#include "character_skeleton_3d.h"
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#include "../data/item_visual.h"
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NodePath CharacterSkeleton3D::get_bone_path(int index) {
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ERR_FAIL_INDEX_V(index, EntityEnums::SKELETON_POINTS_MAX, NodePath());
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@ -11,6 +11,8 @@
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#include "../data/character_skeleton_visual_entry.h"
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#include "../entity_enums.h"
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class ItemVisual;
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class CharacterSkeleton3D : public CharacterSkeleton {
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GDCLASS(CharacterSkeleton3D, CharacterSkeleton);
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