Compile fix.

This commit is contained in:
Relintai 2019-10-24 22:12:11 +02:00
parent dba901cc9e
commit be520eb184
4 changed files with 3 additions and 4 deletions

View File

@ -4,7 +4,6 @@
#include "core/resource.h"
#include "../item_enums.h"
#include "equipment_data_entry.h"
class ItemTemplate;
class ItemInstance;

View File

@ -11,7 +11,6 @@
#include "data/item_template_stat_modifier.h"
#include "data/spell_cooldown_manipulation_data.h"
#include "data/equipment_data.h"
#include "data/equipment_data_entry.h"
#include "entities/data/entity_data.h"
#include "entities/data/entity_class_data.h"
@ -152,7 +151,6 @@ void register_entity_spell_system_types() {
ClassDB::register_class<TalentRowData>();
ClassDB::register_class<EquipmentData>();
ClassDB::register_class<EquipmentDataEntry>();
ClassDB::register_class<EntitySkill>();
@ -183,7 +181,6 @@ void register_entity_spell_system_types() {
ClassDB::register_class<CharacterSpec>();
ClassDB::register_class<Bag>();
//ClassDB::register_class<Inventory>();
ClassDB::register_class<SpellDamageInfo>();
ClassDB::register_class<SpellHealInfo>();

View File

@ -1,5 +1,6 @@
#include "character_skeleton_3d.h"
#include "../data/item_visual.h"
NodePath CharacterSkeleton3D::get_bone_path(int index) {
ERR_FAIL_INDEX_V(index, EntityEnums::SKELETON_POINTS_MAX, NodePath());

View File

@ -11,6 +11,8 @@
#include "../data/character_skeleton_visual_entry.h"
#include "../entity_enums.h"
class ItemVisual;
class CharacterSkeleton3D : public CharacterSkeleton {
GDCLASS(CharacterSkeleton3D, CharacterSkeleton);