Now CharacterSpec also uses variant vectors for the inspector.

This commit is contained in:
Relintai 2019-09-09 01:48:14 +02:00
parent 3201488ac4
commit 627ec8613f
3 changed files with 43 additions and 22 deletions

View File

@ -88,7 +88,7 @@ public:
void set_ai_action(int index, Ref<AIAction> aura);
Vector<Variant> get_ai_actions();
void set_ai_actions(const Vector<Variant> &auras);
void set_ai_actions(const Vector<Variant> &ai_actions);
//Setup
void setup_resources(Entity *entity);

View File

@ -5,7 +5,6 @@
int CharacterSpec::get_spec_id() {
return _spec_id;
}
void CharacterSpec::set_spec_id(int value) {
_spec_id = value;
}
@ -13,25 +12,46 @@ void CharacterSpec::set_spec_id(int value) {
String CharacterSpec::get_spec_name() {
return _spec_name;
}
void CharacterSpec::set_spec_name(String value) {
_spec_name = value;
}
int CharacterSpec::get_num_talent_rows() {
return _rows.size();
}
void CharacterSpec::set_num_talent_rows(int value) {
_rows.resize(value);
}
Ref<TalentRowData> CharacterSpec::get_talent_row(int index) const {
ERR_FAIL_INDEX_V(index, MAX_TALENT_ROWS, Ref<TalentRowData>(NULL));
ERR_FAIL_INDEX_V(index, _rows.size(), Ref<TalentRowData>(NULL));
return _rows[index];
}
void CharacterSpec::set_talent_row(const int index, const Ref<TalentRowData> row) {
ERR_FAIL_INDEX(index, MAX_TALENT_ROWS);
ERR_FAIL_INDEX(index, _rows.size());
_rows[index] = row;
_rows.set(index, row);
}
Vector<Variant> CharacterSpec::get_talent_rows() {
Vector<Variant> r;
for (int i = 0; i < _rows.size(); i++) {
r.push_back(_rows[i].get_ref_ptr());
}
return r;
}
void CharacterSpec::set_talent_rows(const Vector<Variant> &talent_rows) {
_rows.clear();
for (int i = 0; i < talent_rows.size(); i++) {
Ref<TalentRowData> talent_row = Ref<TalentRowData>(talent_rows[i]);
_rows.push_back(talent_row);
}
}
Ref<Talent> CharacterSpec::get_talent(const int row_index, const int index) const {
ERR_FAIL_INDEX_V(row_index, MAX_TALENT_ROWS, Ref<Talent>(NULL));
ERR_FAIL_INDEX_V(row_index, _rows.size(), Ref<Talent>(NULL));
if (_rows[row_index].is_valid()) {
return _rows[row_index]->get_talent(index);
@ -46,9 +66,7 @@ CharacterSpec::CharacterSpec() {
}
CharacterSpec::~CharacterSpec() {
for (int i = 0; i < MAX_TALENT_ROWS; ++i) {
_rows[i].unref();
}
_rows.clear();
}
void CharacterSpec::_bind_methods() {
@ -60,14 +78,15 @@ void CharacterSpec::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spec_name", "value"), &CharacterSpec::set_spec_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "spec_name"), "set_spec_name", "get_spec_name");
ClassDB::bind_method(D_METHOD("get_num_talent_rows"), &CharacterSpec::get_num_talent_rows);
ClassDB::bind_method(D_METHOD("set_num_talent_rows", "value"), &CharacterSpec::set_num_talent_rows);
ClassDB::bind_method(D_METHOD("get_talent_row", "index"), &CharacterSpec::get_talent_row);
ClassDB::bind_method(D_METHOD("set_talent_row", "index", "row"), &CharacterSpec::set_talent_row);
for (int i = 0; i < MAX_TALENT_ROWS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Row_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "TalentRowData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_talent_row", "get_talent_row", i);
}
ClassDB::bind_method(D_METHOD("get_talent_rows"), &CharacterSpec::get_talent_rows);
ClassDB::bind_method(D_METHOD("set_talent_rows", "auras"), &CharacterSpec::set_talent_rows);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "talent_rows", PROPERTY_HINT_NONE, "17/17:TalentRowData", PROPERTY_USAGE_DEFAULT, "TalentRowData"), "set_talent_rows", "get_talent_rows");
ClassDB::bind_method(D_METHOD("get_talent", "row_index", "index"), &CharacterSpec::get_talent);
BIND_CONSTANT(MAX_TALENT_ROWS);
}

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@ -3,6 +3,7 @@
#include "core/resource.h"
#include "core/ustring.h"
#include "core/vector.h"
#include "talent_row_data.h"
@ -18,26 +19,27 @@ public:
String get_spec_name();
void set_spec_name(String value);
int get_num_talent_rows();
void set_num_talent_rows(int value);
Ref<TalentRowData> get_talent_row(int index) const;
void set_talent_row(const int index, const Ref<TalentRowData> row);
Vector<Variant> get_talent_rows();
void set_talent_rows(const Vector<Variant> &auras);
Ref<Talent> get_talent(const int row_index, const int index) const;
CharacterSpec();
~CharacterSpec();
public:
enum {
MAX_TALENT_ROWS = 10,
};
protected:
static void _bind_methods();
private:
int _spec_id;
String _spec_name;
Ref<TalentRowData> _rows[MAX_TALENT_ROWS];
Vector<Ref<TalentRowData> > _rows;
};
#endif