..
aura_stat_attribute.cpp
First Commit.
2019-04-20 14:02:55 +02:00
aura_stat_attribute.h
-Moved StatModifier from Stats to it's own file. Also updated i.
2019-08-05 23:59:37 +02:00
aura_trigger_data.cpp
First Commit.
2019-04-20 14:02:55 +02:00
aura_trigger_data.h
First Commit.
2019-04-20 14:02:55 +02:00
aura.cpp
-Moved StatModifier from Stats to it's own file. Also updated i.
2019-08-05 23:59:37 +02:00
aura.h
-Moved StatModifier from Stats to it's own file. Also updated i.
2019-08-05 23:59:37 +02:00
character_class.cpp
-Moved StatModifier from Stats to it's own file. Also updated i.
2019-08-05 23:59:37 +02:00
character_class.h
-Moved StatModifier from Stats to it's own file. Also updated i.
2019-08-05 23:59:37 +02:00
character_skeleton_visual_entry.cpp
Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
2019-07-05 21:28:51 +02:00
character_skeleton_visual_entry.h
Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
2019-07-23 02:21:06 +02:00
character_spec.cpp
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
character_spec.h
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
craft_data_attribute_helper.cpp
First Commit.
2019-04-20 14:02:55 +02:00
craft_data_attribute_helper.h
Fixed wrong GDCLASS type.
2019-06-17 03:08:06 +02:00
craft_data_attribute.cpp
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
craft_data_attribute.h
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
data_manager.cpp
renamed character.h and cpp to character_class.h and cpp.
2019-07-06 19:18:07 +02:00
data_manager.h
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
item_instance.cpp
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
item_instance.h
-Started working on inventory-related classes, and added helper classes for cooldowns.
2019-05-06 18:07:07 +02:00
item_stat_modifier.cpp
First Commit.
2019-04-20 14:02:55 +02:00
item_stat_modifier.h
First Commit.
2019-04-20 14:02:55 +02:00
item_template_stat_modifier.cpp
First Commit.
2019-04-20 14:02:55 +02:00
item_template_stat_modifier.h
First Commit.
2019-04-20 14:02:55 +02:00
item_template.cpp
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
item_template.h
-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
2019-05-30 00:26:02 +02:00
MobSpellData.cpp
First Commit.
2019-04-20 14:02:55 +02:00
MobSpellData.h
First Commit.
2019-04-20 14:02:55 +02:00
MobSpellDataEntry.cpp
First Commit.
2019-04-20 14:02:55 +02:00
MobSpellDataEntry.h
First Commit.
2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.cpp
First Commit.
2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.h
First Commit.
2019-04-20 14:02:55 +02:00
spell_data_constants.h
First Commit.
2019-04-20 14:02:55 +02:00
spell.cpp
-Moved StatModifier from Stats to it's own file. Also updated i.
2019-08-05 23:59:37 +02:00
spell.h
Created the bindings for EntityEquipSet, and fixed compile.
2019-07-23 13:55:11 +02:00
talent_rank_data.cpp
First Commit.
2019-04-20 14:02:55 +02:00
talent_rank_data.h
First Commit.
2019-04-20 14:02:55 +02:00
talent_row_data.cpp
First Commit.
2019-04-20 14:02:55 +02:00
talent_row_data.h
First Commit.
2019-04-20 14:02:55 +02:00
talent.cpp
First Commit.
2019-04-20 14:02:55 +02:00
talent.h
First Commit.
2019-04-20 14:02:55 +02:00
TargetRelationType.h
First Commit.
2019-04-20 14:02:55 +02:00
xp_data.cpp
First Commit.
2019-04-20 14:02:55 +02:00
xp_data.h
First Commit.
2019-04-20 14:02:55 +02:00