entity_spell_system/data
2019-08-04 19:13:00 +02:00
..
aura_stat_attribute.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_stat_attribute.h First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.h First Commit. 2019-04-20 14:02:55 +02:00
aura.cpp Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed. 2019-08-04 19:13:00 +02:00
aura.h Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed. 2019-08-04 19:13:00 +02:00
character_class.cpp Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed. 2019-08-04 19:13:00 +02:00
character_class.h Added the aura callbacks into the CharacterClass, and Entity, so they can be scripted via GDScript. Entity calls everything as needed. 2019-08-04 19:13:00 +02:00
character_skeleton_visual_entry.cpp Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it. 2019-07-05 21:28:51 +02:00
character_skeleton_visual_entry.h Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos. 2019-07-23 02:21:06 +02:00
character_spec.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
character_spec.h -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
craft_data_attribute_helper.cpp First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute_helper.h Fixed wrong GDCLASS type. 2019-06-17 03:08:06 +02:00
craft_data_attribute.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
craft_data_attribute.h -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
data_manager.cpp renamed character.h and cpp to character_class.h and cpp. 2019-07-06 19:18:07 +02:00
data_manager.h -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
item_instance.cpp -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
item_instance.h -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
item_stat_modifier.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_stat_modifier.h First Commit. 2019-04-20 14:02:55 +02:00
item_template_stat_modifier.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_template_stat_modifier.h First Commit. 2019-04-20 14:02:55 +02:00
item_template.cpp -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
item_template.h -Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints. 2019-05-30 00:26:02 +02:00
MobSpellData.cpp First Commit. 2019-04-20 14:02:55 +02:00
MobSpellData.h First Commit. 2019-04-20 14:02:55 +02:00
MobSpellDataEntry.cpp First Commit. 2019-04-20 14:02:55 +02:00
MobSpellDataEntry.h First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.h First Commit. 2019-04-20 14:02:55 +02:00
spell_data_constants.h First Commit. 2019-04-20 14:02:55 +02:00
spell.cpp Added TargetRelationType back. 2019-06-24 13:12:33 +02:00
spell.h Created the bindings for EntityEquipSet, and fixed compile. 2019-07-23 13:55:11 +02:00
talent_rank_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent_rank_data.h First Commit. 2019-04-20 14:02:55 +02:00
talent_row_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent_row_data.h First Commit. 2019-04-20 14:02:55 +02:00
talent.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent.h First Commit. 2019-04-20 14:02:55 +02:00
TargetRelationType.h First Commit. 2019-04-20 14:02:55 +02:00
xp_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
xp_data.h First Commit. 2019-04-20 14:02:55 +02:00