entity_spell_system/data
Relintai d4ebbdc69c -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00
..
aura_stat_attribute.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_stat_attribute.h First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
aura_trigger_data.h First Commit. 2019-04-20 14:02:55 +02:00
aura.cpp -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks. 2019-05-29 17:27:36 +02:00
aura.h -Added type to auras, and an is debuff flag. 2019-05-28 01:08:11 +02:00
bone_visual_attachment.cpp Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
bone_visual_attachment.h Properly set up groups for spells. 2019-05-13 13:50:14 +02:00
character_spec.cpp First Commit. 2019-04-20 14:02:55 +02:00
character_spec.h First Commit. 2019-04-20 14:02:55 +02:00
character.cpp -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
character.h First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute_helper.cpp First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute_helper.h First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute.cpp First Commit. 2019-04-20 14:02:55 +02:00
craft_data_attribute.h First Commit. 2019-04-20 14:02:55 +02:00
data_manager.cpp Better way to cast refs at load. 2019-05-07 15:05:55 +02:00
data_manager.h Added item template, and craft data loading. 2019-05-05 20:27:53 +02:00
icon.cpp First Commit. 2019-04-20 14:02:55 +02:00
icon.h First Commit. 2019-04-20 14:02:55 +02:00
item_instance.cpp -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
item_instance.h -Started working on inventory-related classes, and added helper classes for cooldowns. 2019-05-06 18:07:07 +02:00
item_stat_modifier.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_stat_modifier.h First Commit. 2019-04-20 14:02:55 +02:00
item_template_stat_modifier.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_template_stat_modifier.h First Commit. 2019-04-20 14:02:55 +02:00
item_template.cpp First Commit. 2019-04-20 14:02:55 +02:00
item_template.h First Commit. 2019-04-20 14:02:55 +02:00
MobSpellData.cpp First Commit. 2019-04-20 14:02:55 +02:00
MobSpellData.h First Commit. 2019-04-20 14:02:55 +02:00
MobSpellDataEntry.cpp First Commit. 2019-04-20 14:02:55 +02:00
MobSpellDataEntry.h First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
spell_cooldown_manipulation_data.h First Commit. 2019-04-20 14:02:55 +02:00
spell_data_constants.h First Commit. 2019-04-20 14:02:55 +02:00
spell.cpp Cleaned up the categories of spells, and auras. 2019-05-13 18:52:43 +02:00
spell.h -Cleaned up Entity, Aura, and Spell. 2019-05-03 23:19:10 +02:00
talent_rank_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent_rank_data.h First Commit. 2019-04-20 14:02:55 +02:00
talent_row_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent_row_data.h First Commit. 2019-04-20 14:02:55 +02:00
talent.cpp First Commit. 2019-04-20 14:02:55 +02:00
talent.h First Commit. 2019-04-20 14:02:55 +02:00
TargetRelationType.h First Commit. 2019-04-20 14:02:55 +02:00
xp_data.cpp First Commit. 2019-04-20 14:02:55 +02:00
xp_data.h First Commit. 2019-04-20 14:02:55 +02:00