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aura_stat_attribute.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura_stat_attribute.h
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-Moved StatModifier from Stats to it's own file. Also updated i.
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2019-08-05 23:59:37 +02:00 |
aura_trigger_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura_trigger_data.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
aura.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
character_class.cpp
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Added 3 AIAction classes, also added an array for them into CharacterClass.
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2019-09-09 01:28:29 +02:00 |
character_class.h
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Now CharacterSpec also uses variant vectors for the inspector.
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2019-09-09 01:48:14 +02:00 |
character_skeleton_visual_entry.cpp
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Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
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2019-07-05 21:28:51 +02:00 |
character_skeleton_visual_entry.h
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Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
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2019-07-23 02:21:06 +02:00 |
character_spec.cpp
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Now CharacterSpec also uses variant vectors for the inspector.
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2019-09-09 01:48:14 +02:00 |
character_spec.h
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Now CharacterSpec also uses variant vectors for the inspector.
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2019-09-09 01:48:14 +02:00 |
craft_data_attribute_helper.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
craft_data_attribute_helper.h
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Fixed wrong GDCLASS type.
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2019-06-17 03:08:06 +02:00 |
craft_data_attribute.cpp
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-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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2019-05-30 00:26:02 +02:00 |
craft_data_attribute.h
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-Renamed CharacterSkeletonBoneId to CharacterSkeletonPoints.
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2019-05-30 00:26:02 +02:00 |
data_manager.cpp
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-Talent is now inherited from Aura.
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2019-08-13 23:58:42 +02:00 |
data_manager.h
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-Talent is now inherited from Aura.
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2019-08-13 23:58:42 +02:00 |
item_instance.cpp
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More getters, setters, and a small fix.
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2019-08-07 02:46:23 +02:00 |
item_instance.h
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More getters, setters, and a small fix.
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2019-08-07 02:46:23 +02:00 |
item_stat_modifier.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_stat_modifier.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_template_stat_modifier.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_template_stat_modifier.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_template.cpp
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
item_template.h
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
item_visual_entry.cpp
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
item_visual_entry.h
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The ItemVisual and ItemVisualEntry is a resource now.
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2019-08-24 16:17:58 +02:00 |
item_visual.cpp
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
item_visual.h
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The ItemVisual and ItemVisualEntry is a resource now.
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2019-08-24 16:17:58 +02:00 |
mob_data.cpp
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-Implemented MobData, and playerCharacterData.
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2019-08-09 13:18:09 +02:00 |
mob_data.h
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-Implemented MobData, and playerCharacterData.
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2019-08-09 13:18:09 +02:00 |
MobSpellData.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
MobSpellData.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
MobSpellDataEntry.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
MobSpellDataEntry.h
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Finished up the previous change in CharacterClass. Added some temporary comments.
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2019-09-08 23:10:22 +02:00 |
player_character_data.cpp
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-Implemented MobData, and playerCharacterData.
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2019-08-09 13:18:09 +02:00 |
player_character_data.h
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-Implemented MobData, and playerCharacterData.
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2019-08-09 13:18:09 +02:00 |
spell_cooldown_manipulation_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_cooldown_manipulation_data.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_data_constants.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_effect_visual_simple.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_effect_visual_simple.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_effect_visual.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_effect_visual.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_projectile_data.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_projectile_data.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell.cpp
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Fixed uninitialized variables in Spell.
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2019-09-09 01:55:37 +02:00 |
spell.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
talent_row_data.cpp
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-Talent is now inherited from Aura.
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2019-08-13 23:58:42 +02:00 |
talent_row_data.h
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-Talent is now inherited from Aura.
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2019-08-13 23:58:42 +02:00 |
talent.cpp
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-Talent is now inherited from Aura.
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2019-08-13 23:58:42 +02:00 |
talent.h
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-Talent is now inherited from Aura.
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2019-08-13 23:58:42 +02:00 |
TargetRelationType.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
world_effect_data.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
world_effect_data.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
xp_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
xp_data.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |