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aura_stat_attribute.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura_stat_attribute.h
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-Moved StatModifier from Stats to it's own file. Also updated i.
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2019-08-05 23:59:37 +02:00 |
aura_trigger_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura_trigger_data.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
aura.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
aura.h
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
character_skeleton_visual_entry.cpp
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Added MeshDataResource, so the mesh generation works in GLES2 too. Also added simple importers for it.
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2019-07-05 21:28:51 +02:00 |
character_skeleton_visual_entry.h
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Added a bund of skeleton-related new classes. They aren't finished yet. Renamed the spells folder to infos.
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2019-07-23 02:21:06 +02:00 |
craft_recipe_helper.cpp
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Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
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2019-10-07 15:25:36 +02:00 |
craft_recipe_helper.h
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Renamed CraftDataAttribute into CraftRecipe. Also added a few more crafting categories.
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2019-10-07 15:25:36 +02:00 |
craft_recipe.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
craft_recipe.h
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
data_manager.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
data_manager.h
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Added EquipmentData.
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2019-10-13 15:21:28 +02:00 |
equipment_data_entry.cpp
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Fixed some deserialization <-> setup related issues.
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2019-10-13 20:05:03 +02:00 |
equipment_data_entry.h
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Fixed some deserialization <-> setup related issues.
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2019-10-13 20:05:03 +02:00 |
equipment_data.cpp
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Fixed some deserialization <-> setup related issues.
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2019-10-13 20:05:03 +02:00 |
equipment_data.h
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Fixed some deserialization <-> setup related issues.
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2019-10-13 20:05:03 +02:00 |
item_instance.cpp
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implemented serialization for ItemInstance.
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2019-10-07 19:19:34 +02:00 |
item_instance.h
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implemented serialization for ItemInstance.
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2019-10-07 19:19:34 +02:00 |
item_stat_modifier.cpp
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implemented serialization for ItemInstance.
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2019-10-07 19:19:34 +02:00 |
item_stat_modifier.h
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implemented serialization for ItemInstance.
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2019-10-07 19:19:34 +02:00 |
item_template_stat_modifier.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_template_stat_modifier.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
item_template.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
item_template.h
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
item_visual_entry.cpp
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
item_visual_entry.h
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The ItemVisual and ItemVisualEntry is a resource now.
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2019-08-24 16:17:58 +02:00 |
item_visual.cpp
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Added a simple itemVisual class, and an ItemVisualEntry Class.
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2019-08-24 15:53:56 +02:00 |
item_visual.h
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The ItemVisual and ItemVisualEntry is a resource now.
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2019-08-24 16:17:58 +02:00 |
spell_cooldown_manipulation_data.cpp
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_cooldown_manipulation_data.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_data_constants.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
spell_effect_visual_simple.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_effect_visual_simple.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_effect_visual.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
spell_effect_visual.h
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
spell_projectile_data.cpp
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell_projectile_data.h
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Added a bunch on new classes (Visual related). Moved some of the bindings around.
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2019-08-26 20:10:26 +02:00 |
spell.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
spell.h
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
TargetRelationType.h
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First Commit.
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2019-04-20 14:02:55 +02:00 |
world_effect_data.cpp
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
world_effect_data.h
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Standardized resource name and description properties. I left the original properties for now, so upgrading is possible.
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2019-10-19 12:12:09 +02:00 |
xp_data.cpp
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Improved XPData's bindings.
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2019-10-16 13:28:16 +02:00 |
xp_data.h
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Improved XPData's bindings.
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2019-10-16 13:28:16 +02:00 |