|
1c584d9477
|
Increase the version to 0.3. The focus is mostly on the gameplay from now on (finally).
|
2020-07-09 00:47:33 +02:00 |
|
|
ea4514374b
|
Update ESS, to get a bugfix.
|
2020-07-09 00:41:59 +02:00 |
|
|
94a90d989c
|
Update the engine and Voxelman to grab the prop related changes.
|
2020-07-07 18:40:24 +02:00 |
|
|
3baf2addec
|
Added in a few test props.
|
2020-07-06 22:40:44 +02:00 |
|
|
432d0bf312
|
Reduced the default entity visibility range.
|
2020-07-06 22:38:48 +02:00 |
|
|
f3169ccf82
|
Spawn mobs more sporadically.
|
2020-07-06 22:38:07 +02:00 |
|
|
90be9898d9
|
The current start tile will not draw a dungeon entrance for now, as I reduced the chunk size (which increases performance) and the code needs to be changed.
|
2020-07-06 22:37:54 +02:00 |
|
|
8fabc6159a
|
Set levels to a few abilities.
|
2020-07-06 22:34:49 +02:00 |
|
|
3cacc01945
|
Update the game to go with the new modules.
|
2020-07-06 22:33:56 +02:00 |
|
|
c3171a00eb
|
Remove the old PropTool test data.
|
2020-07-06 22:29:09 +02:00 |
|
|
d528010273
|
Moved around a few autoloads.
|
2020-07-04 20:30:42 +02:00 |
|
|
73d13bee12
|
The spell book will now show not yet learned class spell.
|
2020-06-23 21:59:23 +02:00 |
|
|
1f52100aaa
|
Update Voxelman, and the engine to the latest and work on getting props to work again. Also brought back the test props.
|
2020-06-23 20:58:14 +02:00 |
|
|
b587a63f60
|
Brought back the old VoxelChunk prop spawning implementation. I only made it compile error free for now.
|
2020-06-23 01:23:35 +02:00 |
|
|
d3ad430b8b
|
Fix naturalist's mana EntityResource reference.
|
2020-06-20 21:03:22 +02:00 |
|
|
153b15eb4d
|
Update ESS to get the EntityResourceData removal update. Also update the Engine.
|
2020-06-20 16:15:24 +02:00 |
|
|
c707736c78
|
Increase the MessageQueue's max size, as Godot was complaining on import.
|
2020-06-20 16:12:41 +02:00 |
|
|
b9c7767b98
|
Update ESS to get the new crash related commits. Also update the engine.
|
2020-06-18 22:46:24 +02:00 |
|
|
65a95ece4e
|
Added an about menu. Done every tab except for the third parties for this project, will finish it soon.
|
2020-06-16 20:40:09 +02:00 |
|
|
1e0a17b6cc
|
Now weapons are added to the test player model via the ModelVisual. Also moved the sheath action's processing into PlayerGD.
|
2020-06-16 19:10:52 +02:00 |
|
|
b3b67de715
|
Add tool keyword to AttachPoint.
|
2020-06-16 18:52:30 +02:00 |
|
|
ad72ae4def
|
Now sheathing works without reparenting nodes.
|
2020-06-16 18:50:49 +02:00 |
|
|
6626b8ed38
|
Initial weapon sheathing support. ALso updated ESS to get a few new constants.
|
2020-06-16 18:44:42 +02:00 |
|
|
7e7dc3b43e
|
Update ESS to get the Attachment ModelVisualEntry implementation/changes.
|
2020-06-16 15:55:01 +02:00 |
|
|
2e1f1a1e84
|
Grab the CharacterSkeletonPoints enum removal change from ESS.
|
2020-06-16 13:53:12 +02:00 |
|
|
e9253466ef
|
Update ESS again, so CharacterSkeleton3D also uses the enums from the project settings for it's model entries.
|
2020-06-16 13:47:10 +02:00 |
|
|
3f132e4828
|
Update ESS to the latest to get CharacterSkeleton3D's attach point rework.
|
2020-06-16 13:40:16 +02:00 |
|
|
2d46c1bb10
|
Update ESS, so CharacterSkeleton uses the bone id in VisualEntry properly. Remove the null entries from the test character visuals. Also fix left upper arm.
|
2020-06-16 11:42:10 +02:00 |
|
|
2b0c4821e2
|
Added AdaptiveTheme, it modifies the margins in the ui's theme. Removed AdaptiveButton.
|
2020-06-15 19:27:49 +02:00 |
|
|
483c50dfac
|
Added a touchscreen mode setting, and an AdaptiveButton that will set it's own min size if the setting is enabled. I did not replace all buttons yet, just made sure everything looks consistent. Also smaller theme improvements.
|
2020-06-15 18:37:51 +02:00 |
|
|
b9ecd4248d
|
Reworked castbar, now it will always be properly centered.
|
2020-06-15 17:49:14 +02:00 |
|
|
7d4291190a
|
Also color the castbar.
|
2020-06-15 17:40:52 +02:00 |
|
|
7c08311b75
|
Color health, mana, and xp bars.
|
2020-06-15 17:39:47 +02:00 |
|
|
4ceb9f134c
|
Fix "Cannot get ratio when minimum and maximum value are equal." Errors, and small tweaks to Nameplates.
|
2020-06-15 15:23:47 +02:00 |
|
|
3ad461adb5
|
Fix initial value for the nameplates.
|
2020-06-15 15:10:10 +02:00 |
|
|
d0586063d1
|
Update the engine, and ESS, to get the Cooldown and CategoryCooldown removal change.
|
2020-06-13 21:53:10 +02:00 |
|
|
dc6aab9a2d
|
Update ProfileManager call.
|
2020-06-13 15:36:21 +02:00 |
|
|
315df2a10a
|
Now entities will be snapped to the terrarin after they spawn.
|
2020-06-13 15:30:49 +02:00 |
|
|
bb955630fc
|
Fix class doesn't exist error.
|
2020-06-13 15:19:41 +02:00 |
|
|
2dfba2bc97
|
Update Voxelman to the latest to get the mesher changes.
|
2020-06-12 19:55:37 +02:00 |
|
|
ea6daeb5d4
|
Update ESS to get the aura trigger and stat attribute reworks.
|
2020-06-06 17:01:08 +02:00 |
|
|
bb56fb05c5
|
Update ESS tot he latest to get the getter/setter renames. Also fix an unrelated error.
|
2020-06-05 19:45:42 +02:00 |
|
|
70b1b4badd
|
Update ESS to get the TalentRowData changes. Also updated the engine.
|
2020-06-05 18:05:54 +02:00 |
|
|
68dd994e56
|
A little cleanup to the player ui. Also removed the trainer window, and disabled the craft window's button.
|
2020-06-04 11:21:03 +02:00 |
|
|
662055e4bf
|
Fix skeleton mesh generation in single threaded mode. Also update ThreadPool to get the it's single thread mode fixes.
|
2020-05-30 23:23:38 +02:00 |
|
|
2c5518095f
|
Renamed the model manager module to module manager (Typo lol). Also disabled it, as it needs to be updated.
|
2020-05-30 19:30:35 +02:00 |
|
|
e2869c7b89
|
CharacterSkeleton now uses the ThreadPool module to generate meshes. Also updated MeshTools to get the 2 functions I added to the singleton.
|
2020-05-30 19:25:32 +02:00 |
|
|
8f71e087e7
|
Update mesh utils to get the MeshMerger, and the engine. The CharacterSkeletonGD now uses it.
|
2020-05-30 14:04:37 +02:00 |
|
|
f943749a47
|
A few tweaks.
|
2020-05-26 17:45:58 +02:00 |
|
|
510272bc3b
|
Added a simple stub Character Window (with 2 culomns), and the talent window now also has 2 culomns, one will be physical (character level) talents, and one will be astral (class).
|
2020-05-26 17:41:05 +02:00 |
|