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ab2e4efaa6
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Make them a bit bigger.
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2022-08-05 21:31:44 +02:00 |
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9145867ac4
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Size newly added resources in the world editor properly.
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2022-08-05 21:31:07 +02:00 |
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69054c8fa5
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Also handle if the y axis is bigger in the rect editor.
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2022-08-05 21:23:05 +02:00 |
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e250190e99
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Small change to the previous commit.
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2022-08-05 21:16:18 +02:00 |
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06e025633e
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Now the world editor tries to center rects of the newly opened resources better.
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2022-08-05 21:13:37 +02:00 |
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b101213d84
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Now the wortld generator addon's datalist popup will focus the line edit for changing the resource's name. Also it will accept enter as ok.
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2022-08-05 19:55:58 +02:00 |
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7c861eda5d
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Moved the mob spawning logic from the test zone to a new mob spawner SubZoneProp.
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2022-08-05 19:34:31 +02:00 |
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0e20607c9d
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Moved tree spawning out from the test zone to a new forest subzone.
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2022-08-05 19:10:13 +02:00 |
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82d1e29132
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Made the test continent also draw radius and bevel indicators when edited.
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2022-08-05 17:26:07 +02:00 |
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e9279f1ef7
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World generator's resources now can also draw to the editor gui when actually edited.
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2022-08-05 17:25:37 +02:00 |
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bedb1ae4a2
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Draw the bevel and radius to the world editor's rects for the test continent.
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2022-08-05 17:21:01 +02:00 |
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4e8e860562
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Now WorldGenBaseResources can draw additional graphics to the RectViewNodes.
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2022-08-05 13:42:22 +02:00 |
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5e6e960d02
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Removed the additional text for the current world generator resources.
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2022-08-05 13:35:56 +02:00 |
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2fbc7a2198
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Now the editor_class is on top of the editor_additional_text in RectViewNodes.
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2022-08-05 13:35:27 +02:00 |
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6cf52d15a5
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Added size indicators to the world generator addon's rect editors to show how big a chunk is at the current zoom level.
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2022-08-05 01:21:08 +02:00 |
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d53a157657
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Set a usable initial zoom value in world generator's rect editors.
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2022-08-05 00:56:01 +02:00 |
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ac7a4212a3
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Emit the zoom_changed signal in EditorZoomWidget when setting the zoom value through the zoom property.
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2022-08-05 00:55:13 +02:00 |
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487b05fecb
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Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these.
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2022-08-05 00:27:03 +02:00 |
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d66c678db4
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Removed the dungeon teleported from the test zone.
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2022-08-04 23:23:28 +02:00 |
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4bea9618b2
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Added min and max size support for the world generator addon.
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2022-08-04 22:35:22 +02:00 |
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ffe566b0ac
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Removed parent_positions from WorldGenBaseResources, and also removed the setup() method. I'ts better this way, as they are resources, and now they can be reused (even though the gui itself doesn't support it). Spawning code is also simpler.
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2022-08-04 20:05:19 +02:00 |
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345aa62ed4
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Now the dungeon spawner also uses local coordinates.
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2022-08-04 19:58:27 +02:00 |
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0ae9d239a4
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Reworked how spawn positions work in the world_generator addon. Now all resources have ovverridable methods, and all of them are collected based on those. Also now the spawner works in local space.
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2022-08-04 19:40:21 +02:00 |
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e689a8b119
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Bump version to 0.3.12.
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2022-08-02 18:13:20 +02:00 |
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12d6f16d2f
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Renamed the Godot tab in the about box to Engine.
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2022-08-02 10:35:42 +02:00 |
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70bea83145
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Set the texture_scale for the test dungeon's TiledWallData to 2.
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2022-07-31 19:55:46 +02:00 |
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337dcdaa49
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Now dungeons won't get spawned randomly by the zone, instead they are spawned by a new subzone class.
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2022-07-31 19:41:12 +02:00 |
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b81b7c348a
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Reworked the data_manager addon. Now it stores it's settings using ProjectSettings, so it shouldn't bug out on a fresh import.
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2022-07-31 17:49:43 +02:00 |
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2b840d1086
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Added json serialization support for the data manager addon's settings class.
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2022-07-31 17:24:28 +02:00 |
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7e8cfdacaa
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Created and added a pointing hand cursor.
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2022-07-30 20:45:08 +02:00 |
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da38037074
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Fix import setting.
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2022-07-30 14:46:27 +02:00 |
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98edb56317
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Removed godot-plugin-refresher as now it's functionality is built in.
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2022-07-17 01:53:02 +02:00 |
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0b4686bcdd
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Bunp version.
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2022-06-23 09:11:51 +02:00 |
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08da1bd2c0
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Updated the engine again to get a fix for a property setter.
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2022-06-22 00:44:34 +02:00 |
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11e7b86cd3
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Removed godoxel.
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2022-06-21 23:14:34 +02:00 |
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76472b3e2e
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Removed mat_maker_gd.
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2022-06-20 20:01:17 +02:00 |
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35d235d5a2
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Updated all MMMaterials to use the c++ nodes instead of the gdscript ones.
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2022-06-20 19:59:59 +02:00 |
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ba40bfbf60
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Disabled Godoxel.
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2022-06-20 19:59:17 +02:00 |
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41f94f63d4
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Removed everythogn from the mat_maker_gd addon that's not needed anymore.
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2022-06-16 14:28:52 +02:00 |
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440366b418
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Udpated the engine to the latest. Also dpated mat_maker_gd, and MMMaterials to work with it.
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2022-06-16 14:12:44 +02:00 |
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ab36a50dd4
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Removed the gdscript logger singleton and moved to the new engine logger.
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2022-06-11 18:15:31 +02:00 |
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1ee52db76f
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Udpated the engine so it has the removed helper scripts. Also changed the project's SConscript to just use the one found in the engine. It can clone the engine if it doesn't exists.
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2022-06-11 00:46:00 +02:00 |
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2c129807a2
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Fix grass MMMaterial, I messed it up during the update.
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2022-06-07 13:32:52 +02:00 |
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5562524cc8
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Removed the gdscript version of MMMaterial, MMNode, and the universal property.
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2022-06-07 12:59:25 +02:00 |
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d5966526aa
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Updated the remaining MMMaterials.
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2022-06-07 12:58:22 +02:00 |
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f9e062e867
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Updated the engine. Now MMMaterial, MMNode, and MMNodeUniversalProperty is on the engine side. The resources still need to be updated (except for one).
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2022-06-07 12:38:35 +02:00 |
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c8cfc8a929
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An another comment.
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2022-06-06 21:33:23 +02:00 |
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b9a0c5f275
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Added a few notes to MMNodes for later.
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2022-06-06 21:27:46 +02:00 |
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a82f5fafe4
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Now slot colors in mat makjer gd's ui is handled by a method instead of having a PoolColorArray.
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2022-06-06 20:52:38 +02:00 |
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eb7c514ee7
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Removed the m_m_algos script aswell.
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2022-06-06 19:08:21 +02:00 |
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