broken_seals/game
2022-08-05 19:10:13 +02:00
..
addons World generator's resources now can also draw to the editor gui when actually edited. 2022-08-05 17:25:37 +02:00
autoload
core
cursors
entity_classes
fonts
icons
materials
models
modules
particles/magic
player
props/teleporters/dungeon
scenes
scripts Moved tree spawning out from the test zone to a new forest subzone. 2022-08-05 19:10:13 +02:00
shaders
spell_effects/enchanter
tests Set the texture_scale for the test dungeon's TiledWallData to 2. 2022-07-31 19:55:46 +02:00
textures Updated all MMMaterials to use the c++ nodes instead of the gdscript ones. 2022-06-20 19:59:59 +02:00
tools
ui Renamed the Godot tab in the about box to Engine. 2022-08-02 10:35:42 +02:00
worlds/test_world Moved tree spawning out from the test zone to a new forest subzone. 2022-08-05 19:10:13 +02:00
.gitignore
audio_bus_layout.tres
icon.png
icon.png.flags
icon.png.import
project.pandemonium Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00
world_generator_settings.tres Added an another layer to the world generator addon. Now subzones contain subzone props. Reworked the old subzones into these. 2022-08-05 00:27:03 +02:00