Commit Graph

585 Commits

Author SHA1 Message Date
78c08c4f28 Re-generate room points for all the test rooms, and also re-export them to props. 2021-08-26 20:54:10 +02:00
7ee9a14b01 Small changes to the test dungeon. 2021-08-26 00:18:39 +02:00
4f02de36d9 Material cache support for the character. 2021-08-26 00:15:30 +02:00
1d5fff0f06 Figured out room transforms. 2021-08-25 01:03:27 +02:00
2b2d175a66 Initial Building implementation. The room transforms are still broken, will figure them out later. 2021-08-24 21:10:32 +02:00
1b492b863f Added more test rooms and started working on the dungeon class. 2021-08-20 23:53:09 +02:00
861676531b Exported the test rooms into props. 2021-08-18 19:02:32 +02:00
65fba11bcd Remade the test rooms with TiledWalls. Also committing the rest of the test stuff I made during the last few days to test the portal system. 2021-08-18 17:54:43 +02:00
f83e53b0a1 Added a test room to help with implementing portal and room support to the prop system. 2021-08-12 20:53:13 +02:00
583fadae70 Updated the props module to get the automatic lod change support to PropInstanceMerger. 2021-08-12 18:47:07 +02:00
70a1ebef4c Updated the props module. Now when the scene to prop conversion tool re-converts props the editor will pick up the changes without a restart. 2021-08-11 20:36:24 +02:00
60e7d4af78 Updated the props module, I reimplemented vertex color lights + rao for PropInstanceMerger. Also updated mesh_utils, MeshMerger did not use vector write proxies. 2021-08-11 19:20:26 +02:00
94681037ff Added a few more small test prop scenes. 2021-08-10 19:10:01 +02:00
364dea8159 Disabled the mesh data resource editor addon. 2021-08-10 19:09:40 +02:00
c16bb42ea1 Updated the props module to get the PropCache singleton rework. Set up the project settings for it. 2021-08-09 22:13:18 +02:00
d1cfc79887 Bump version to 0.3.5. 2021-08-08 21:13:21 +02:00
fae48b30cf Updated Terraman to get the new prop texture merging/caching support and texture packer as I added const and const references to it's api wherever possible. 2021-08-08 14:11:14 +02:00
5228fbe0d2 Created a prop with the other tree texture. 2021-08-07 17:58:19 +02:00
d56b96bf24 Turn on collision for the tree. 2021-08-07 14:41:43 +02:00
7476d08ed2 Updated Terraman (and the engine) to get JobSteps support for PropJob. This also fixes the error spam during mesh generation. 2021-08-07 13:56:24 +02:00
86511cdd26 Temporarily set the tree's texture to the prop material, and also added prop materials to the library. 2021-08-07 11:33:14 +02:00
522242182c Let TerraWorld apply voxel scale to the tree. Also now the tree's scale's random range is a lot smaller. 2021-08-07 11:32:23 +02:00
f29445bdf6 Now the trees are spawned with terraman's prop system. It does need some fixes though. 2021-08-07 10:14:17 +02:00
885ba9e4d4 Removed one of the two tree meshes as they are the same. 2021-08-07 10:07:41 +02:00
254fb23d98 Now trees will spawn on grass. Currently it's done with nodes/mesh instances for testing. It actually looks a lot better that I anticipated, so I'll soon port it to use terraman's prop system (Which also needs to have material caches implemented). 2021-08-06 22:33:50 +02:00
c7938caaa8 increased the height for the stone texture. 2021-08-06 21:53:15 +02:00
29a41a8077 Rescaled one of the tree and added a collision shape to it. 2021-08-06 21:51:22 +02:00
abc1d53813 Added 2 trees from https://opengameart.org/content/rpg-item-collection-3 . 2021-08-06 21:42:44 +02:00
41fba2bec7 The test/simple biome now gets generated by summing 2 noises. I made the main elevation noise scaled out more. 2021-08-06 20:38:47 +02:00
1697167975 Changed the simple biome's generator to FastNoise from OpenSimplexNoise. Also scaled it out more. 2021-08-06 19:24:13 +02:00
bf40b5c12f Updated ess to the latest. Replaced the range checks with the newly added helper calls. 2021-08-05 23:01:31 +02:00
2e15d3f74e Same logic for the vendor window. 2021-08-05 22:07:34 +02:00
78af5acc8a The trainer window will now close itself if the player gets too far. 2021-08-05 22:04:37 +02:00
6c7f8625b5 Added interaction range check. 2021-08-05 21:55:33 +02:00
124c163212 Added a new library based on TerramanLibraryMergerPCM, and set the main world to use it. 2021-08-03 01:13:25 +02:00
523d5e478b Added the multirun addon to the project. (Disabled by default) 2021-08-01 15:44:24 +02:00
b3c7c142c5 Now tab containers are also navigable with keys in the menu. 2021-07-31 15:46:59 +02:00
dca4ea1cb4 Keyboard/controller navigation for the main menu. 2021-07-31 15:09:54 +02:00
e34e005890 Update the engine tot he latest. 2021-07-26 09:59:46 +02:00
cea803979c Fix property deprecation warnings. 2021-07-20 22:12:50 +02:00
8e2a6d96e7 Increased the jump height a bit. 2021-07-20 22:05:48 +02:00
bebf321c7c Changed the physics engine to GodotPhysics. So far it seems like everything is working with it. After the recent improvements it actually feels better now than bullet. 2021-07-20 22:03:25 +02:00
0c849a6c8a Brought in the player's movement controller implementation from the tower. This also means jumping is now possible. (I don't yet have animations for it though.) 2021-07-20 21:58:32 +02:00
596bb64db8 Changed the procedural animations back to normal Animations. 2021-07-20 19:57:16 +02:00
560df5b16f Added a few audio buses. 2021-07-19 20:09:47 +02:00
8aa89457e4 Update mesh data resource to the latest to get the new mesh optimization settings. Reimported the character's meshes with the remove doubles interpolate normals setting. This reduced the character's vertex count from 1850 to 617 without any visual change. 2021-07-19 18:56:59 +02:00
4aa2a21d4f Created a new material for the test shield. 2021-07-19 15:54:22 +02:00
8f60d2a87e Updated the engine and modules. Had to add a new class to the broken seals module to be able to call 2 protected functions in MeshInstance , to have gpu skinning for my merged characters again. Not yet sure whether it's a regression or not. 2021-07-19 15:47:47 +02:00
fd189d0d26 Optimized the character's meshes. The head will need some more tweaks, but I think it's mostly going to work. Also apparently the meshes get imported with broken up triangles, so they have way too high vertex count (1800 per character). I'll fix that in the mdr importer. 2021-07-19 15:01:20 +02:00
4c63763c75 Increased the world's scale to 3. 2021-06-08 15:40:53 +02:00